Technology Trends Affecting Libraries

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Technology Trends Affecting Libraries - Presentation Transcript

  1. Technology Trends Affecting Libraries: Handling the Challenges Change Creates Nina Platt Colleague Connection 2008 April 2, 2008
  2. Overview
    • Intro
    • Briefly discuss Change Management (CM)
    • Introduce trends
    • Apply CM models to current trends
    • Summary
  3. How I Came To Respect Change
  4. John Kotter’sEight Stage Process of Creating Major Change Create urgency Anchor new approaches in culture Consolidate gains; produce more change Generate short term wins Empower broad based action Form vision and strategy Communicate the vision Broad-based coalition 2 5 4 1 3 6 7 8
  5. The Psychology of Transition
    • William Bridges, Managing Transitions
      • Saying goodbye
      • Shifting into neutral
      • Moving Forward
  6. The Psychology of Transition Time Level of Management Ending Losing Letting Go The Neutral Zone The New Beginning
  7. How to Help People in Transition
    • Learn to describe the change and why it must happen, and do so succinctly
    • Be sure that the details of the change are planned carefully
    • Understand what is ending (and what is not) and for who
    • Make sure that steps are taken to help people respectfully let go of the past
    William Bridges and Susan Mitchell Bridges, “ Leading Transition: A New Model for Change” Leader to Leader
  8. How to Help People in Transition
    • Create temporary solutions to the temporary problems and the high levels of uncertainty found in the neutral zone
    • Help people launch the new beginning by articulating the new attitudes and behaviors needed to make the change work
    • Help people through the neutral zone with communication (rather than simple information) that emphasizes connections with and concern for the followers
    Bridges Continued
  9. The 4 P’s of Communication
    • The Purpose : Why we have to do this The Picture : How the attainment of our goal will look and feel The Plan : How we get there, step by step The Part : What you can and must do to help us move forward (What do I have to do or what’s in it for me?)
    Bridges Continued
  10. Technology Trends
    • Web 2.0
    • Enterprise 2.0
    • Social Networking
    • Enterprise Content Management
    • Gaming
  11. Web 2.0
  12. Web 2.0
    • Set of existing applications that together create new ways to collaborate, share knowledge, and more.
      • Blogs
      • Wikis
      • Chat
      • Enterprise Search
      • Content Management
      • Tagging – Folksonomy vs Taxonomy
  13. Challenges with Web 2.0
    • Requires new knowledge sets
    • Value not seen by some
    • Hardware may not support the feature rich tools
    • Need to support existing paradigm while building on the new technology
    • IT may not provide the support needed within a Web 2.0 environment
  14. Techniques for Managing Change affected by Web 2.0
    • Think about the Web 2.0 technologies you already have in place
    • Engage your community and staff in deciding how Web 2.0 will be implemented
    • Work with IT to help them understand the value of Web 2.0 technology
    • Take your time
    • Have a plan and monitor progress
  15. Enterprise 2.0
    • Use of Web 2.0 within organizations
    • Implementation is similar regardless of library type with one exception.
      • Libraries that are part of a larger enterprise need buy-in at a higher level
    • Supports Knowledge Management
  16. Enterprise 2.0 – SLATES
    • Search – Better search engines that serve the enterprise
    • Links - Give users the power to add links
    • Authoring – Blogs & wikis
    • Tags - Folksonomy
    • Extensions – Categorization & pattern matching
    • Signals – Current awareness using RSS
            • Andrew McAfee
  17. Challenges with Enterprise 2.0
    • Adopted and accepted more slowly than web 2.0
    • Changes more central to daily workflow of individual
    • Needs buy-in at many levels and for different purposes
  18. Techniques for Managing Change affected by Enterprise 2.0
    • Similar to Web 2.0 approach
    • Spend time developing a vision and building a coalition
    • Communicate the value through writing and speaking in as many venues or formats as possible
    • Like Web 2.0 tackle one project/change at a time
  19. Social Networks
    • Change and the transitions it creates is individual
    • But, Networks influence how individuals change including:
      • How fast
      • How happily
      • How productively
      • How intelligently
  20. Techniques for Managing Change affected by Social Networks
    • Create opportunities to develop relationships further within the group – especially if the network is newly formed
    • Build a training program for the networks
    • Develop a plan for managing knowledge
    • Use a social or professional network site to gain understanding
  21. Enterprise Content Management (ECM)
    • Merger of:
      • Email management
      • Document management
      • Records management
      • Knowledge management
  22. Challenges with ECM
    • Software still in development phase with some early entries:
      • Interwoven
      • NetDocuments
    • Requires a large investment in time and money
    • Requires change in workflow that some may resist
  23. Techniques for Managing Change in ECM
    • Consider building Portal functions that put content in context as a first step
    • Develop and implement a communication plan that outlines how you plan to connect with your patrons
    • Tell them what’s coming, tell them again when the change takes place, and tell then them what changed – offering your support
  24. Gaming
    • Games test our problem-solving skills;
    • Games are inclusive;
    • Games create community;
    • Games facilitate learning;
    • Games provide fields for practice of leadership and team skills; and
    • Games develop identity.
    Jenny Levine “Gaming and Libraries: Intersection of Services”
  25. Challenges with Gaming
    • May be a hard sell for some library boards or communities
    • May be difficult for some library staff members to accept
  26.  
  27. Techniques for Managing Change affected by Gaming
    • Create a plan for communicating the benefits of a gaming program to stakeholders – this must come first
    • Suggest a test run to test value
    • If test is successful, involve different generations in planning
    • Document decisions, policies, procedures, etc.
  28. The Library Staff & Change Management
    • They face minute-by-minute and day-to-day changes.
    • They need to participate in planning for the future
    • They need support for their own transitions
    • They need to be able to both celebrate and mourn a change
    • They need to know how to help others as change happens
  29. Summary
    • Plan for change
      • Project plan
      • Communication plan
      • Training plan
    • Communicate from start to finish
    • Honor what’s ending and what’s beginning
    • Respect that we all go through transitions in different ways
  30. Resources
    • Kotter, Leading Change . Harvard Business School Press, 1996.
    • Nelson & Aaron, The Change Management Pocket Guide: Tools for Managing Change . Change Guides LLC, 2005.
    • Bridges & Bridges, "Leading Transition: A New Model for Change," Leader to Leader Spring 2000, at http://www.pfdf.org/leaderbooks/L2L/spring2000/bridges.html
    • Dreyfuss, "How to Understand and Manage Organizational Change and Its Effect on People," Gartner Research, 2005.
    • Levine, Jenny “Gaming and Libraries: Intersection of Services,” Library Technology News , April 2008 v.44, issue 3.
    • Lientz & Rea, Breakthrough IT Change Management: How to Get Enduring Change Results . Elsevier, 2004.
    • Cameron & Green, Making Sense of Change Management: A Complete Guide .  Kogan Page, 2003.

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