David vs. GoliathVille: A Call to Arms for Social Game Designers
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My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:...
My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:
As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.
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