Second Life Research

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By: Shailey Minocha …

By: Shailey Minocha
Presented: Researcher 2.0 10 February 2009
More at: http://cloudworks.ac.uk/node/804

More in: Education
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Transcript

  • 1. Second Life Research Shailey Garfield
  • 2. 3-D Virtual Worlds (Second Life)
    • A vatar-based interactions in Second Life
    • Real-time (synchronous) interactions [text-chat, Instant-messaging; voice]
    • A more 'human' experience than other 2-D environments
    • Social setting similar to a F2F setting (variety of locations)
    • http://gallery.me.com/shailey.minocha#100016 (Album)
  • 3. Second Life Research: two aspects
    • Second Life to support research
      • r esearch meetings, networking, virtual collaborations
      • s eminars, conferences, share resources
    • Second life as a platform for conducting research
      • c onduct interviews, observations
      • e valuate prototypes of concepts and designs
      • b ring in real data and develop simulations
  • 4. PhD supervision meetings and research interviews
    • Regular meetings in Second Life [alongside e-mail dialogue]
    • Sense of visual presence and a sense of place: [“ as I have met my tutor” ]
    • Large pool of participants for research
    • Transcript of the text-conversation; or, audio-record the conversation
  • 5. Characteristics of Second Life
    • Sense of realism which is hard to match in other online environments
    • but
    • Steep learning curve for Second Life – it takes less time to learn to use Skype, Elluminate, Flash Meeting
    • Demanding system requirements – graphics card, memory, broadband