Cyberpolitics 2009 W5

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Cyberpolitics 2009 W5

  1. 1. Cyberpolitics - Week 5: The virtual and the real
  2. 2. Background - - the interplay between the virtual and the real - the technological and the social / cultural practice e.g the Hong Kong independent movement
  3. 3. Concepts :- Virtuality Spatiality Disembedding and community Disembodiment and identity
  4. 4. Virtuality Early virtual experience - novel - fantasy (as if real) Virtual reality - e.g cybersex - interactive fantasy Politics of Fantasy - subversive, inverted coding, legendary - political implications of the Internet as a fantasy space - e.g 踢好戲量出旺角 Virtual as a social space with new set of rules - e.g second life
  5. 5. Second life - how to fly http://www.youtube.com/watch?v=EK2bczvyHoM PolyU Second life education http://www.youtube.com/watch?v=6QMolUk1rmI
  6. 6. Spatiality - cyberspace Network space - the Internet computer space Technologically designed social space - email, blog, forum, chat, social media Social innovated technological space - e.g twitter
  7. 7. Email p-p and p-n
  8. 8. Blog and personal media p-n
  9. 9. Forum n-n
  10. 10. Facebook and social media
  11. 11. <ul><li>Identity - cyborg </li></ul><ul><li>Disembodiment - textuality and anonymity vs. body </li></ul><ul><li>Fluidity - textual performance (style) and social accomplishment </li></ul><ul><li>Renovated Hierarchy - Power and resources </li></ul><ul><ul><ul><ul><ul><li>- Identifier </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>- Information and knowledge </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>- Bandwidth and hardware </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>- Law and regulation </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>- Time </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>- Network bridge </li></ul></ul></ul></ul></ul>
  12. 12. Honglaowai: http://www.youtube.com/watch?v=Am-eF7p8hRA
  13. 13. <ul><li>Virtual community </li></ul><ul><li>Classical definition - kinship, geography, tradition, customs, general will, affections </li></ul><ul><li>Imagined community - post-geographical </li></ul><ul><li>Disembedded - time and space </li></ul><ul><ul><ul><li>Locality - technical space </li></ul></ul></ul><ul><ul><ul><li>Identity / social relation - fluidity, renovated identity </li></ul></ul></ul><ul><ul><ul><li>Customs and norms - technical design and user-generation </li></ul></ul></ul><ul><ul><ul><li>Membership - transient personal choice </li></ul></ul></ul>
  14. 14. Convergence of online and offline - Interplay / dialectic relation between the online and offline - Cross media communication - Regulatory regime - Business integration
  15. 15. A note on research method e.g online fansclub

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