Computer Games Based Learning in Scottish Schools

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    Computer Games Based Learning in Scottish Schools - Presentation Transcript

    1. Games Based Learning in Scottish Schools Ollie Bray Musselburgh Grammar School East Lothian Council www.olliebray.com
    2. www.olliebray.com
    3. Wordle.net
    4. wordle.net
    5.  
    6. wordle.net
    7. wordle.net
    8.  
    9. Where it all began…
    10. ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
    11. http://www.ltscotland.org.uk/ictineducation/gamesbasedlearning/
    12. http://ltsblogs.org.uk/consolarium/
    13. The journey so far…
    14. Why ICT Strategies Fail Lack of resources Lack of joined up thinking
    15. Our Strategy Animation Photography Broadcasting Publishing Video Games
    16. Geography Art MfL PE History English SMT Science
    17.  
    18. This is no different for Games Based Learning
    19. Learning Through Play Time
    20. Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
    21. Relevance
    22. Why Games Based Learning?
    23. Relationships
    24. Learning
    25. Web Based Games for Classroom and Home Learning
    26.  
    27.  
    28.  
    29.  
    30.  
    31.  
    32. Games can be powerful in education – use screen shots for students to record their scores.
    33.  
    34. http:// simcit .ea.com/
    35. http://www. stopdisastersgame .org/
    36. http://www. simsweatshop .com/game/
    37. http://www. fantasyfarmer .co. uk /
    38. Activexpression
    39.  
    40.  
    41. Using Games Based Learning as a Transition Activity
    42. Selling the Idea Headteachers Parents P7 Teachers
    43. Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
    44. Parents
    45. Teachers
    46. The equipment
    47. Stage One
      • P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer.
    48. Planning
    49. Success Criteria
      • I can undertake a personal research project on a rock musician or star.
      • I can work collaboratively, showing communication and successful teamwork.
      • I can design and make suitable merchandise, and advertising for an imaginary rock band.
      • I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe.
      • I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country.
    50.  
    51. Literacy and project work
    52. Art Work
    53. Design and Technology
    54. Character Studies
    55. Animation
    56. Enterprise
    57. T-Shirt Making
    58. Parent Showcase
    59.  
    60. Stage Two
      • All P7 Children are brought together for a Transition Event at MGS.
        • Battle of the Bands
        • Guidance Guitar Hero Challenge
        • Another Activity
      Context for Discussion Social Interaction Common Ground Relationship Building
    61. Start and End
    62.  
    63. Stage Three
      • The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend.
    64.  
    65.  
    66. On-line Support http://edubuzz.org/blogs/mgsguitarhero/
    67. Partnership with Parents
    68. Family Settings (1)
    69. Family Settings (2)
    70. Family Settings (3)
    71. Family Settings (4)
    72. Nintendo DS
    73. Brain Training (1)
    74. Brain Training (2)
    75.  
    76.  
    77. Maths - Methodology
      • 10 minutes at the start of the lesson.
      • Record scores at the end of the week.
      • Results recorded on teachers computer, wall chart or in student jotter.
    78. Key Points
      • 10 minutes
      • Six weeks
      • Management
    79. Registration S1 Right S1 Left John Sam
    80.  
    81. Storage Solutions (?)
    82.  
      • Children show improvement
      • Motivating
      • Encourage practice
      • Build Relationships
      What do we know?
    83. Support for Learning
    84.  
    85.  
    86.  
    87. Buzz
    88.  
    89.  
    90.  
    91.  
    92.  
    93.  
    94.  
    95.  
    96. Use of Wii Sports to support Numeracy
    97.  
    98.  
    99.  
    100.  
    101. Games Design
    102.  
    103.  
    104.  
    105. Link to other initiatives Developing Literacy
    106. Graphic Novels
    107.  
    108.  
    109.  
    110.  
    111. www.comicbrush.com
    112. Hotel Dusk: Room 215 Excellent narrative
    113.  
    114. Nice Graphics Book / Comic Feel
    115. Developed Narrative
    116. Decision Making
    117. Problem Solving
    118. Explore the book
    119. Cliff Hangers
    120. Word Counts Vs 190, 637 185, 404
    121. Word Counts 204, 107 Words
    122. Can computer games keep you healthy?
    123.  
    124.  
    125. Dance Mats
    126.  
    127.  
    128. What else? Use of the Sony PSP in Campie Primary School 5 out of 6 schools using Brain Training Use of Drawn to Life in Wallyford Primary School
    129. Context for Learning
    130. Nintendogs
    131. Developing a rich task
    132.  
    133.  
    134.  
    135. Sony PSP
    136.  
    137. Hot Brain
    138. SUMS Maths Also on other mobile devices
    139. Augmented Reality
    140. Drawn to Life Used to develop creative writing and story telling skills
    141.  
    142.  
    143.  
    144.  
    145. Support
    146. 5 bits of advice
    147. Little Victories
    148. Let the children lead the way!
    149. Be prepared to take risks!
    150. Be Optimistic!
    151. ‘ It’s a lot easier to apologise than gain permission’
    152. It’s not an investment in computer games It’s an investment in children
    153. Its time to think? Direction
    154. Sustainability
    155. 3 18 Progression
    156. Common Sense
    157. e: [email_address] t: www.twitter.com/olliebray b: www.olliebray.com ‘ The future depends on what we do in the present’ (Ghandi)

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