Your SlideShare is downloading. ×
0
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Digital Technology Children and Young People

3,817

Published on

Ollie Bray's keynote presentation at Edinburgh University May 2010 on Digital Technology Children and Young People.

Ollie Bray's keynote presentation at Edinburgh University May 2010 on Digital Technology Children and Young People.

Published in: Education, Technology
0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
3,817
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
4
Comments
0
Likes
3
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • There are a significant number of commercially available titles that have great application for use in the curriculum – educationally valid, and having a significant impact on the engagement of the pupil in their learning.
  • The first is augmented reality and how it might be used in schools. In particular, what will its impact be when it becomes university available on mobile devices.
  • Health Warning
  • Transcript

    • 1. Ollie Bray<br />14th May 2010<br />Edinburgh University<br />Digital Technology<br />Children &amp; Young People<br />
    • 2.
    • 3.
    • 4.
    • 5.
    • 6. olliebray.com<br />
    • 7. Change?<br />
    • 8.
    • 9. Credit: Bill Boyd<br />
    • 10.
    • 11.
    • 12.
    • 13.
    • 14.
    • 15.
    • 16.
    • 17.
    • 18.
    • 19.
    • 20. 1. <br />Young<br />People<br />
    • 21. 12 - 25<br />
    • 22. 12 - 25<br />8 devices<br />5 activities<br />25% agree that…<br />…turn on their<br />computer<br />123 friends<br />
    • 23. ”Children are not the same as they used to be…” <br />
    • 24.
    • 25. data<br />
    • 26.
    • 27. 84%<br />of children aged 5 – 15 live in a household with internet access<br />Ofcom, 2009<br />
    • 28. 99%14-year-olds use a computer at home or school, or somewhere else (97% of 12 year olds)<br />(BECTA, 2009) <br />
    • 29. 35%<br />of 11 -16’s have internet access in their bedroom<br />(75% have a games console in their bedroom)<br />Ofcom, 2009<br />
    • 30. 66%<br />of 12 – 15’s have a social networking site (19% of 8 – 11’s)<br />Ofcom, 2009<br />
    • 31.
    • 32. what is a friend?<br />
    • 33. undRst&amp; dlang<br />
    • 34.
    • 35. 5yrs<br />13yrs<br />18yrs<br />
    • 36. 49%<br />of 12 – 15’s use gaming sites at least once a week, 47 % of 8 – 11’s and 30% of 5 – 7’s<br />Ofcom, 2009<br />
    • 37.
    • 38.
    • 39. 72, 898, 865<br />
    • 40.
    • 41.
    • 42.
    • 43.
    • 44.
    • 45. Gavinburn Primary<br />School<br />1pm<br />6, 538 km<br />6am<br />Friday 29th January<br />2010<br />Dorothy Dalgliesh<br />School<br />
    • 46.
    • 47. competitive…<br />
    • 48. competitive…<br />…but, non-threatening<br />
    • 49. 2.<br />changing<br />markets<br />
    • 50.
    • 51. - hardware<br />- software<br />- search<br />- storage<br />
    • 52.
    • 53. Source: www.patentlyapple.com<br />
    • 54. Source: www.patentlyapple.com<br />
    • 55.
    • 56.
    • 57.
    • 58.
    • 59. 3.<br />technology<br />
    • 60. learning through play…<br />
    • 61.
    • 62.
    • 63.
    • 64.
    • 65.
    • 66.
    • 67.
    • 68.
    • 69.
    • 70.
    • 71.
    • 72.
    • 73. Spectrum Primary School, South Africa<br />
    • 74.
    • 75.
    • 76.
    • 77.
    • 78.
    • 79.
    • 80.
    • 81.
    • 82.
    • 83.
    • 84. cc Steve Wheeler, University of Plymouth, 2010<br />1: The phone app<br />2: The ‘wearable’<br />
    • 85. cc Steve Wheeler, University of Plymouth, 2010<br />
    • 86. facial recognition<br />
    • 87.
    • 88. The history of<br />communication?<br />
    • 89. The history of<br />communication?<br />
    • 90. The history of<br />communication?<br />
    • 91. The history of<br />communication?<br />
    • 92. The history of<br />communication?<br />
    • 93. The history of<br />communication?<br />
    • 94.
    • 95.
    • 96.
    • 97.
    • 98.
    • 99.
    • 100.
    • 101. boundaries<br />
    • 102. boundaries<br />blurred<br />
    • 103. 4.<br />key skills<br />
    • 104.
    • 105.
    • 106. digital footprints<br />
    • 107.
    • 108.
    • 109.
    • 110.
    • 111.
    • 112.
    • 113.
    • 114.
    • 115.
    • 116.
    • 117.
    • 118. Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources.<br />”<br />Literacy Level 3<br />
    • 119. Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources.<br />”<br />Literacy Level 3<br />
    • 120.
    • 121. To: olliebray@gmail.com<br />Subject: National Geographic Photograph of the year<br />Message:<br />AND YOU THINK YOUR HAVING A BAD DAY AT WORK !!<br />Although this looks like a picture taken from a Hollywood movie, it is in fact a real photo, taken near the South African coast during a military exercise by the British Navy.<br />It has been nominated by National Geograpic as ”The photo of the year&quot;. <br />
    • 122. ideas?<br />
    • 123.
    • 124.
    • 125. +<br />
    • 126. +<br />+<br />=<br />
    • 127. =<br />
    • 128.
    • 129. Source: http://bit.ly/a6YXij<br />
    • 130. wikipedia.org<br />
    • 131.
    • 132. &apos;This article needs additional citation for verification&apos;<br />&apos;This article reads like an advertisement’<br />&apos;This article contradicts itself’<br />&apos;This article contradicts another article’<br />‘The factual accuracy is disputed’<br />
    • 133. Credit: http://bit.ly/bDPhyX <br />5. barriers<br />
    • 134. 5, 3, 1, 9, 0, 0, 9<br />Children will<br />misuse the <br />technology<br />
    • 135. Children will<br />misuse the <br />technology<br />
    • 136. CPD<br />
    • 137.
    • 138.
    • 139. &quot;The future is here. It&apos;s just not evenly distributed yet.” <br />William Gibson<br />
    • 140.
    • 141. The ‘real’ digital divide<br />
    • 142. The ‘real’ digital divide<br />
    • 143. motivation<br />Gulucan village in West China<br />
    • 144. motivation<br />Gulucan village in West China<br />
    • 145. motivation<br />Gulucan village in West China<br />
    • 146. people?<br />
    • 147.
    • 148.
    • 149.
    • 150.
    • 151. o.bray@ltscotland.org.uk<br />www.olliebray.com<br />@olliebray<br />

    ×