Overview of comp system

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  • ICT F4 Lesson 1
  • Overview of comp system

    1. 1. 1
    2. 2. 2 COMPUTER SYSTEM • Combination of components designed to process data and store files • Consists of four major hardware components  input devices, output devices, processor and storage devices • Needs hardware, software and a user to fully function
    3. 3. 3 *input devices *processor *output devices *storage devices COMPUTER HARDWARE
    4. 4. 4
    5. 5. Inputdevices Outputdevices hardware software Computer system
    6. 6. COMPUTER HARDWARECOMPUTER HARDWARE BLOCK DIAGRAMBLOCK DIAGRAM Input devices processor Storage devices output devices
    7. 7. An Input device feeds raw data to the processor. A processor processes raw data and turns it into useful information. A storage device keeps or stores both process and unprocessed data for later usage. An output device shows or display the processed data 11
    8. 8. 12 Any questions so far?
    9. 9. 13 Human uses the brain to think, make decisions and process information. A computer has a brain too, and the brain of a computer is the processor or the central processing unit (CPU) that processes information
    10. 10. THE CENTRAL PROCESSING UNIT All processing activities are done in the CPU It utilizes the computer memory to execute instructions from the application software and accomplish a task The processor must be connected to input devices, output devices and storage devices to carry out the tasks 14
    11. 11. 15 THE INFORMATION PROCESSING CYCLE Input processor Storage output
    12. 12. User will input the data to be processed by the processor. The storage holds databases, files and programs. The output of the processed data will be displayed by the output devices present as useful information products for the user The Information Processing Cycle
    13. 13. 17 Draw the computer hardware block diagram and the information processing cycle. Explain briefly each diagram
    14. 14. 18 Information processing cycle Any data or instructions that we enter into the computer system for processing Input A location which data, instruction and information are held for future use Storage Data that has been processed into a useful form information Output
    15. 15. 19 Machine cycle that consist four basic operations, that’s are fetching, decoding, executing and storing Process Fetching DecodingStoring Executing
    16. 16. 20 Fetching The process of obtaining a program instructions or data item from memory Decoding The process of translating a program instruction into signals that the computer can execute Storing The process of writing the result to the storage or memory Executing The process of implementing the instructions in a program. process
    17. 17. 21 Any questions?
    18. 18. 22 DATA REPRESENTATI ON
    19. 19. 23 Computers recognize only two discrete states  on & off These states can be represented by two digits  0 & 1 Each 0 or 1 is called a bit in the binary system.
    20. 20. 24 BINARY DIGIT  The smallest unit of data a computer can process  The binary system has a base of 2 with the two digits (0 and 1)  Combinations of 0s and 1s represent larger numbers
    21. 21. 25 BYTE • Unit of information built from bits • 1 byte = 8 bits • One byte represents a single character (3, B or #) • Unit of information built from bits • 1 byte = 8 bits • One byte represents a single character (3, B or #) CHARACTER • One byte represents one character such as A, 7, 9 and + • F = 01000110 (binary code) • One byte represents one character such as A, 7, 9 and + • F = 01000110 (binary code) 00111001 = 9 00101011 = +
    22. 22. 26 æThree character codes to represent characters æASCII, EBCDIC, Unicode
    23. 23. 27
    24. 24. 28
    25. 25. 29
    26. 26. 30 * ASCII (American Standard Code for Information Interchange) * Proposed by ASA (American Standard Association)
    27. 27. 31  To achieve compatibility between various types of data processing equipment making it possible for the components to communicate with each other successfully  Enables manufacturers to produce components that are assured to operate correctly in a computer  Enables human to interact with a computer  Enables users to purchase components that are compatible with their computer configurations FUNCTIONS OF ASCII
