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Racquetball managers meeting


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  • 1. Intramural sports
    Racquetball Manager’s Meeting
  • 2. Manager's Meeting
    Important Intramural Policies
    • Game time is forfeit time.
    • 3. No ID, No Play, No Exceptions.
    • 4. Regular season games will not be rescheduled.
    • 5. All registered students are eligible to play.
    • 6. Undergraduate, graduate, and law students.
    • 7. Jewelry is not allowed to be worn by any intramural sports participants.
    • 8. Religious jewelry must be approved by the Director of Spiritual Life and the Intramural Director 5 days prior to the scheduled contest.
  • Manager's Meeting
    The Regular Season
    • Regular season games will not be rescheduled.
    • 9. Losing By Default:
    • 10. If a player cannot play and contacts the intramural department to indicate this, he or she will lose by default.
    • 11. Player will not lose forfeit bond.
    • 12. Must be done 24 hours in advance by using the online default game form.
    • 13. Playoffs:
    • 14. Usually, the top two players in each division will advance to playoffs.
    • 15. The following criteria will be used to break a tie:
    • 16. Sportsmanship
    • 17. Forfeited games
    • 18. Head to head record
    • 19. Point differential
    • 20. Coin flip
  • Manager's Meeting
    • All players must pay a $20 forfeit bond.
    • 21. Players lose $10 for each forfeit.
    • 22. A player who forfeits twice will be removed from the league.
    • 23. Unused forfeit bonds will be refunded 2-3 weeks after the conclusion of the season.
    • 24. Game time is forfeit time.
  • Manager's Meeting
    General Rules
    • All games will be played at Cabot Center.
    • 25. Participants must adhere to all facility policies at all times.
    • 26. Players must bring their own racquets to each match. Balls can be checked out at Cabot Center.
    • 27. Racquets are available for sale at the Marino Center.
    • 28. Players must wear athletic attire.
    • 29. NO EXCEPTIONS!
    • 30. The winner of the match must report the score the next business day by noon.
    • 31. Scores will be posted by 5 PM. Then, players have 24 hours to dispute the posted score.
  • Manager's Meeting
    General Rules
    • A match will consist of the best of three (3) games.
    • 32. Games are played to fifteen (15) points. But, the third game will be played to eleven (11) points. It is not necessary to win by two (2) points.
    • 33. Only the server may score a point.
    • 34. If the receiver wins a rally, he or she is awarded the next serve.
    • 35. A rally begins after a legal service and consists of alternating legal returns. A player that makes an illegal return loses the rally. An illegal return includes:
    • 36. The ball bouncing more than once on the floor before being returned.
    • 37. The ball not reaching the front wall on the fly.
    • 38. A player switching hands during the rally.
    • 39. A player touching the ball with anything aside from his or her racquet.
    • 40. A player carrying the ball with his or her racquet.
  • Manager's Meeting
    • The first service will be decided by the spin of a racquet. The service will always be awarded to the last player to win the rally.
    • 41. The server has two (2) faults to deliver legal.
    • 42. To serve legally:
    • 43. The server’s entire body and the ball must be within the serving zone until the ball passes the short line.
    • 44. In order the ball must strike the ground, the server’s racquet, the front wall, and then the ground behind the short line.
    • 45. A legal serve may not strike the ceiling, the back wall, or both side walls prior to striking the ground behind the short line.
    • 46. The receiver of the serve may not enter the safety zone until the ball bounces.
  • Manager's Meeting
    • Dead Ball Hinders: A dead ball hinder results in the point being replayed and includes the following:
    • 47. Any played ball that hits an opponent on the fly prior to striking the front wall.
    • 48. Any unavoidable body contact that interferes with returning the ball.
    • 49. Any unavoidable screen of the sight of the ball.
    • 50. Any unavoidable screen that hinders a fair chance to return the ball.
    • 51. Avoidable Hinders: An avoidable hinder results in the offender losing the rally and includes:
    • 52. A player failing to move sufficiently to allow the opponent a shot.
    • 53. A player moving into position to block an opponent’s chance to make a return of the ball.
    • 54. A player moving in the way of a ball that was just played by the opponent.
  • Manager's Meeting
    Unsportsmanlike or Reckless Behavior
    • Unsportsmanlike behavior will result in a disqualification regardless of the score.
    • 55. Participants should not play in a manner that is potentially dangerous or reckless. Any action(s) that is deemed dangerous and/or reckless will result in a disqualification. Intramural participants should consider this their one and only warning.
  • Manager's Meeting
    Now please complete the quiz below.