Making Games Based Learning Work in Secondary Schools

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  • + etalbert etalbert 2 years ago
    Valuable for all educators exploring the potential for games to engage students and improve learning outcomes.
  • + GeoBlogs GeoBlogs 2 years ago
    119 slides ! Less is more... ;)
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Making Games Based Learning Work in Secondary Schools - Presentation Transcript

  1. Making Games Based Learning Work in the Secondary School Ollie Bray Musselburgh Grammar School East Lothian Council www.olliebray.com
  2. www. olliebray .com
  3. Wordle.net
  4. wordle.net
  5.  
  6. wordle.net
  7. wordle.net
  8.  
  9. ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
  10. The journey so far…
  11. Why ICT Strategies Fail Lack of resources Lack of joined up thinking
  12. Our Strategy Animation Photography Broadcasting Publishing Video Games
  13. Geography Art MfL PE History English SMT Science
  14.  
  15. This is no different for Games Based Learning
  16. Learning Through Play Time
  17. Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
  18. Home Economics?
  19. Why Games Based Learning?
  20. Relationships
  21. Learning
  22. Web Based Games for Classroom and Home Learning
  23.  
  24.  
  25.  
  26.  
  27.  
  28.  
  29. Games can be powerful in education – use screen shots for students to record their scores.
  30.  
  31. http:// simcit .ea.com/
  32. http://www. stopdisastersgame .org/
  33. http://www. simsweatshop .com/game/
  34. http://www. fantasyfarmer .co. uk /
  35. Activexpression
  36.  
  37.  
  38. Using Games Based Learning as a Transition Activity
  39. Selling the Idea Headteachers Parents P7 Teachers
  40. Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
  41. Parents
  42. P7 Teachers
  43. Equipment and Resourcing Extra Wireless Controller Buzz the School Quiz Guitar Hero Three Legends of Rock Play Station 2 Memory Card
  44. Stage One
    • P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer.
  45. Planning
  46. Success Criteria
    • I can undertake a personal research project on a rock musician or star.
    • I can work collaboratively, showing communication and successful teamwork.
    • I can design and make suitable merchandise, and advertising for an imaginary rock band.
    • I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe.
    • I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country.
  47.  
  48.  
  49. Parent Showcase
  50.  
  51. Stage Two
    • All P7 Children are brought together for a Transition Event at MGS.
      • Battle of the Bands
      • Guidance Guitar Hero Challenge
      • Another Activity
    Context for Discussion Social Interaction Common Ground Relationship Building
  52. Start and End
  53.  
  54. Stage Three
    • The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend.
  55.  
  56. On-line Support http://edubuzz.org/blogs/mgsguitarhero/
  57. Partnership with Parents
  58. Family Settings (1)
  59. Family Settings (2)
  60. Family Settings (3)
  61. Family Settings (4)
  62. Nintendo DS
  63. Brain Training (1)
  64. Brain Training (2)
  65.  
  66.  
  67. Maths - Methodology
    • 10 minutes at the start of the lesson.
    • Brain age check at the end of the week.
    • Results recorded on Teachers Computer or Wall Chart.
  68. Key Points
    • 10 minutes
    • Six weeks
    • Management
  69. Registration S1 Right S1 Left John Sam
  70. Storage Solutions (?)
  71. Support for Learning
  72.  
  73.  
  74.  
  75. Buzz
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86. Context for Learning
  87. Games Design
  88.  
  89.  
  90.  
  91. Link to other initiatives Developing Literacy
  92. Graphic Novels
  93. Hotel Dusk
  94.  
  95. Nice Graphics Book / Comic Feel
  96. Developed Narrative
  97. Decision Making
  98. Problem Solving
  99. Explore the book
  100. Cliff Hangers
  101. Word Counts Vs 190, 637 185, 404
  102. Word Counts 204, 107 Words
  103. Can computer games keep you healthy?
  104.  
  105.  
  106. Dance Mats
  107.  
  108. Support
  109. 5 bits of advice
  110. Little Victories
  111. Let the children lead the way!
  112. Be prepared to take risks!
  113. Be Optimistic!
  114. ‘ It’s a lot easier to apologise than gain permission’
  115. Its time to think? Direction
  116. Sustainability
  117. 3 18 Progression
  118. Common Sense
  119. e: [email_address] b: www.olliebray.com ‘ The future depends on what we do in the present’ (Ghandi)

+ Ollie BrayOllie Bray, 2 years ago

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