    28. 28. 32 HOW ASCII WORKS IN A COMPUTER SYSTEM? When you press a key, for example the letter D on your keyboard, the electronic signal is sent to the CPU for the computer to process and store in memory. Every character is converted to its corresponding binary form. The computer the processes the letter as a byte, which actually a series of on and off of electrical states. When the computer is finished processing the byte, the software installed in the system convert the byte back which is then displayed in the screen. Example, the letter D is converted to 01000100
    29. 29. 33 DATADATA MEASUREMENTMEASUREMENT  Bit  Bytes  Kilobytes (1 KB = 210 bytes)  Megabyte (1 MB = 220 bytes)  Gigabyte (1 GB = 230 bytes)  Terabyte (1 TB = 240 bytes)
    30. 30. 34 EVOLUTION OF COMMUNICATION Computer’s “speed = how fast computer can process data Every microprocessor contains a system clock The system clock controls the speed of all the operations within a computer The speed of the clock = how many cycles per second the clock makes CLOCK SPEED MEASUREMENT
    31. 31. 35 The units of clock speed measurement Hertz (Hz) æ The clock speed unit is measured in hertz æ A hertz is one cycle per second Megahertz (MHz) æMega = million æMegahertz (MHz) = 1 million cycles of the system clock æA computer that operates at 933 MHz has 933 million clock cycles in one second
    32. 32. 36 Gigahertz (GHz) æGiga = billion æ1GHz = 1000 MHz æE.g. a microprocessor that runs at 200 GHz executes 200 billion cycles per second The units of clock speed measurement
    33. 33. Processing Speed 37 » The system clock  major factors that influence the computer speed » CPU with a higher clock speed can process more instructions per second than a CPU with a lower clock speed » E.g. A 1 GHz CPU is faster than a CPU operating at 800 MHz
    34. 34. Speed and path 38  The combination of speed and number of paths determines the total processing speed or channel bandwidth  Different processors often use different architectures  e.g. a 1.4 GHz Pentium 4 performs better than a 1.4 GHz Pentium 3, but it is not as fast as a 1.4 GHz Power PC G4 processor.
    35. 35. 39 A Pentium 4 running at 2.4 GHz is one-third faster than a Pentium 4 running at 1.8 GHz
    36. 36. 40 Input devices
    37. 37. 41 Any data or instructions that we enter into the computer system for processing Input text audio Graphic video
    38. 38. 42
    39. 39. 43 OUTPUT DEVICES
    40. 40. 44 Data that has been processed into a useful form information Output
    41. 41. 45
    42. 42. 46 MOTHERBOARD
    43. 43. 47  Motherboard main circuit board of the system unit  Consist of some electronic components attached to it and others built into it
    44. 44. 48 CPU Expansion slot RAM Components of a Motherboard
    45. 45. 49 RAM •Memory of the computer •Placed on the RAM slot expansion card •Plugged into an expansion slot •Used to add new devices or capabilities to a computer Components of a Motherboard
    46. 46. 50 Ports and connectors • The point at which a peripheral attaches to a system unit so that the peripheral can send data to or receive information from the computer • Serial port • Parallel port • Universal Serial Bus (USB) port • FireWire port • Spécial purpose ports - MIDI port - SCSI port - IrDA port Components of a Motherboard
    47. 47. 51 PORTS AND CONNECTORS
    48. 48. 52 Serial port A socket on a computer used to connect a modem, data acquisition terminal or other serial devices via a slow-speed serial interface Connect a device to the system unit by transmitting data one bit at a time Example = COM (communication) port A socket on a computer used to connect a modem, data acquisition terminal or other serial devices via a slow-speed serial interface Connect a device to the system unit by transmitting data one bit at a time Example = COM (communication) port
    49. 49. 53 Parallel port A devices by transferring information more than one bit at a time socket on a computer used to connect Transfer eight bits of data (one byte) simultaneously through eight separate lines in a single cable Many printers connect to the system unit using a parallel port A devices by transferring information more than one bit at a time socket on a computer used to connect Transfer eight bits of data (one byte) simultaneously through eight separate lines in a single cable Many printers connect to the system unit using a parallel port
    50. 50. 54 USB port • A socket on a computer or peripheral devices into which a USB cable is plugged in • Can connect up to 127 different peripherals together with a single connector • Transfer data to a speed of 12 megabits per second
