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Cyberpolitics 2009 W5
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Cyberpolitics 2009 W5

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Transcript

  • 1. Cyberpolitics - Week 5: The virtual and the real
  • 2. Background - - the interplay between the virtual and the real - the technological and the social / cultural practice e.g the Hong Kong independent movement
  • 3. Concepts :- Virtuality Spatiality Disembedding and community Disembodiment and identity
  • 4. Virtuality Early virtual experience - novel - fantasy (as if real) Virtual reality - e.g cybersex - interactive fantasy Politics of Fantasy - subversive, inverted coding, legendary - political implications of the Internet as a fantasy space - e.g 踢好戲量出旺角 Virtual as a social space with new set of rules - e.g second life
  • 5. Second life - how to fly http://www.youtube.com/watch?v=EK2bczvyHoM PolyU Second life education http://www.youtube.com/watch?v=6QMolUk1rmI
  • 6. Spatiality - cyberspace Network space - the Internet computer space Technologically designed social space - email, blog, forum, chat, social media Social innovated technological space - e.g twitter
  • 7. Email p-p and p-n
  • 8. Blog and personal media p-n
  • 9. Forum n-n
  • 10. Facebook and social media
  • 11.
    • Identity - cyborg
    • Disembodiment - textuality and anonymity vs. body
    • Fluidity - textual performance (style) and social accomplishment
    • Renovated Hierarchy - Power and resources
            • - Identifier
            • - Information and knowledge
            • - Bandwidth and hardware
            • - Law and regulation
            • - Time
            • - Network bridge
  • 12. Honglaowai: http://www.youtube.com/watch?v=Am-eF7p8hRA
  • 13.
    • Virtual community
    • Classical definition - kinship, geography, tradition, customs, general will, affections
    • Imagined community - post-geographical
    • Disembedded - time and space
        • Locality - technical space
        • Identity / social relation - fluidity, renovated identity
        • Customs and norms - technical design and user-generation
        • Membership - transient personal choice
  • 14. Convergence of online and offline - Interplay / dialectic relation between the online and offline - Cross media communication - Regulatory regime - Business integration
  • 15. A note on research method e.g online fansclub