The sites out there now, serve niches and are missing the growth opportunity in the space. Companies that were once quick movers have been bought and have gone stale, slowing innovation and missing out on Social Media opportunities and the demographic of the current gamer.
Here is a sample in the technology sector, as you can see again, a highly engaged audience and very much a great target for ad spend as they spend $2,692 online a year.
In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (34 percent) than boys age 17 or younger (18 percent)
The model is simple. Build compelling buzz and respect via social media as we target and invite key users of the top video game sites on the web. Bringing them in to critique and establish themselves here for the launch – an insider advantage for top reviewers. Once we launch we continue to populate all the game content, which will begin to drive page views and revenue. As more content is added, we will win more visitors with aggressive SEO/SEM efforts which in turn drives more revenue, and a virtuous circle is achieved.
Millions of people create content online DAILY.