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OGDC2013_Game design problem solving_Mr Nguyen Chi Hieu
 

OGDC2013_Game design problem solving_Mr Nguyen Chi Hieu

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Presentation in OGDC 2013 organized by VNG Corp

Presentation in OGDC 2013 organized by VNG Corp

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    OGDC2013_Game design problem solving_Mr Nguyen Chi Hieu OGDC2013_Game design problem solving_Mr Nguyen Chi Hieu Presentation Transcript

    • Nguyen Chi Hieu Japan Development Studio Game design problem solving A user centric approach
    • Game Design Passion User centric thinking Teamwork and Iteration Logic and Intuition
    • Source: internet meme
    • My friends think… Gamers think… Society think… Programmers think… I think… Source: internet meme Game Designer But this is what I do Game Designer
    • Source: Blizzard Entertainment Creativity & Awesomeness
    • Too Much Constrains… Source: Santa Monica Studio – God of War
    • Game Design Passion User centric thinking Teamwork and Iteration Logic and Intuition
    • What users love What we can do What we love Great Game
    • Game Studio South’s Project
    • Card Battle Game
    • Sekmeth Thor Valkyrie
    • We’re Galaxy Pirates
    • Tower Defend x Card Battle Game
    • Jingle Bee Studio’s Project
    • Game Design Passion User centric thinking Teamwork and Iteration Logic and Intuition
    • Game Design Passion User centric thinking Teamwork and Iteration Logic and Intuition
    • Pirate Card Deck Tower Defend Map Get Stronger Card Collect Reward Parameter enhancement Map & Reward Variation Galaxy Pirate Core Loop Approach
    • Skill & Luck Challenge Card Collection Short Session Play Tower Defend Missions Single play Fellowship Abnegation Gameplay Parameter enhancement Competition Friend, Guild Viral, Social PvP, Ranking Multi play Logical Abstract Gameplay dynamics User’s feeling Game Cycle Logical Relation Galaxy Pirate Core Pillar Approach
    • Stamina/ Wait time Map-Mission P vs NPC PvP PvP Deck EXP Lv UP Material Card Ranking Point Free Gacha Deck/Team Paid Gacha BaseCard Rare Fusion $Stronger Card Time $ Battle Stamina BaseCard Normal Event Guid/Friend help $ Time Resource Simulation Stronger Deck Weekly ranking Card reward Deck Benefit Daily Login & Quest Viral Friend Invite Point Guild/Friend list Guild event reward Raid boss Event reward BaseCard Rare - Event Add social friend $ Increase deck cost capacity Base get attacked Game cycle sample
    • Make what you love or love what you make Identify the real problem before trying to solve it Make use of both art and science Let your user guide you, please !!!
    • Email: hieunc@vng.com.vn