The Importanceof Game Audio (and How to Make   Yours Better)
Who Is This Chiquita?What Is Her Background?
Credits
Audio Crash Course
Sound Design• character sound effects• world ambience• object sound effects• user interface (UI) / menu sounds
Music /Soundtrack• theme music• menu music• background / world music• cinematic scoring
Voice-Overs• on-screen characters• narrative lines• cinematic script
Angry Birds
For teh Winz          * all content captured          from You Tubezzz
Asteroids
Space Invaders
Pac-Man
Frogger
Super Mario Bros
Little Big Planet 2
Super Meat Boy
Sword & Sworcery
For teh       Failzall content capturedom You Tubezzz
The Attention Disparity Between  Good Visuals and Good Audio
You’ve Only Got  2/5 Senses  XX X
Stock Sound Effects                 or Music Tracks•   Detracts from uniqueness of your awesome game•   If it’s good, othe...
Audio MagicDoesnt Happen  Overnight
•   Make audio part of      your budget•   Set on art style?      Time to plan audio.•   Not sure how to      plan/budget ...
The Pitfalls of                 Doing Audio Yourself•   Good, expensive tools ≠ great audio•   It takes time3 to learn to ...
Cutting Corners       Can Cost Cash•   Less return•   Need to fix screwups    = wasted time (and energy!)
Etty-QuetteWith Your Audio Ex-pert
•   Do hire a consultant if you need help•   Don’t expect free consulting•   Do your research•   Do have an idea about wha...
Dollah Dollah          Billz Yall•   Don’t be vague about compensation•   Do be upfront with the type of budget    you’re ...
Gettin ThemDeliverables Delivered•   A sample is worth a bazillion words•   Be very specific about needs n deadlines•   Ha...
• Budget your time and money wisely to put out the best product possible• Don’t forget that having good audio is a huge pa...
holly.tatnall@gmail.com  www.hollytatnall.com
No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)
No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)
No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)
No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)
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No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)

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In this talk, the importance of quality music and audio design in immersive game environments will be explored, while taking a look at some successful video game worlds. Building audio creation into development pipelines will also be discussed, including the typical lack of attention paid to quality music and audio design. Additionally, tips will be shared for effectively communicating with composers and audio contractors.

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No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)

  1. 1. The Importanceof Game Audio (and How to Make Yours Better)
  2. 2. Who Is This Chiquita?What Is Her Background?
  3. 3. Credits
  4. 4. Audio Crash Course
  5. 5. Sound Design• character sound effects• world ambience• object sound effects• user interface (UI) / menu sounds
  6. 6. Music /Soundtrack• theme music• menu music• background / world music• cinematic scoring
  7. 7. Voice-Overs• on-screen characters• narrative lines• cinematic script
  8. 8. Angry Birds
  9. 9. For teh Winz * all content captured from You Tubezzz
  10. 10. Asteroids
  11. 11. Space Invaders
  12. 12. Pac-Man
  13. 13. Frogger
  14. 14. Super Mario Bros
  15. 15. Little Big Planet 2
  16. 16. Super Meat Boy
  17. 17. Sword & Sworcery
  18. 18. For teh Failzall content capturedom You Tubezzz
  19. 19. The Attention Disparity Between Good Visuals and Good Audio
  20. 20. You’ve Only Got 2/5 Senses XX X
  21. 21. Stock Sound Effects or Music Tracks• Detracts from uniqueness of your awesome game• If it’s good, other developers are using it, too• Potential revenue loss on custom audio
  22. 22. Audio MagicDoesnt Happen Overnight
  23. 23. • Make audio part of your budget• Set on art style? Time to plan audio.• Not sure how to plan/budget for audio?• Research, research, research
  24. 24. The Pitfalls of Doing Audio Yourself• Good, expensive tools ≠ great audio• It takes time3 to learn to use your tools well• Audio pros have more experience
  25. 25. Cutting Corners Can Cost Cash• Less return• Need to fix screwups = wasted time (and energy!)
  26. 26. Etty-QuetteWith Your Audio Ex-pert
  27. 27. • Do hire a consultant if you need help• Don’t expect free consulting• Do your research• Do have an idea about what you need• Do budget and Do plan ahead• Do put your agreement in writing• Do expect to pay for revisions
  28. 28. Dollah Dollah Billz Yall• Don’t be vague about compensation• Do be upfront with the type of budget you’re working with• Do be specific about the pay rate o per deliverable (amount of work) o per time (amount of hours)
  29. 29. Gettin ThemDeliverables Delivered• A sample is worth a bazillion words• Be very specific about needs n deadlines• Have your materials ready
  30. 30. • Budget your time and money wisely to put out the best product possible• Don’t forget that having good audio is a huge part of putting out a professional, polished game• Have reference materials ready for your contractor when you sign an agreement
  31. 31. holly.tatnall@gmail.com www.hollytatnall.com

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