Ollie Bray<br />14th May 2010<br />Edinburgh University<br />Digital Technology<br />Children & Young People<br />
olliebray.com<br />
Change?<br />
Credit: Bill Boyd<br />
1. <br />Young<br />People<br />
12 - 25<br />
12 - 25<br />8 devices<br />5 activities<br />25% agree that…<br />…turn on their<br />computer<br />123 friends<br />
”Children are not the same as they used to be…” <br />
data<br />
84%<br />of children aged 5 – 15 live in a household with internet access<br />Ofcom, 2009<br />
99%14-year-olds use a computer at home or school, or somewhere else (97% of 12 year olds)<br />(BECTA, 2009) <br />
35%<br />of 11 -16’s have internet access in their bedroom<br />(75% have a games console in their bedroom)<br />Ofcom, 20...
66%<br />of 12 – 15’s have a social networking site (19% of 8 – 11’s)<br />Ofcom, 2009<br />
what is a friend?<br />
undRst& dlang<br />
5yrs<br />13yrs<br />18yrs<br />
49%<br />of 12 – 15’s use gaming sites at least once a week, 47 % of 8 – 11’s and 30% of 5 – 7’s<br />Ofcom, 2009<br />
72, 898, 865<br />
Gavinburn Primary<br />School<br />1pm<br />6, 538 km<br />6am<br />Friday 29th January<br />2010<br />Dorothy Dalgliesh<b...
competitive…<br />
competitive…<br />…but, non-threatening<br />
2.<br />changing<br />markets<br />
- hardware<br />- software<br />- search<br />- storage<br />
Source: www.patentlyapple.com<br />
Source: www.patentlyapple.com<br />
3.<br />technology<br />
learning through play…<br />
Spectrum Primary School, South Africa<br />
cc  Steve Wheeler, University of Plymouth, 2010<br />1: The phone app<br />2: The ‘wearable’<br />
cc  Steve Wheeler, University of Plymouth, 2010<br />
facial recognition<br />
The history of<br />communication?<br />
The history of<br />communication?<br />
The history of<br />communication?<br />
The history of<br />communication?<br />
The history of<br />communication?<br />
The history of<br />communication?<br />
boundaries<br />
boundaries<br />blurred<br />
4.<br />key skills<br />
digital footprints<br />
Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used t...
Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used t...
To: olliebray@gmail.com<br />Subject: National Geographic Photograph of the year<br />Message:<br />AND YOU THINK YOUR HAV...
ideas?<br />
+<br />
+<br />+<br />=<br />
=<br />
Source: http://bit.ly/a6YXij<br />
wikipedia.org<br />
'This article needs additional citation for verification'<br />'This article reads like an advertisement’<br />'This artic...
Credit: http://bit.ly/bDPhyX <br />5. barriers<br />
5, 3, 1, 9, 0, 0, 9<br />Children will<br />misuse the <br />technology<br />
Children will<br />misuse the <br />technology<br />
CPD<br />
"The future is here. It's just not evenly distributed yet.” <br />William Gibson<br />
The ‘real’ digital divide<br />
The ‘real’ digital divide<br />
motivation<br />Gulucan village in West China<br />
motivation<br />Gulucan village in West China<br />
motivation<br />Gulucan village in West China<br />
people?<br />
o.bray@ltscotland.org.uk<br />www.olliebray.com<br />@olliebray<br />
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Digital Technology Children and Young People

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Ollie Bray's keynote presentation at Edinburgh University May 2010 on Digital Technology Children and Young People.

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  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  • There are a significant number of commercially available titles that have great application for use in the curriculum – educationally valid, and having a significant impact on the engagement of the pupil in their learning.
  • The first is augmented reality and how it might be used in schools. In particular, what will its impact be when it becomes university available on mobile devices.
  • Health Warning
  • Digital Technology Children and Young People

