Notendo

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Notendo

  1. 1. NOTENDO<br />TRANSFORMING THE NINTENDO ENTERTAINMENT SYSTEM INTO AN AUDIO/VISUAL SYNTHESIZER<br />AND DIGITAL COLLAGE/<br />PATTERN GENERATOR<br />
  2. 2. PREPARED NINTENDO ENTERTAINMENT SYSTEM ::<br />“CIRCUIT BENT”; HARDWARE MODIFIED<br />GLITCH ART ::<br />DATA CORRUPTION; READ ERRORS AMPLIFIED; ROM COLLAGE; GENERATIVE AUDIO/VIDEO<br />2001 :: EARLY WORK; VHS RECORDINGS <br />2002 :: DIGITIZED VHS RECORDINGS; EDITING/EXPORTING<br />2003:: DIGITIZED VHS RECORDINGS; EDITING/EXPORTING <br />2004:: VJING, VIDEO SCREENINGS; INTERFACE DESIGN<br />2005:: BENT FESTIVAL; CHIPTUNES; VJING; INTERACTIVE INSTALLATIONS<br />2006:: BLIP FESTIVAL; VIDEO SCREENINGS; VJING; INTERFACE DESIGN<br />2007 :: BENT FESTIVAL; BLIP FESTIVAL; VIDEO SCREENINGS; VJING; TEXTILE DESIGN<br />2008:: BLIP FESTIVAL; VIDEO SCREENINGS; VJING<br />2009:: BENT FESTIVAL; INTERACTIVE INSTALLATIONS; VJING; TEXTILE DESIGN; EMULATION; “GLITCH ART: DESIGNING IMPERFECTION” PUBLISHED<br />2010:: INTERATCTIVE INSTALLATIONS; VJING<br />
  3. 3. BY REDIRECTING SIGNAL FLOW IN THE PPU, CPU AND RAM MICROCHIPS, IT IS POSSIBLE TO CREATE GRAPHIC EFFECTS THAT WERE NOT INTENDED BY THE SYSTEM CREATORS. <br />THE INTENT OF THE WORK IS TO CREATE NEW VISUAL EFFECTS WORKING SOLELY WITHIN THE CONFINES OF THE 8BIT NES SYSTEM ARCHITECTURE.<br />THROUGH THE DISCOVERY OF NEW CONNECTIONS ON THE NES MOTHER BOARD, THE SYSTEM IS TRANSFORMED INTO A VIDEO AND PATTERN GENERATOR BY USING GAME CARTRIDGE ROM DATA. <br />
  4. 4.
  5. 5. EARLY WORK :: 2001-2004<br />-VHS TAPE RECORDING<br />-VHS TO DIGITAL VIDEO CONVERSION<br />-SOURCE EDITING<br />-STILL IMAGE PRODUCTION<br />
  6. 6. “GOONIES 2” 2001 VHS <br />
  7. 7. “GOONIES 2” 2001 VHS<br />
  8. 8. “DUCK HUNT” 2001 VHS<br />
  9. 9. “MIKE TYSONS PUNCH OUT” 2001 VHS<br />
  10. 10. INTERFACE DESIGN:: 2004-2007<br />CREATING A PLAYABLE GLITCH INSTRUMENT<br />
  11. 11. NES SYSTEM1 (DH 2005) HARDWIRED GAME CARTRIDGE w/<br />INTEGRATED POTENTIOMETER AND ON/OFF SWITCH INTERFACE<br />
  12. 12.
  13. 13. NES SYSTEM2 (LEO 2007)<br />INTEGRATED BANANA JACK PATCH BAY w/ SWAPPABLE GAME CARTRIDGES<br />
  14. 14.
  15. 15. SEGA GENESIS SYSTEM1 (2005)<br />DSUB BREAKOUT BOX w/ BANANA JACK PATCH BAY<br />
  16. 16. VJing :: 2004-PRESENT<br />
  17. 17. BLIP FESTIVAL 2006<br />MICROMUSIC/CHIPTUNE EVENT<br />NEW YORK, NEW YORK <br />
  18. 18. LUNCHMEAT<br />8BIT SESSION<br />A/V SET 2009<br />PRAGUE, CZ<br />
  19. 19. 8BIT ALLIANCE TOUR<br />VJ SET FOR HENRY HOMESWEET<br />2010 WASHINGTON DC USA<br />
  20. 20. TEXTILE DESIGN CONCEPT :: <br />2001-PRESENT<br />UTILIZING THE PREPARED NES AS A<br />PATTERN GENERATOR<br /><ul><li>GLITCH AESTHETICS </li></ul>-SIMILARITIES WITH TRADITIONAL TEXTILE PATTERNS<br />(NATIVE AMERICAN, AFRICAN WEAVING)<br />-WOVEN SCARF 2007 BEGINNING OF GLITCH APPAREL<br />PRODUCTION<br />
  21. 21. 2007 SCARF/NES GLITCH APPAREL<br />
  22. 22. “MIKE TYSONS PUNCH OUT” 2007 miniDV<br />
  23. 23.
  24. 24.
  25. 25.
  26. 26. INTERACTIVE INSTALLATIONS ::<br />2005-PRESENT<br />
  27. 27. RESET v1.0 <br />FOR PREPARED NINTENDO <br />ENTERTAINMENTSYSTEM<br />SITE SPECIFIC INSTALLATION<br />PREPARED NES; LASER TRIGGER<br />BENT FESTIVAL 2009<br />NEW YORK, NEW YORK<br />
  28. 28. RESET v2.0 <br />FOR 2 PREPARED NINTENDO <br />ENTERTAINMENT SYSTEMS<br />SITE SPECIFIC INSTALLATION<br />2 PREPARED NES; LASER TRIGGERS;<br />PHOTOCELL RESISTORS; 2 CHANNEL<br />SOUND AND VIDEO PROJECTION<br />“READY>RUN” ESTHER KLEIN GALLERY<br />2009 PHILADELPHIA, PA<br />
  29. 29.
  30. 30.
  31. 31. RESET v1.0 <br />FOR PREPARED NINTENDO <br />ENTERTAINMENT SYSTEM<br />SITE SPECIFIC INSTALLATION<br />PREPARED NES; LASER TRIGGER;<br />PHOTOCELL RESISTORS; PRINTED WALL PAPER<br />“PLAYLIST” LABORAL 2009-2010 GIJON, ES<br />
  32. 32.
  33. 33.
  34. 34. RESET v2.0 <br />FOR 2 PREPARED NINTENDO <br />ENTERTAINMENT SYSTEM<br />SITE SPECIFIC INSTALLATION<br />2 PREPARED NES; LASER TRIGGERS; <br />PHOTOCELL RESISTORS; FOG MACHINE<br />“PLAYLIST” iMAL 2010<br />BRUXELLES, BE<br />
  35. 35.
  36. 36.
  37. 37.
  38. 38.
  39. 39. THE FUTURE?<br />-INFINITE PATTERN VARIATION<br />-MATERIAL RENDERING<br />-FURTHER INTERFACE DESIGN<br />

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