Ethology of Aesthetics Quantifying Human Interactions with Art Fré Ilgen Artist/theorist, Berlin Partha P Mitra Cold Sprin...
Current Eyetracker Prototype         • for recording   where someone   is looking in a   known   environment
Additional  Gaze-driven Camera •  follows eye    movement    almost exactly •  good to record    the gaze in an    unknown...
Omni headcam  Prototype <ul><li>•  two eyetracking cameras for  </li></ul><ul><li>   left & right eyes </li></ul><ul><li> ...
Test video showing eye movement recording using the basic eye tracker headset
<ul><li>•  the scanpath of the eye  </li></ul><ul><li>   can be reconstructed </li></ul><ul><li>   as in this example </li...
<ul><li>•  heatmap mockup </li></ul><ul><li>   showing the most viewed </li></ul><ul><li>   parts of the painting </li></u...
<ul><li>Mockup floor plan showing the trajectory of a test subject on MOMAs 4th floor </li></ul><ul><li>  </li></ul><ul><l...
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Ethology Of Aesthetics

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Transcript of "Ethology Of Aesthetics"

  1. 1. Ethology of Aesthetics Quantifying Human Interactions with Art Fré Ilgen Artist/theorist, Berlin Partha P Mitra Cold Spring Harbor Laboratory, NY A proposal for a pilot study for quantifying active visual exploration of art objects, using wearable head-fixed and gaze-following cameras, at the Museum of Modern Art
  2. 2. Current Eyetracker Prototype         • for recording   where someone   is looking in a   known   environment
  3. 3. Additional Gaze-driven Camera • follows eye   movement   almost exactly • good to record   the gaze in an   unknown environment
  4. 4. Omni headcam  Prototype <ul><li>• two eyetracking cameras for  </li></ul><ul><li>  left & right eyes </li></ul><ul><li>  </li></ul><ul><li>• calibration laser between </li></ul><ul><li>  the eyes </li></ul><ul><li>  </li></ul><ul><li>• 100° wide-angle camera above </li></ul><ul><li>  the laser </li></ul><ul><li>  </li></ul><ul><li>• gaze-driven 1DOF camera with </li></ul><ul><li>  20° telelens that rotates  </li></ul><ul><li>  up and down </li></ul><ul><li>  </li></ul><ul><li>• omnidirectional camera on top </li></ul><ul><li>  covers a 360° horizontal field of </li></ul><ul><li>  view (used to track the subject </li></ul><ul><li>  position within the museum) </li></ul><ul><li>  </li></ul><ul><li>• digital compass inside the </li></ul><ul><li>  360° camera records head </li></ul><ul><li>  orientation </li></ul><ul><li>  </li></ul>
  5. 5. Test video showing eye movement recording using the basic eye tracker headset
  6. 6. <ul><li>• the scanpath of the eye  </li></ul><ul><li>  can be reconstructed </li></ul><ul><li>  as in this example </li></ul><ul><li>  using the last painting  </li></ul><ul><li>  from the video </li></ul>
  7. 7. <ul><li>• heatmap mockup </li></ul><ul><li>  showing the most viewed </li></ul><ul><li>  parts of the painting </li></ul><ul><li>  across multiple  </li></ul><ul><li>  test subjects </li></ul><ul><li>  </li></ul>
  8. 8. <ul><li>Mockup floor plan showing the trajectory of a test subject on MOMAs 4th floor </li></ul><ul><li>  </li></ul><ul><li>• the circles indicate places </li></ul><ul><li>  where the subject stopped </li></ul><ul><li>  walking and looked arround </li></ul><ul><li>  </li></ul><ul><li>• the size of the circle accounts  </li></ul><ul><li>  for the time </li></ul><ul><li>  </li></ul><ul><li>• the lines within the circle </li></ul><ul><li>  indicate the most important </li></ul><ul><li>  viewing directions </li></ul><ul><li>  </li></ul><ul><li>• the heatmap in the </li></ul><ul><li>  background shows the most </li></ul><ul><li>  used locations across all test </li></ul><ul><li>  subjects </li></ul>
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