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Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
Digital Technology Children and Young People
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Digital Technology Children and Young People

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Ollie Bray's keynote presentation at Edinburgh University May 2010 on Digital Technology Children and Young People.

Ollie Bray's keynote presentation at Edinburgh University May 2010 on Digital Technology Children and Young People.

Published in: Education, Technology
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  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • There are a significant number of commercially available titles that have great application for use in the curriculum – educationally valid, and having a significant impact on the engagement of the pupil in their learning.
  • The first is augmented reality and how it might be used in schools. In particular, what will its impact be when it becomes university available on mobile devices.
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