    51. 51. 55 Fire Wire port • Previously the FireWire port is called IEEE 1394 port, a personal computer (and digital audio/video) serial bus interface standard • Similar to a USB port in that it can connect multiple types of devices that require faster data transmission speeds • Data can move across the port at up to 400 megabits per second
    52. 52. 56 Special purpose port MIDI port connect the system unit to a musical instrument (electronic keyboard) SCSI port special high-speed parallel port used to attach peripheral devices IrDA port transmit data via infrared light waves
    53. 53. 57 CENTRAL PROCESSING UNIT
    54. 54. 58 CPU an integrated circuit chip that is capable of processing electronic signals CPU interprets instructions given by the software and carries out those instructions by processing data and controlling the rest of the computer’s components Control Unit (CU) Arithmetic Logic Unit (ALU) subcomponents
    55. 55. 59 Control Unit (CU) æMain function  to direct the CPU to process data æExtracts instructions from memory and decodes and executes them æManages a four-step basic operation  machine cycle @ processing cycle
    56. 56. 60 Arithmetic Logic Unit (ALU) • Perform all arithmetic and logical operations • Arithmetic operation is an operation that forms a function of two numbers • Logic operation is an operation on logical values • 16 logic operations over one or two operands (AND, OR, NOT, NAND, NOR, XOR and equivalence)
    57. 57. 61 STORAGE
    58. 58. 62 FUNCTIONS OF COMPUTER STORAGE 1.Store programs and data to be used at a later time 2.Keep current data while being processed by the processor until the information is saved in a storage media 3.Stores instructions from a computer program Primary storage Secondary storage
    59. 59. 63 Primary storage • main memory in a computer • stores data and programs that can be accessed directly by the processor • Installed inside computers • The data in RAM can be read (retrieved) or written (stored) • RAM is volatile the programs and data in RAM are lost when the computer is powered off • Stores data during and after processing RAM • Permanently stored inside the computer • ROM is non-volatile • Programs in ROM have been pre-recorded (It can only be stored by the manufacturer  once it is done, it cannot be changed) • Many complex functions • All the contents in ROM can be accessed and read but cannot be changed ROM
    60. 60. 64
    61. 61. 65 Secondary storage • alternative storage to keep work and documents •useful to store programs and data for future use •non-volatile Magnetic Medium •Non-volatile •Can be any type of storage medium that utilizes magnetic patterns to represent information • Magnetic disk (floppy disk, hard disk) •Magnetic tape (video cassette, audio storage reel-to-reel tape etc) Optical Medium •Non-volatile •Holds content in digital form that are written and read by a laser (CDs, DVDs, CD-R, DVDR etc) Flash Memory •Solid-state, non- volatile, rewritable memory that functions like RAM & a hard disk drive combined •Store bits of electronic data •Fast reading access times •Thumb drives, pen drives, flash drives etc
    62. 62. COMPUTERSOFTWARE A program which consists of a set of instructions that tells the computer how to perform specific tasks APPLICATION SOFTWARE SYSTEM SOFTWARE
    63. 63. SYSTEM SOFTWARE Any software used to control and manage computerdevices and operations APPLICATION SOFTWARE Any software used to help userperformspecific tasks OS, Utility program Spreadsheet, web browser
    64. 64. Usage Need Number Of software Dependency Function Systemsoftware Application software Enable computer to function properly Enable user to work efficiently Compulsory Optional One More than one Independent Provides environment for application to run Dependent Provides environment enable user to do specific tasks
    65. 65. SYSTEM SOFTWARE OPERATING SYSTEM A set of programthat coordinates all the activities among the computerhardware devices -LINUX -Mac OS -UNIX -Windows XP UTILITY PROGRAM A type of system software that allows user to perform maintenance type tasks to manage a computer, devices orits program -Antivirus -Screen savers -File manager
    66. 66. Function oF oS Starting a computer Providing userinterface Managing data and programs Managing memory Configuring devices
