New Technology 2012                                           Course IntroductionCopyright © 2012 Ólafur Andri Ragnarsson ...
Teacher Ólafur Andri Ragnarsson        – Adjunct at Reykjavik University – since 1989        – Chief Software Architect, ...
Course Content            Study of Technology                                                       Technology Innovations...
Study of Technology        What does technology mean?                                           How do we define technolog...
Technology Innovations                                           How does innovation happen?    Why are things invented wh...
Evolution of Technology               How does technology evolve?  When will Moore’s Law end?                             ...
Adoption of Technology               Why do people adopt new technology?  Why do good technologies fail and inferior succe...
Disruptive Technology               Technologies that change everything  Why do businesses always fail to respond?        ...
Surviving Technology                  Making all the right decisions and still failing     Why listening to your customers...
Technology Trends       Can we track and understand technology trends?The Prevailing Technology Trap                      ...
Communications  The ultimate marketThose who have accessto information tend to win      Telegraph, telephone,      wireles...
Mobile       Cellular networks                  Generations  Smartphones           The iPhone effectCopyright © 2012 Ólafu...
Wireless          The Wi-Fi revolution    Standards                      RFID    Near-field communicationsCopyright © 2012...
Machines that Count       From adding machines to       electronic brains to       general purpose computersDisruption of ...
Personal Computers       MITS Altair 8800                   Birth of MicrosoftApple Computer and the two Steves       How ...
Operating Systems       Xerox Parc                          The DEMO of the CenturyBeginning of GUIs                   OS ...
Human Computer Interfaces    Beyond the Desktop            Touch, gesture and audioNew User Interfaces            Displays...
TV    The transformation of the    TV industry is beginning                 TV of the FutureCopyright © 2012 Ólafur Andri ...
The Internet    The Accidental networkBrief History of the Internet       The Future of the InternetCopyright © 2012 Ólafu...
Social       P2P                                           UGC            Collaboration     Crowdsourcing                 ...
Local       Checking in                    Mining the digital footprint     Exploiting context                            ...
New Business Models       The Business of Music                   Beyond selling digital copies   Freeconomics           F...
Computer Games       The rise of computer games                       The crash of 1986                                   ...
Gamification       Getting people to do stuff they don’t like                     Status and rewards   Player types       ...
Future Trends       What’s next?                    Genetics, nanotechnology and roboticsVirtual reality ismore real than ...
Reading Textbook        – There is no printed text book        – New Technology text available          as PDF        – R...
Interesting Books Engines That Move Markets        – Alasdair Nairn The Innovators Dilemma        – Clayton M. Christens...
Interesting Books Where do good ideas  come from        – Steve Johnson What Technology Wants        – Kevin Kelly Real...
Interesting Web Sites Economist - http://www.economist.com Technology Review -  http://www.technologyreview.com NY Time...
Copyright © 2012 Ólafur Andri Ragnarsson   30
Copyright © 2012 Ólafur Andri Ragnarsson   31
Grading Exams        – Three exams in class 20% (10% each) Study exercises        – Short in-class exercises 10% Assign...
Research Objectives        – Term project        – Study or research of a particular topic chosen by the          student...
Research These milestones are set:        –    Topic selection is due 10.02        –    Goals and outline are due 24.02  ...
Research Study Group Group of 4-5 students        – Will read your paper and give you review        – Valuable service   ...
Web Site Course Web Site in MySchool Teacher’s web site: http://www.olafurandri.com        – Twitter: @olandri #nytiCopy...
Copyright © 2012 Ólafur Andri Ragnarsson   37
Timeplan (stundaskrá)Copyright © 2012 Ólafur Andri Ragnarsson   38
Laptops Laptops and other communication devices  are forbidden in class        – You don’t need them!Copyright © 2012 Óla...
Prerequisite None... exceptCopyright © 2012 Ólafur Andri Ragnarsson   40
Prerequisite No programming required Interest in technology and social change is  recommended Qualification test       ...
Syllabus 1/2Copyright © 2012 Ólafur Andri Ragnarsson   42
Syllabus 2/2Copyright © 2012 Ólafur Andri Ragnarsson   43
Upcoming SlideShare
Loading in …5
×

L01 new technology course description

3,812 views
3,712 views

Published on

New Technology is a course offered at the School of Computer Science at Reykjavík University. The course covers technology and how technology changes how we do business and shapes or lives.

