OGDC2013_ Tip&trick 3D Graphic_ Mr Pham Ngoc Vu Khanh

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Presentation in OGDC 2013 organized by VNG Corp.

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OGDC2013_ Tip&trick 3D Graphic_ Mr Pham Ngoc Vu Khanh

  1. 1. Tips & Tricks game 3d graphic PHẠM NGỌC VŨ KHÁNH Professional 3d artist, team leader
  2. 2. Content: Animation Effect Modeling & Unwarp
  3. 3. • Tiling unwrap  Modelling & Unwrap
  4. 4.  Modelling & Unwrap • Tiling unwrap
  5. 5.  Modelling & Unwrap • Using lightmap to improve quality visibility
  6. 6.  Modelling & Unwrap • 3d game use lightmap to improve quality visibility
  7. 7. • How many polygon for main character ? - Check the silhouette of your character
  8. 8. - Between 1000 and 4000 you won’t see a difference at that size
  9. 9. • How many polygon for a whole scene ? - A scene that ranges between 20k-30k polys at any one time, and it runs between 50-60fps on a new gen smart phone(S2), and approx 25-30fps on a 3GS
  10. 10.  Animation • Using script spring magic for overlap animation
  11. 11.  Animation
  12. 12.  Animation
  13. 13.  Animation • Mirror animation
  14. 14.  Animation • Mirror animation 1. Export animation to FBX file 2. Import file FBX into 3dsmax. 3. Creat a dummy, and then link Bip01 to dummy.
  15. 15. 4. Scale “-100” dummy’s x axis
  16. 16. 5. Using Bake animation tool to bake Biop01’s animation, rename Bip01_Baked become Bip01. 6. Export FBX again. 6. Done.
  17. 17.  Animation • Reactor dynamic animation become bone animation
  18. 18.  Animation • Reactor dynamic animation become bone animation 1. Creating animation dynamic. 2. Select vertexs to link bone.
  19. 19. 3. Using script «JBsoftControlPointToVertex» for creating dummy to link them to selected vertexs
  20. 20. 4. Using points have just created for skinning. Finally, export FBX. 5. Done.
  21. 21.  Effect • Light halo
  22. 22.  Effect • Water
  23. 23.  Effect • Water
  24. 24.  Effect • Water fall
  25. 25. Conclusion Using script to improve quality and reduce time All animation can import to game engine if they have bones

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