View stunning SlideShares in full-screen with the new iOS app!Introducing SlideShare for AndroidExplore all your favorite topics in the SlideShare appGet the SlideShare app to Save for Later — even offline
View stunning SlideShares in full-screen with the new Android app!View stunning SlideShares in full-screen with the new iOS app!
INTRAMURAL SPORTS4v4 Flag Football Manager’s Meeting
General Rules Games will consist of 2 halves, each 20 minutes long Four players per team MANAGERS MEETING Teams must have three players to avoid a forfeit Mercy Rule: A team leading by 30 points in the 2nd half will automatically win. A team leading by 17 points in the last two minutes will automatically win. All players must wear athletic gear and appropriate footwear No cleats are permitted Shorts may not have pockets
General Play A coin toss will be used at the beginning of the game The winner has the choice of offense, defense, or side; or they can defer their choice to the second half MANAGERS MEETING At the beginning of each half and after each score or punt, the ball will be placed on the offense’s 20 yd line First downs will only be gained at the 40 yd line On third down, the offense may elect to punt, which will give the opposing team the ball at their own 20 yd line Touchdowns are worth 6 points Following each touchdown, the scoring team may attempt a try for 1 point from the 3 yd line or 2 points from the near 20 yd line
The Clock Each game consists of two 20 minute halves MANAGERS MEETING The clock will run continuously in the first half, stopping only on timeouts or at the referee’s discretion In the second half, the clock will stop at the one-minute warning. After the one-minute warning, the clock will stop on all out of bounds, incomplete passes, touchdowns, turnovers, first downs, penalties, and timeouts. Each team is allocated two timeouts per half They do not carry over
Blocking Blocking is similar to setting a pick in basketball MANAGERS MEETING The blocker must keep his or her hands behind the back or at the side The blocker must get to the spot before the defensive player Once the blocker has attained position, the defensive player must avoid contact The defense may not run through the offensive blocker Lead blocking is not allowed
Penalties Flag Guarding – No player in possession of the ball may use their upper body or the ball to block a defender’s reach for their flags Diving – Diving for flags or yardage is illegal and will result in a penalty MANAGERS MEETING Players may dive to catch or swat a thrown ball, but if contact is initiated, a penalty will be called This is a non-contact league Any player initiating contact will be called for a penalty If a live ball penalty is committed by both teams during the same play, the penalties will offset, and the down will be replayed If a penalty is committed on the defense on a scoring play for the offense, the offense may elect to enforce the penalty on the try or the succeeding spot
Penalty Enforcement All 10 yard penalties will be enforced as 4 steps All 5 yard penalties will be enforce as 2 steps MANAGERS MEETING For live ball fouls during a loose ball play, the basic spot of enforcement will be the previous spot For live ball fouls during a running play, the basic spot of enforcement will be the end of the run Fouls will be enforced from the spot of the foul only when the foul is behind the basic spot, and it is committed by the offense Fouls that are simultaneously with the snap will be enforced from the previous spot
Unsportsmanlike Conduct If a player receives 2 UC’s during a game, he or she will be ejected If one team accumulates 3 UC’s during a game, that team will lose by MANAGERS MEETING forfeit regardless of the score A UC will be issued for the following: Any verbal or non-verbal disrespect shown towards the officials Spiking the ball Any excessive contact deemed unnecessary by the officials Taunting or elaborate celebrations Players will be ejected immediately for tackling an opponent
Quiz MANAGERS MEETING Now please complete the quiz below.