Game Based Learning - Sunday Times Education Show
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Game Based Learning - Sunday Times Education Show

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Ollie Bray's presentation on Games Based Learning at the 2011 Sunday Times Festival of Education.

Ollie Bray's presentation on Games Based Learning at the 2011 Sunday Times Festival of Education.

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  • Our games design work has also really started to take off and authorities from all over Scotland have really bought into the initiative which will provide support and resources for a progressive 3 -18 which we hope will develop and equip Scotland's next generation of games makers.
  • …or indeed games like man hunt where you suffocate people with a plastic bag (another Scottish classic!) becomes available on a new generation of consoles…
  • … such as Project Natal (launching in Q4 2010) where you don’t need a controller as it has full body recognition creating real immersive game play allowing you to act out complex sequences and violence.
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  • Thank you.

Game Based Learning - Sunday Times Education Show Presentation Transcript

  • 1. Playful Learning
    What can we learn from games?
    Ollie Bray
    @olliebray
    25th June 2011
  • 2.
  • 3. 1.
    why
    games?
  • 4. Learning
    Credit: http://bit.ly/cqGXk8
  • 5. Learning
    good
    pedagogy
    Credit: http://bit.ly/cqGXk8
  • 6. Learning
    interesting /
    engaging
    good
    pedagogy
    Credit: http://bit.ly/cqGXk8
  • 7. Why?
  • 8. Learning through play…
    Time
  • 9. Playful learning…
  • 10. Playful learning…
    Challenge
    Progression
    Reward
  • 11. Playful learning…
    Challenge
    Progression
    Reward
    Personalized
    Real-time
  • 12. competitive…
  • 13. competitive…
    …but, non-threatening
  • 14. Relationships
  • 15. Relationships
  • 16. Cultural relevance
  • 17. Common Language
  • 18.
  • 19.
  • 20. Noatak, Alaska - 2010
  • 21. Noatak, Alaska - 2010
  • 22.
  • 23. 2.
    contextual
    hubs
  • 24. Contextual Hubs
    the star trek principle?
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. Planning
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49. futurelab.org.uk/projects/console-games
  • 50. 3.
    Learning
    from games
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56. “The majority of them really liked it so I said I would install it on their machines. A few replied I didn’t need to do that, ‘because I’m going to download it myself at home tonight’. High praise indeed”.
    Alan Hamilton
    Stirling High School
  • 57.
  • 58.
  • 59.
  • 60.
  • 61. 4.
    Creating
    content
  • 62. 3
    Games
    Design
    18
  • 63. Using appropriate software, I can work collaboratively to design an interesting and entertaining game which incorporates a form of control technology or interactive multimedia.
    TCH 2-09a
    Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application.
    TCH 3-09a
    I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways.
    TCH 1-04b / TCH 2-04b
    I enhance my learning by applying my ICT skills in different learning contexts across the curriculum.
    TCH 3-04a
    By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.
    TCH 4-09a
  • 64.
  • 65. immersive
  • 66. Instant feedback
  • 67. complex tasks
  • 68. literacy
  • 69. collaborative
  • 70. rules and building blocks
  • 71. change variables - science
  • 72.
  • 73. youtube.com/consolarium
  • 74.
  • 75. 5.
    Teaching
    about games
  • 76.
  • 77.
  • 78.
  • 79.
  • 80.
  • 81.
  • 82. boundaries
  • 83. boundaries
    blurred
  • 84. Credit: http://bit.ly/bDPhyX
    barriers
  • 85. culture
  • 86. Children will
    misuse the
    technology
  • 87. platform limitations
  • 88. training
  • 89. motivation
    Gulucan village in West China
  • 90. motivation
    Gulucan village in West China
  • 91. motivation
    Gulucan village in West China
  • 92.
  • 93. “It is only by watering ideas do we find out if it is a weed or a flower”
    Siobhan Reddy,
    Executive Producer - Little Big Planet.
  • 94. Ollie Bray
    Learning & Teaching Scotland
    o.bray@ltscotland.org.uk
    @olliebray
    www.olliebray.com
    @consolarium
    ltscotland.org.uk/consolarium
    Youtube.com/consolarium