    1. 1. Ollie Bray<br />14th May 2010<br />Edinburgh University<br />Digital Technology<br />Children & Young People<br />
    2. 2.
    3. 3.
    4. 4.
    5. 5.
    6. 6. olliebray.com<br />
    7. 7. Change?<br />
    8. 8.
    9. 9. Credit: Bill Boyd<br />
    10. 10.
    11. 11.
    12. 12.
    13. 13.
    14. 14.
    15. 15.
    16. 16.
    17. 17.
    18. 18.
    19. 19.
    20. 20. 1. <br />Young<br />People<br />
    21. 21. 12 - 25<br />
    22. 22. 12 - 25<br />8 devices<br />5 activities<br />25% agree that…<br />…turn on their<br />computer<br />123 friends<br />
    23. 23. ”Children are not the same as they used to be…” <br />
    24. 24.
    25. 25. data<br />
    26. 26.
    27. 27. 84%<br />of children aged 5 – 15 live in a household with internet access<br />Ofcom, 2009<br />
    28. 28. 99%14-year-olds use a computer at home or school, or somewhere else (97% of 12 year olds)<br />(BECTA, 2009) <br />
    29. 29. 35%<br />of 11 -16’s have internet access in their bedroom<br />(75% have a games console in their bedroom)<br />Ofcom, 2009<br />
    30. 30. 66%<br />of 12 – 15’s have a social networking site (19% of 8 – 11’s)<br />Ofcom, 2009<br />
    31. 31.
    32. 32. what is a friend?<br />
    33. 33. undRst& dlang<br />
    34. 34.
    35. 35. 5yrs<br />13yrs<br />18yrs<br />
    36. 36. 49%<br />of 12 – 15’s use gaming sites at least once a week, 47 % of 8 – 11’s and 30% of 5 – 7’s<br />Ofcom, 2009<br />
    37. 37.
    38. 38.
    39. 39. 72, 898, 865<br />
    40. 40.
    41. 41.
    42. 42.
    43. 43.
    44. 44.
    45. 45. Gavinburn Primary<br />School<br />1pm<br />6, 538 km<br />6am<br />Friday 29th January<br />2010<br />Dorothy Dalgliesh<br />School<br />
    46. 46.
    47. 47. competitive…<br />
    48. 48. competitive…<br />…but, non-threatening<br />
    49. 49. 2.<br />changing<br />markets<br />
    50. 50.
    51. 51. - hardware<br />- software<br />- search<br />- storage<br />
    52. 52.
    53. 53. Source: www.patentlyapple.com<br />
    54. 54. Source: www.patentlyapple.com<br />
    55. 55.
    56. 56.
    57. 57.
    58. 58.
    59. 59. 3.<br />technology<br />
    60. 60. learning through play…<br />
    61. 61.
    62. 62.
    63. 63.
    64. 64.
    65. 65.
    66. 66.
    67. 67.
    68. 68.
    69. 69.
    70. 70.
    71. 71.
    72. 72.
    73. 73. Spectrum Primary School, South Africa<br />
    74. 74.
    75. 75.
    76. 76.
    77. 77.
    78. 78.
    79. 79.
    80. 80.
    81. 81.
    82. 82.
    83. 83.
    84. 84. cc Steve Wheeler, University of Plymouth, 2010<br />1: The phone app<br />2: The ‘wearable’<br />
    85. 85. cc Steve Wheeler, University of Plymouth, 2010<br />
    86. 86. facial recognition<br />
    87. 87.
    88. 88. The history of<br />communication?<br />
    89. 89. The history of<br />communication?<br />
    90. 90. The history of<br />communication?<br />
    91. 91. The history of<br />communication?<br />
    92. 92. The history of<br />communication?<br />
    93. 93. The history of<br />communication?<br />
    94. 94.
    95. 95.
    96. 96.
    97. 97.
    98. 98.
    99. 99.
    100. 100.
    101. 101. boundaries<br />
    102. 102. boundaries<br />blurred<br />
    103. 103. 4.<br />key skills<br />
    104. 104.
    105. 105.
    106. 106. digital footprints<br />
    107. 107.
    108. 108.
    109. 109.
    110. 110.
    111. 111.
    112. 112.
    113. 113.
    114. 114.
    115. 115.
    116. 116.
    117. 117.
    118. 118. Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources.<br />”<br />Literacy Level 3<br />
    119. 119. Critical Literacy in the Digital Age<br />“<br />To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources.<br />”<br />Literacy Level 3<br />
    120. 120.
    121. 121. To: olliebray@gmail.com<br />Subject: National Geographic Photograph of the year<br />Message:<br />AND YOU THINK YOUR HAVING A BAD DAY AT WORK !!<br />Although this looks like a picture taken from a Hollywood movie, it is in fact a real photo, taken near the South African coast during a military exercise by the British Navy.<br />It has been nominated by National Geograpic as ”The photo of the year". <br />
    122. 122. ideas?<br />
    123. 123.
    124. 124.
    125. 125. +<br />
    126. 126. +<br />+<br />=<br />
    127. 127. =<br />
    128. 128.
    129. 129. Source: http://bit.ly/a6YXij<br />
    130. 130. wikipedia.org<br />
    131. 131.
    132. 132. 'This article needs additional citation for verification'<br />'This article reads like an advertisement’<br />'This article contradicts itself’<br />'This article contradicts another article’<br />‘The factual accuracy is disputed’<br />
    133. 133. Credit: http://bit.ly/bDPhyX <br />5. barriers<br />
    134. 134. 5, 3, 1, 9, 0, 0, 9<br />Children will<br />misuse the <br />technology<br />
    135. 135. Children will<br />misuse the <br />technology<br />
    136. 136. CPD<br />
    137. 137.
    138. 138.
    139. 139. "The future is here. It's just not evenly distributed yet.” <br />William Gibson<br />
    140. 140.
    141. 141. The ‘real’ digital divide<br />
    142. 142. The ‘real’ digital divide<br />
    143. 143. motivation<br />Gulucan village in West China<br />
    144. 144. motivation<br />Gulucan village in West China<br />
    145. 145. motivation<br />Gulucan village in West China<br />
    146. 146. people?<br />
    147. 147.
    148. 148.
    149. 149.
    150. 150.
    151. 151. o.bray@ltscotland.org.uk<br />www.olliebray.com<br />@olliebray<br />

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