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
3,812
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
32
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

L01 new technology course description

  1. 1. New Technology 2012 Course IntroductionCopyright © 2012 Ólafur Andri Ragnarsson 1
  2. 2. Teacher Ólafur Andri Ragnarsson – Adjunct at Reykjavik University – since 1989 – Chief Software Architect, Betware – since 1998 – andri@ru.is – http://www.olafurandri.com – http://twitter.com/olandri – http://delicious.com/olandri – Office hours after Friday lectureCopyright © 2012 Ólafur Andri Ragnarsson 2
  3. 3. Course Content Study of Technology Technology InnovationsEvolution of Technology Technology Adoption Disruptive Technology Surviving Technology Technology Trends Mobile Communication Wireless Machines that CountPersonal Comptuers Operating Systems TV Local Human Computer Interfaces Social Gamification The Internet Computer games Future Trends New Business modelsCopyright © 2012 Ólafur Andri Ragnarsson 3
  4. 4. Study of Technology What does technology mean? How do we define technology?Copyright © 2012 Ólafur Andri Ragnarsson 4
  5. 5. Technology Innovations How does innovation happen? Why are things invented when they are? Does science fiction influence technology?Copyright © 2012 Ólafur Andri Ragnarsson 5
  6. 6. Evolution of Technology How does technology evolve? When will Moore’s Law end? Technology Life Cycle Crossing the ChasmCopyright © 2012 Ólafur Andri Ragnarsson 6
  7. 7. Adoption of Technology Why do people adopt new technology? Why do good technologies fail and inferior succeed? What are customers buying?Copyright © 2012 Ólafur Andri Ragnarsson 7
  8. 8. Disruptive Technology Technologies that change everything Why do businesses always fail to respond? Reactions to disruptive technologiesCopyright © 2012 Ólafur Andri Ragnarsson 8
  9. 9. Surviving Technology Making all the right decisions and still failing Why listening to your customers is fatal The Innovator’s dilemmaCopyright © 2012 Ólafur Andri Ragnarsson 9
  10. 10. Technology Trends Can we track and understand technology trends?The Prevailing Technology Trap Principles of Disruptive InnovationsCopyright © 2012 Ólafur Andri Ragnarsson 10
  11. 11. Communications The ultimate marketThose who have accessto information tend to win Telegraph, telephone, wireless transmissions, broadcastingCopyright © 2012 Ólafur Andri Ragnarsson 11
  12. 12. Mobile Cellular networks Generations Smartphones The iPhone effectCopyright © 2012 Ólafur Andri Ragnarsson 12
  13. 13. Wireless The Wi-Fi revolution Standards RFID Near-field communicationsCopyright © 2012 Ólafur Andri Ragnarsson 13
  14. 14. Machines that Count From adding machines to electronic brains to general purpose computersDisruption of Automation Birth of the IT industryCopyright © 2012 Ólafur Andri Ragnarsson 14
  15. 15. Personal Computers MITS Altair 8800 Birth of MicrosoftApple Computer and the two Steves How IBM created an industryCopyright © 2012 Ólafur Andri Ragnarsson 15
  16. 16. Operating Systems Xerox Parc The DEMO of the CenturyBeginning of GUIs OS for the consumersCopyright © 2012 Ólafur Andri Ragnarsson 16
  17. 17. Human Computer Interfaces Beyond the Desktop Touch, gesture and audioNew User Interfaces Displays anywhereCopyright © 2012 Ólafur Andri Ragnarsson 17
  18. 18. TV The transformation of the TV industry is beginning TV of the FutureCopyright © 2012 Ólafur Andri Ragnarsson 18
  19. 19. The Internet The Accidental networkBrief History of the Internet The Future of the InternetCopyright © 2012 Ólafur Andri Ragnarsson 19
  20. 20. Social P2P UGC Collaboration Crowdsourcing The Long Tail FolksonomyCopyright © 2012 Ólafur Andri Ragnarsson 20
  21. 21. Local Checking in Mining the digital footprint Exploiting context Machine learningCopyright © 2012 Ólafur Andri Ragnarsson 21
  22. 22. New Business Models The Business of Music Beyond selling digital copies Freeconomics FreemiumsCopyright © 2012 Ólafur Andri Ragnarsson 22