    67. 67. Starting a computer OS function ❋ Booting – Loading and initialize OS into the computer’s memory ❋ Two ways of booting Warmboot Cold boot - Restarting a computerthat is already on - After installing new software orhardware /after application stops working - Starting a computerthat is already off - Computerthat is completely powered off
    68. 68. Providing userinterface OS function - Controls how userenters data and instructions and how information is displayed - Interface enables users to; - start an application program - manage disks and files - shut down computersafely Command Line Menu-Driven GUI
    69. 69. Command Line ➤Requires user to type command or press special keys on the keyboard to enter data and instructions to tell the OS what to do ➤Typed one line at a time ➤Difficult to use  exact spelling, syntax or a set of rules of entering commands ➤Advantage  helps user to operate computer quickly after memorizing the keywords and syntax
    70. 70. Menu-Driven ➤ No need to memorize keywords and syntax ➤ Provide menu to enter commands ➤ shows all the option available at a given point in a form of text based menu ➤ Easy to learn
    71. 71. GUI • Friendly user, commonly used • Operates after OS finishes loading into memory • Interacts with the menus and visual images to issue commands • On desktop  can initiate many actions by clicking icons that represents computer resources
    72. 72. THE IMPORTANCE OF USERINTERFACE ✺Assists userto interact with OS ✺Control how userenters data and instructions ✺Control how information is displayed
    73. 73. OS function Managing data and programs - CPU loads the application fromstorage into memory - Multitasking OS  enable users to work with two ormore application at the same time
    74. 74. Managing memory OS function - Optimizing the use of RAM - Allocating data and instruction to an area of memory while being processed - Monitoring the contents of memory - Releasing data and instructions from being monitored in memory when the process is done
    75. 75. Configuring devices OS function - Handling input/output as well as enabling communication with i/o devices - Most OS comes with drivers forpopular i/o devices
    76. 76. OS PLATFORMS • manufacturers produce unique software version for each platform Apple PlatformOS PC Platform OS Cross-platform OS
    77. 77. Apple PlatformOS • Used on Apple platform - Mac OS - Mac OS X • Closed source software • For use with home desktop and workstations
    78. 78. Apple PlatformOS
    79. 79. • Used in IBM compatible computers • Examples: - Disk Operating System (DOS) - Microsoft Windows XP • Closed source software • DOS - use command line interface • MS Windows XP – GUI interface PC PlatformOS
    80. 80. PC PlatformOS
    81. 81. • UNIX  Multitasking OS » Most versions of UNIX use GUI and some use command line Cross-platform OS • LINUX  Multitasking OS » Open source software » Free and UNIX-like GUI OS » Best known for its support of IBM-Intel PC- based hardware
    82. 82. Cross-platform OS
    83. 83. APPLICATION SOFTWARE WORD PROCESSING SPREADSHEET PRESENTATION GRAPHICS EDITING
    84. 84. • An office application enables user to create, edit, format and print textual document WORDPROCESSING
    85. 85. • A program that processes information in the form of grid of columns and rows (table) • Holds values or mathematical formulas • Indispensable if working with numbers SPREADSHEET
    86. 86. • Enables user to create transparencies, slides and handouts for presentation • Create visual aids for presentation to communicate ideas, messages and other information to a group PRESENTATION
    87. 87. • A program that can edit digital representation or non-text information (drawings, charts or photographs) GRAPHICS EDITING
    88. 88. APPLICATION SOFTWARE WORD PROCESSING SPREADSHEET PRESENTATION GRAPHICS EDITING SOFTWARE SUITE • A collection of individual programs sold as a single package • Designed to enhance workperformance • Word processing, spreadsheet, presentation and e-mail • Microsoft Office
    89. 89. • closed source software • stable system with support if the software fails or malfunctions PROPRIETARY SOFTWARE
    90. 90. • Provided for use, modification and redistribution • Can download from the Internet for free and modify into better quality software • The only qualification  changes can't be copyrighted OPEN SOURCE SOFTWARE
    91. 91. OPEN SOURCE SOFTWARE OpenOffice.org, PHP-Nuke, The GIMP, Mozilla, ClamAV, OpenLDAP, Audacity and RedHat LINUX version

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