Flag Football Manager’s Meeting
All games are played at the Cabot Track & Cage
This is a 5v5 league
A team can play with a minimum of 4 players to avoid a forfeit
No players may have pockets!
Players with pockets on their pants or shorts will not be allowed to play!
No players may have pockets!
Each game will consist of two 20 minute halves
If a team is up by 30 points in the second half the game will stop
If a team is up by 19 points with less than 2 minutes in the game the game
will stop immediately.
Required Player Equipment
All players must be dressed
Athletic shorts and
sweatpants are allowed, but
there must be no pockets of
Pockets with zippers will not
Each team will have three downs to reach the 20 yard line (midfield),
then three more to reach the end zone. There is no option to punt.
Following a touchdown, the captain is given three options for the Point
After Attempt (PAT). The offense will then have one chance to score on
1 - The ball is placed three yards outside of the end zone
2 - The ball is placed on the 10 yard line
3 - The ball is placed on the 20 yard line (midfield)
In the event of a turnover during a try, play becomes dead immediately.
Each game consists of two 20 minute halves.
The clock will run continuously in the first half, and
will only stop when a timeout is called.
During the second half the clock will stop at 1:00.
After the “one minute warning” the clock will stop
on all out of bounds, incomplete passes,
touchdowns, changes of possession, first downs, and
Each team is given 2 timeouts per half. Any player
may call a timeout.
When a player is deflagged the end of
the run is marked by where the ball is
at the time they are deflagged.
A play is dead and ruled a touchdown
when the ball, not the player touches
Blocking is similar to setting a pick in
basketball. The blocker must keep
their hands by their side or behind
their back and must use their body to
block. The player who gains position
first owns that position.
This is a non contact league. Contact of any kind will not be tolerated.
Flag Guarding – While a offensive player is running with the ball they
cannot make any motion whatsoever to prevent the defender from
reaching their flags. This includes using the hand or the ball to “swat” the
defenders hand away. Even if contact is avoided, the actual motion of
blocking your flags can result in a penalty.
Diving for flags – Defenders are not allowed to dive for the flag belts of an
offensive player. This is determined at the officials discretion.
Diving for yards – Offensive players are not allowed to dive for yards.
This is also determined at the officials discretion.
All calls made by the officials are final.
The captain is given the option to accept or decline any penalty except
for dead ball fouls.
A dead ball foul is any penalty before the snap or after the play has been
blown dead. These fouls will be followed immediately by a whistle to
If penalties are issued to both teams on the same play they will offset,
and the down will be replayed.
If a player receives 2 U.C’s during a game they will be ejected.
If a team accumulates 3 U.C’s during a game, that team will immediately
forfeit regardless of the score.
The following actions will result in a U.C:
- Any excessive contact deemed unnecessary by the officials.
- Players who speak to the officials in a disrespectful or unprofessional
manner. Captains are the only ones allowed to speak to the officials.
- Taunting or elaborate celebrations. If the entire team is involved the U.C
will be given to the captain.
- Spiking the ball