European Congress on Media Literacy<br />Bellaria, Italie, 21-24 October 2009<br />Games and Interactive Medialearning jus...
Problems<br />Videogame Literacy has the same problems that we had with Film Literacy. They are for sure a language, on th...
The basics<br />Consume, Critic and Create<br />Audio and Visual Communication – critic<br />Representation (drama and nar...
Communication<br />Critic<br />Visual and Musical Arts<br />
Representation<br />Create<br />Interactive<br />Storytelling<br />
Interactivity<br />Inject interactivity within the representation<br />Choices<br />Obstacles<br />Rules<br /><ul><li>Bran...
Emergence
Sandbox</li></li></ul><li>Programming<br />In Games, to create is to program<br />If… then… else…<br />and…or…not…<br />ca...
Videogame as an Art Form<br />Consume, Critic and Create<br />In the end if you want to comply with the 3 axes of literacy...
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Games and Interactive Media . Learning just by doing

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Talk presented at European Congress on Media Literacy, (Euromeduc).
Bellaria, Italy, 2009

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Games and Interactive Media . Learning just by doing

  1. 1. European Congress on Media Literacy<br />Bellaria, Italie, 21-24 October 2009<br />Games and Interactive Medialearning just by doing<br />Nelson Zagalo<br />Universidade do Minho<br />
  2. 2. Problems<br />Videogame Literacy has the same problems that we had with Film Literacy. They are for sure a language, on their own, a media but also an art form, and so not reducible to the synthesis we have made with linguistics. <br />There is no Grammar for Cinema (we discovered this in the 60’s) as there is no Grammar for Videogames.<br />
  3. 3. The basics<br />Consume, Critic and Create<br />Audio and Visual Communication – critic<br />Representation (drama and narrative) - create<br />Interactivity - create<br />Programming - create<br />
  4. 4. Communication<br />Critic<br />Visual and Musical Arts<br />
  5. 5. Representation<br />Create<br />Interactive<br />Storytelling<br />
  6. 6. Interactivity<br />Inject interactivity within the representation<br />Choices<br />Obstacles<br />Rules<br /><ul><li>Branching
  7. 7. Emergence
  8. 8. Sandbox</li></li></ul><li>Programming<br />In Games, to create is to program<br />If… then… else…<br />and…or…not…<br />case… while… for…<br />We have software to produce accessible games since 1985 with Apple Hypercard, then since 1988 with Director, and the most knowed Flash since 1993. <br />
  9. 9. Videogame as an Art Form<br />Consume, Critic and Create<br />In the end if you want to comply with the 3 axes of literacy, being able to create will mean being able to perform multidisciplinary work.<br />Using communication, arts, psychology and computer science very effectively.<br />A set of knowledge, that normally is not suitable to find in only one person.<br />There is no language or grammar - you learn by doing, by trying, by experimenting mixing different sets of knowledge – this is the quintessential of game interactivity.<br />
  10. 10. Interact is to experiment<br />What is the goal of teaching Interactive Media and Games?<br />Is to use the powerful methodology of “learning by doing” not reducing it to anything related to describing or verbalizing syntaxes. <br />The “thing” here is – experiencing through simulation - imprinting somatic sensations into the learner body and mind.<br />
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