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Computer Games

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Computer and video games were mostly single player games played using computers or consoles. With the emergence of the Internet, things are changing. The Internet is becoming a practical platform for …

Computer and video games were mostly single player games played using computers or consoles. With the emergence of the Internet, things are changing. The Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at the trends in computer games and look at casual games.


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    • 1. Computer Games
      Copyright © 2010, Ólafur Andri Ragnarsson
      Part II
    • 2. Copyright © 2010, Ólafur Andri Ragnarsson
      Games are universal
    • 3. Copyright © 2010, Ólafur Andri Ragnarsson
      Games are everywhere
    • 4. The on-line world is part of growing up
    • 5. Digital natives are gamenatives
    • 6. Copyright © 2010, Ólafur Andri Ragnarsson
      The Net Gen wants entertainment and play in their work, education and social life
    • 7. Copyright © 2010, Ólafur Andri Ragnarsson
      The Net Gen has need for speed – not just in video games
    • 8. Copyright © 2010, Ólafur Andri Ragnarsson
      On-line digital world is also changing older generations
    • 9. Copyright © 2010, Ólafur Andri Ragnarsson
      Are Games Bad for you?
    • 10. Copyright © 2010, Ólafur Andri Ragnarsson
      “ ... people who play action games far outperform the people who don’t”
      - Green and Bavelier’s experiment
    • 11. Copyright © 2010, Ólafur Andri Ragnarsson
      Track more objects
    • 12. Copyright © 2010, Ólafur Andri Ragnarsson
      Better in monitoring
      cluttered world
    • 13. Copyright © 2010, Ólafur Andri Ragnarsson
      Better at processing
      visual stream of
      information
    • 14. Copyright © 2010, Ólafur Andri Ragnarsson
      Games Drive Technology
    • 15. Copyright © 2010, Ólafur Andri Ragnarsson
      Graphics
      Source: Economist: Play to Win
    • 16. Copyright © 2010, Ólafur Andri Ragnarsson
      Physics Processor
      BjarniÞórÁrnason: Evolution of Physics in Video Games
    • 17. Copyright © 2010, Ólafur Andri Ragnarsson
      Virtual Worlds
      Characters that behave human
      Artificial Intelligence
      Source: When looks are no longer enough, Play to win
      HannesHögniVilhjálmsson
    • 18. Copyright © 2010, Ólafur Andri Ragnarsson
      Casual Games
    • 19. Copyright © 2010, Ólafur Andri Ragnarsson
    • 20. 9 billion hours / year
      (or so they say)
    • 21. Copyright © 2010, Ólafur Andri Ragnarsson
      9 billion hours / year
    • 22. Copyright © 2010, Ólafur Andri Ragnarsson
    • 23. Copyright © 2010, Ólafur Andri Ragnarsson
      Simple
      Addictive
      Short
      Easy
      50+ hours
      Pictures from PopCap
      Source: IGDA 2006 Casual Games White Paper
    • 24. Copyright © 2010, Ólafur Andri Ragnarsson
    • 25. Copyright © 2010, Ólafur Andri Ragnarsson
      revenues are increasing
      new players
      broad appeal
      Pictures from www.certusgames.com
      Source: IGDA 2006 Casual Games White Paper
    • 26. Copyright © 2010, Ólafur Andri Ragnarsson
      broadband access
      entertainment
      40% prefer games to TV
      Pictures from www.certusgames.com
      Source: IGDA 2006 Casual Games White Paper
    • 27. Copyright © 2010, Ólafur Andri Ragnarsson
      market size is estimated at $2.25 billion
      growing 20%
      Source: Casual games get serious
    • 28. Copyright © 2010, Ólafur Andri Ragnarsson
    • 29. revenue models
      High Barrier
      Skill
      (Fees)
      Subscription
      (Annual / Monthly Fees)
      High Barrier
      Audience Size
      Downloads
      (Revenue Per Download - $19.95)
      Low Barrier
      Free Online
      (Ad Revenue)
      Low Barrier
      Slide from Jónas Antonsson
      Copyright © 2010, Ólafur Andri Ragnarsson
    • 30. Copyright © 2010, Ólafur Andri Ragnarsson
      Multiplayer Games
    • 31. Copyright © 2010, Ólafur Andri Ragnarsson
      players compete withother players
      role playing
      MMORPG
      Pictures from www.certusgames.com
      Source: IGDA 2006 Casual Games White Paper
    • 32. Copyright © 2010, Ólafur Andri Ragnarsson
      MMORPG
      Thousands of players
      Roles and responsibility
      Continuity and progress
      Source: The online computer and video game industry (OECD Report)
      The MMORPG Top List
    • 33. Copyright © 2010, Ólafur Andri Ragnarsson
    • 34. Copyright © 2010, Ólafur Andri Ragnarsson
    • 35. Copyright © 2010, Ólafur Andri Ragnarsson
      80+ million monthly active users
    • 36. Copyright © 2010, Ólafur Andri Ragnarsson
      casual and multiplayer games
      age of participation
      Source: www.danskespil.dk
    • 37. Copyright © 2010, Ólafur Andri Ragnarsson
    • 38. Copyright © 2010, Ólafur Andri Ragnarsson
      Presence
      Communications
      Relationship
    • 39. Can games make the world better?
    • 40. Computer Games
      Copyright © 2010, Ólafur Andri Ragnarsson
      Part II