Games Based Learning in Secondary Schools

4,789 views

Published on

Ollie Bray's presentation on Computer Games Based Learning in Secondary Schools - part of the 2009 Scottish Learning Festival.

Published in: Education, Technology
0 Comments
5 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
4,789
On SlideShare
0
From Embeds
0
Number of Embeds
2,375
Actions
Shares
0
Downloads
0
Comments
0
Likes
5
Embeds 0
No embeds

No notes for slide

Games Based Learning in Secondary Schools

  1. 1. Games Based Learning in Secondary Schools www.olliebray.com Ollie Bray National Adviser Emerging Technologies for Learning Learning and Teaching Scotland www.ltscotland.org.uk
  2. 2. www.olliebray.com
  3. 3. Wordle.net
  4. 4. wordle.net
  5. 6. wordle.net
  6. 7. wordle.net
  7. 10. Where it all began…
  8. 11. ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
  9. 12. www.ltscotland.org.uk/ictineducation/gamesbasedlearning/
  10. 13. http://ltsblogs.org.uk/consolarium/
  11. 14. The journey so far…
  12. 15. Why ICT Strategies Fail Lack of resources Lack of joined up thinking
  13. 16. Our Strategy Animation Photography Broadcasting Publishing Video Games
  14. 17. Geography Art MfL PE History English SMT Science
  15. 19. This is no different for Games Based Learning
  16. 20. Learning Through Play Time
  17. 21. Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
  18. 25. Web Based Games for Classroom and Home Learning
  19. 32. Games can be powerful in education – use screen shots for students to record their scores.
  20. 34. http://simcit.ea.com/
  21. 35. http://www.stopdisastersgame.org/
  22. 36. http://www.simsweatshop.com/game/
  23. 37. http://www.fantasyfarmer.co.uk /
  24. 38. Serious Games ? O2 Retail Simulation L'Oréal Virtual Salon HP Small Business Security
  25. 39. Using Games Based Learning as a Transition Activity
  26. 40. Selling the Idea Headteachers Parents P7 Teachers
  27. 41. Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
  28. 42. Parents
  29. 43. Teachers
  30. 44. The equipment
  31. 45. Stage One <ul><li>P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer. </li></ul>
  32. 46. Planning
  33. 47. Success Criteria <ul><li>I can undertake a personal research project on a rock musician or star. </li></ul><ul><li>I can work collaboratively, showing communication and successful teamwork. </li></ul><ul><li>I can design and make suitable merchandise, and advertising for an imaginary rock band. </li></ul><ul><li>I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe. </li></ul><ul><li>I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country. </li></ul>
  34. 49. Literacy and project work
  35. 50. Art Work
  36. 51. Design and Technology
  37. 52. Character Studies
  38. 53. Animation
  39. 54. Enterprise
  40. 55. T-Shirt Making
  41. 56. Parent Showcase
  42. 58. Stage Two <ul><li>All P7 Children are brought together for a Transition Event at MGS. </li></ul><ul><ul><li>Battle of the Bands </li></ul></ul><ul><ul><li>Guidance Guitar Hero Challenge </li></ul></ul><ul><ul><li>Another Activity </li></ul></ul>Context for Discussion Social Interaction Common Ground Relationship Building
  43. 59. Start and End
  44. 61. Stage Three <ul><li>The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend. </li></ul>
  45. 64. On-line Support http://edubuzz.org/blogs/mgsguitarhero/
  46. 65. Partnership with Parents
  47. 66. Family Settings
  48. 67. Nintendo DS
  49. 68. Brain Training (1)
  50. 69. Brain Training (2)
  51. 72. Maths - Methodology <ul><li>10 minutes at the start of the lesson. </li></ul><ul><li>Record scores at the end of the week. </li></ul><ul><li>Results recorded on teachers computer, wall chart or in student jotter. </li></ul>
  52. 73. Key Points <ul><li>10 minutes </li></ul><ul><li>Six weeks </li></ul><ul><li>Management </li></ul>
  53. 74. Registration S1 Right S1 Left John Sam
  54. 76. Storage Solutions (?)
  55. 78. <ul><li>Children showed improvement </li></ul><ul><li>Motivating </li></ul><ul><li>Encourage practice </li></ul><ul><li>Build relationships </li></ul>What do we know?
  56. 79. Support for Learning
  57. 83. Buzz
  58. 91. Use of Wii Sports to support Numeracy
  59. 95. Sony PSP
  60. 97. Hot Brain
  61. 98. SUMS Maths Also on other mobile devices
  62. 99. Games Design
  63. 103. Link to other initiatives Developing Literacy
  64. 104. Graphic Novels
  65. 109. www.comicbrush.com
  66. 110. Hotel Dusk: Room 215 Excellent narrative
  67. 112. Nice Graphics Book / Comic Feel
  68. 113. Developed Narrative
  69. 114. Decision Making
  70. 115. Problem Solving
  71. 116. Explore the book
  72. 117. Cliff Hangers
  73. 118. Word Counts Vs 190, 637 185, 404
  74. 119. Word Counts 204, 107 Words
  75. 120. Can computer games keep you healthy?
  76. 123. Dance Mats
  77. 126. Context for Learning
  78. 127. Support
  79. 128. It’s not an investment in computer games It’s an investment in children
  80. 129. Its time to think? Direction
  81. 130. Sustainability
  82. 131. 3 18 Progression
  83. 132. 5 bits of advice
  84. 133. Little Victories
  85. 134. Let the children lead the way!
  86. 135. Be prepared to take risks!
  87. 136. Be Optimistic!
  88. 137. ‘ It’s a lot easier to apologise than gain permission’
  89. 138. e: [email_address] t: www.twitter.com/olliebray b: www.olliebray.com Learning & Teaching Scotland

×