  23. 23. Computer Games The rise of computer games The crash of 1986 Casual games Multiplayer games Serious games Future of gamesCopyright © 2012 Ólafur Andri Ragnarsson 23
  24. 24. Gamification Getting people to do stuff they don’t like Status and rewards Player types Player emotionsCopyright © 2012 Ólafur Andri Ragnarsson 24
  25. 25. Future Trends What’s next? Genetics, nanotechnology and roboticsVirtual reality ismore real than reality Your phone will tell you what you need to knowCopyright © 2012 Ólafur Andri Ragnarsson 25
  26. 26. Reading Textbook – There is no printed text book – New Technology text available as PDF – Reading material are articles or videos from the Internet – Some are posted on http://olafurandri.com Reading is either required or optional – All readings will be posted on the course webCopyright © 2012 Ólafur Andri Ragnarsson 26
  27. 27. Interesting Books Engines That Move Markets – Alasdair Nairn The Innovators Dilemma – Clayton M. Christensen Crossing the Chasm – Geoffrey A. Moore The Tipping Point – Malcolm Gladwell The Invisible Computer – Donald A. NormanCopyright © 2012 Ólafur Andri Ragnarsson see http://www.olafurandri.com/?cat=3 27
  28. 28. Interesting Books Where do good ideas come from – Steve Johnson What Technology Wants – Kevin Kelly Reality is Broken – Jane McGonigal The Singularity is Near – Ray Kurzweil The Future of the Internet and how to Stop it – Jonathan ZittrainCopyright © 2012 Ólafur Andri Ragnarsson see http://www.olafurandri.com/?cat=3 28
  29. 29. Interesting Web Sites Economist - http://www.economist.com Technology Review - http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com/ (news.cnet.com) Google News - http://news.google.com Yahoo Finance News - http://finance.yahoo.com/ Ars Technica - http://arstechnica.com/ Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology http://www.olafurandri.com/?page_id=1490Copyright © 2012 Ólafur Andri Ragnarsson 29
  30. 30. Copyright © 2012 Ólafur Andri Ragnarsson 30
  31. 31. Copyright © 2012 Ólafur Andri Ragnarsson 31
  32. 32. Grading Exams – Three exams in class 20% (10% each) Study exercises – Short in-class exercises 10% Assignments – Two assignments 20% (10% each) Paper Peer-review – Review of paper and comments 10% Research Paper – Research of a particular topic 40%Copyright © 2012 Ólafur Andri Ragnarsson 32
  33. 33. Research Objectives – Term project – Study or research of a particular topic chosen by the student – Must be approved by the teacher Area of study – Can be a device, a concept, a trend, a standard, philosophy or a metaphor, or a particular product – Gather information and write a paper – Best papers will be published Your research starts now!Copyright © 2012 Ólafur Andri Ragnarsson 33
  34. 34. Research These milestones are set: – Topic selection is due 10.02 – Goals and outline are due 24.02 – Draft for Peer Review is due 09.03 – Peer-Review is due 16.03 – Paper is due 23.03 at 17:00 Research Paper is an individual work and is 40% of the course grade – Draft and Peer-review is 10%Copyright © 2012 Ólafur Andri Ragnarsson 34
  35. 35. Research Study Group Group of 4-5 students – Will read your paper and give you review – Valuable service – Peer reviewCopyright © 2012 Ólafur Andri Ragnarsson 35
  36. 36. Web Site Course Web Site in MySchool Teacher’s web site: http://www.olafurandri.com – Twitter: @olandri #nytiCopyright © 2012 Ólafur Andri Ragnarsson 36
  37. 37. Copyright © 2012 Ólafur Andri Ragnarsson 37
  38. 38. Timeplan (stundaskrá)Copyright © 2012 Ólafur Andri Ragnarsson 38
  39. 39. Laptops Laptops and other communication devices are forbidden in class – You don’t need them!Copyright © 2012 Ólafur Andri Ragnarsson 39
  40. 40. Prerequisite None... exceptCopyright © 2012 Ólafur Andri Ragnarsson 40
  41. 41. Prerequisite No programming required Interest in technology and social change is recommended Qualification test – 2001 Space Odyssey – The Matrix – Minority Report • http://www.minorityreport.com/Copyright © 2012 Ólafur Andri Ragnarsson 41
  42. 42. Syllabus 1/2Copyright © 2012 Ólafur Andri Ragnarsson 42
  43. 43. Syllabus 2/2Copyright © 2012 Ólafur Andri Ragnarsson 43

×