Visualization notes


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Visualization notes

  1. 1. visualization notes Erik Champion
  2. 2. visualization is creative • Problem: A farmer was not allowed to build a barn to shelter his houses. • Solution: He was allowed to build furniture.
  3. 3. Visualization informs medieval helpdesk
  4. 4. Visualization Centre failures Lack of communication with own staff or to public. Affected by political legacies. Funding not competitive, lack of kick start funds. Locked into expensive inflexible equipment. Intellectual capital hard to replace. Lack of ongoing training. Inability to define successful outcomes.
  5. 5. 10 Sci-Fi Predictions That Became Science Fact
  6. 6. Data, art or science viz • • • • what happens when data conflicts?
  7. 7. New media, new heritage Virtual heritage is the attempt to convey not just the appear-ance but also the meaning and significance of cultural artefacts and the associated social agency that designed and used them, through the use of interactive and immersive digital media. • New media: the act of reshaping the user experience through the innovative use of digital media. • New heritage: re-examine the user experience that digital media can provide for the understanding and experiencing of tangible and intangible cultural heritage • • Erik Champion, in Y. E. Kalay, T. Kvan, & J. Affleck, New Heritage: new media and cultural heritage. New York: Routledge, 2008.
  8. 8. • Digital Humanities: not just text..(or images, e.g. Discover Ancient Rome in Google Earth  Image: 2008
  9. 9.
  10. 10. Virtual Distance Learning Classroom • Creates 3-D avatars using the infrared depth sensor in Microsoft’s Kinect sensor. • Distance units are the same in the virtual classroom and the real world, so taking a step forward on camera translates to a step of the same size online. • Avatars can also interact with virtual objects.
  11. 11. Mixed Reality mrconference.html /
  12. 12. 3D in Libraries to read books us-1/mubil
  13. 13. Internet Librarian: 50 Great Mobile Apps for L 46% of American adults own smart phones. By 2016, 10 billion will be in use worldwide. By the year 2013 there will be 81.4 billion apps. The average download of apps per device is 51. The average time spent on apps per day is 81 minutes. 80% of people continue to work after leaving the office.  68% check email before 8am in the morning. 50% of them check their work email while they’re still in bed.  
  14. 14. Simple Tools for Digital Humanists • textizen is mobile-turning the survey into a kind of chat • a free smartphone app for text analysis • Omeka: Create complex narratives and share rich collections, adhering to Dublin Core standards with Omeka on your server, designed for scholars, museums, libraries, archives, and enthusiasts. • Neatline allows scholars, students, and curators to tell stories with maps and timelines.
  15. 15. Writing History in the Digital Age
  16. 16. Paper machines
  17. 17. Text analysis tools (e.g. Wolfram|Alpha)
  18. 18.
  19. 19. History pin • Pin your history to the world. 192,682 photos, videos, audio clips and stories pinned so far. •
  20. 20. Interactive Graphic Novel by Museum of London, iOS app, audio, maps
  21. 21. crowdsourced music gui
  22. 22. WYSWYG or HTML slides
  23. 23. HTML 5 • • • • • • tutorial msdn and touchscreen with flash html 5 game examples html 5 drawing on an iPad
  24. 24. Personalized online art projects
  25. 25. À travers un véritable travail d’archiviste, l’artiste Jo Teeuwisse a tenté de remettre dans le contexte actuel des images datant de la Seconde Guerre mondiale en France. Un très beau travail de mémoire, entre passé et présent. Articles (RSS) - ©2012 Zeutch - Création : RATEL Yannick
  26. 26. Self-made remixable games Become an inventor with this easy-touse touch creation app. Customize your designs with color and then set them in motion as you add elements of physics, gravity and velocity to your creations. In Creatorverse, your designs set in motion can take on unexpected paths and attributes, including bounciness, density, friction, speed and force.  
  27. 27. Popcorn Maker enhance, remix and share web video. Use your web browser to combi
  28. 28. Free or Open Data  Tim Berners-Lee  When governments begin to release data openly on the web, the growing movement of hackers and activists and even internal government agencies and corporations, can begin to use the previously unconnected and undissected numbers, images and graphs to create new ways for you to access valuable new information.  The Ghana Open Data Initiative (GODI) just held Ghana's first data bootcamp, bringing together journalists and developers to find, extract and analyse public data to tell better informed news stories.  
  29. 29. Free or Open Data    (VP, Nike, Financial Times Innovate 2012 conference) 
  30. 30. • Explore existing spending datasets • Upload and share a financial dataset • Make your own budget monitoring site
  31. 31. Creative Hacking • Shows Danish cultural heritage sites and objects near you, on your phone Winning Hackathon project at Royal Library Copenhagen
  32. 32. What is Digital Humanities? UCL Centre for Digital Humanities “at the intersection of digital technologies and humanities.” UCLA DH “interprets the cultural and social impact of new media and information technologies—the fundamental components of the new information age —as well as creates and applies these technologies to answer cultural, social, historical, and philological questions, both those traditionally conceived and those only enabled by new technologies.”
  33. 33. A Survey of US Digital Humanities Centers Where new media and technologies are used for humanities-based research, teaching, and intellectual engagement and experimentation. The goals of the center are to further humanities scholarship, create new forms of knowledge, and explore technology’s impact on humanities based disciplines.  builds digital collections as scholarly or teaching resources;  creates tools for • authoring (i.e., creating multimedia products and applications with minimal technical knowledge or training) ◦ building digital collections ◦ analyzing humanities collections, data, or research processes ◦ managing the research process;  departments uses digital collections and analytical tools to generate new intellectual products;  offers digital humanities training  conducts research in humanities and humanities computing (digital scholarship);  offers lectures, programs, conferences, or seminars on digital humanities topics for general or academic audiences;  has its own academic appointments and staffing  creates a zone of experimentation and innovation for humanists;  serves as an information portal for a particular humanities discipline;  serves as a repository for humanities-based digital collections  provides technology solutions to humanities. by Diane M. Zorich, November 2008 ◦
  34. 34. DH Questions • How can DH re-examine Humanities? • What is a DH community? • What has value to scholars beyond 5 years? • What makes for high quality DH projects? • NOW, which tools and services are needed? • New ways of working between disciplines still vague?
  35. 35. Some tools part 1   Europeana technical slides  T‑PEN is a web-based tool for working with images of manuscripts. Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple, flexible interface.  to help scholars design wordclouds and produce statistics  directory of DH tools  data viz tools  hi-def science videos 
  36. 36. Some tools part 2    stories via maps  AR see esp Volkswagen  Toozla: AR AUDIO browser  HTML 5 movie threader  Crowd tagging and the museum  A community-built gazetteer and graph of ancient places (nb The Geographic Annotation Platform)  Epics, e-learning platform for digital heritage  papermachines OR scalar media rich platform publishing  3D SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment
  37. 37. Digital Humanities The most important skill is critical thinking We say this a lot but don’t do much about it. Here’s what we need: courses in informal logic, so students can recognize fallacies in public discourse; in economic theory, since economists think they rule the world, and politicians believe them; and in computer programming, because you can’t see the biases of the system unless you know how it was coded..the widespread view that technology is value-neutral, inevitable and always here to help, needs to be exposed as the dangerous ideology it is. Mark Kingwell Erik Champion email Or Or visit
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