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Promises, threats and dreams in the Digital Humanities, U21 Keynote, Lund
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Champion, E. (2012). “Promises, threats and dreams in the Digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces - Digital studies of culture and cultural studies of the digital. ...

Champion, E. (2012). “Promises, threats and dreams in the Digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces - Digital studies of culture and cultural studies of the digital. Lund University, Lund, Sweden, September 19 - 21. Invited Keynote. Website: http://conference.sol.lu.se/en/u21-digital-humanities/

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    Promises, threats and dreams in the Digital Humanities, U21 Keynote, Lund Promises, threats and dreams in the Digital Humanities, U21 Keynote, Lund Presentation Transcript

    • u21:Promises, threats and dreams in the digital Humanities Dr Erik Champion echa@adm.au.dk http://erikchampion.wordpress.com
    • Scale, growth and meaning
    • 2001-4 PhD research
    • Meaningful Interaction  three key problems in designing virtual environments that in some way depict the values of past cultures.  The first problem is how to create a feeling of immersion or of presence in a virtual environment  reality is / may be at odds with understanding the past or a distant place from a local perspective.  If we do manage to create an engaging and believable virtual environment, will the novelty or entertainment value actually impede the knowledge gained by the users?
    • Cultural Learning and Interaction
    • Supervision/research
    • Malta-UT:Constraints become affordances
    • Monkey = Journey to the West
    • Learning Through InteractiveMaps
    • Peripersonal Space ©Dekker 2006
    • Interaction Design Experience is Spatial
    • Panorama+table+Phidgets
    • Projection: Palenque (UT 2004)
    • MirrorBox Projection
    • Warping: Trial, trial, error,success
    • Biofeedback
    • Affective Process
    • Current and future projects
    • Projection Systems: Large to Small iSphere-copyright Paul Bourke
    • Staggered Inhabitation ©Bethesda software
    • references http://www.destinyrealms.com/griffon/RPGs.html RPG PULP EGYPT: Adventures Along the Nile, 1933-1939 http://library.thinkquest.org/TQ0312440/ Ancient Egypt and the Egypt game (also http://www.bookrags.com/studyguide-egypt-game/) OR http://www.sdcoe.k12.ca.us/score/egyp/egyptg.html http://www.apple.com/games/articles/2006/09/ataleinthedesert3/ A Tale in the Desert III Egypt: Tomb Of The Pharaoh (Jewel Case) http://pharaoh.heavengames.com/ http://www.gamefaqs.com/portable/ppc/data/918302.html Mystery of the Pharoh http://pc.gamezone.com/gamesell/p13066.htm Tomb of the PharohVirtual Heritage The ancient Egyptian temple http://www.planetjeff.net/IndexDownloads/Jacobson2005e.pdf Hawara http://www.casa.ucl.ac.uk/digital_egypt/hawara/enco2000/enco2000_web.html Ancient Egypt on CD
    • Erik Champion PortfolioTeaching 3D, game design and game studies theory, interactive media, animated media
    • Read an Excerpt Disappearing World: 101 of the Earths Most Extraordinary and Endangered Places by Alonzo C. Addison, United Nations Educational Scientific anttp://search.barnesandnoble.com/Disappearing-World/Alonzo-C-ddison/e/9780061434440
    • Virtual Environments
    • Learning Environments
    • Discussion
    • RESEARCHUNIVERSITY OF MELBOURNE 2001-2004Architecture and Geomatics, Engineering
    • PhD 2004-Virtual Environments
    • teaching of Queensland 2005-6 University2007-8 University of New South Wales2008-2011 Massey University
    • 2005 NWN, Warcraft, Starcraft
    • 2005 Maltese Rituals UT+Video
    • 2005 3D Surround Projection+Unreal
    • 2006 Hieroglyph Learning -Morrowind
    • Game Mods-Never Winter Nights
    • “Burnout” Peripheral Modding in Tent
    • Torque 2D
    • Massage Chair+Car RacingBiofeedback
    • 2011 Blender+Unity inside Moodle
    • 2005-6 University of Queensland 2007-8 University of New Southsupervision Wales
    • Game Shaders Via Biofeedback (HL2)
    • Lazy Susan Hybrid Panorama Table
    • Warping for 3D Projection (OPEN GL)
    • Touch Screen Taoist Games (Flash)
    • MEDIA
    • MORE RESEARCH MORE RESEARCH
    • Paul Bourke UWA
    • Tablet and Kinect Controlled VR
    • RESEARCH - VR EVALUATION