Touch Gesture Motion EMEA 2012

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Presented at the Touch Gesture Motion EMEA 2012 conference in London. Additional details on the presentation can be read on Omek Interactive's blog:

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Touch Gesture Motion EMEA 2012

  1. 1. TGM EMEA 2012Gesture InteractionFactors for AdoptionGetting through the Hype CurveDoron HouminerVP ProductsOmek Interactive
  2. 2. 2Omek: Leader in Gesture Recognition• Working on 3D gesture recognition algorithms since 2006• Computer vision, machine learning, middleware and embedded system experts• In-house studio to help hone tools, and create demos and applications• An Intel Capital portfolio company• R&D center in Israel, Offices in San Francisco and Taipei © All rights reserved.
  3. 3. 3Omek’s Main Offering© All rights reserved.
  4. 4. 4The Xbox Kinect Primed the Pump• Like most new technologies, gesture recognition was first adopted by the gamer community, in the most successful consumer launch ever• The power of 3D cameras and gesture control (and body tracking) has spawned hundreds of new types of applications © All rights reserved.
  5. 5. 5The Hype Curve Source: Wikipedia © All rights reserved.
  6. 6. Why aren’t we at the“Plateau of Productivity”?(and what will take to get there?)
  7. 7. 7Form Factor © All rights reserved.
  8. 8. 8BOM© All rights reserved.
  9. 9. 9© All rights reserved.
  10. 10. 10Resolution © All rights reserved.
  11. 11. 11Power Consumption © All rights reserved.
  12. 12. 12Content © All rights reserved.
  13. 13. 13The Hype Curve Source: Wikipedia © All rights reserved.
  14. 14. I Stand By My Predictions!And… I’ll see you in a year… Thank You Doron Houminer doron@omekinteractive.com @doronh

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