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No Show 2012 - Bryant Drew Jones - Designing For Togetherness
 

No Show 2012 - Bryant Drew Jones - Designing For Togetherness

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Games are tools to connect you with the people you love (or those you want to get to know). But how can we effectively design games for the purpose of bringing people together?...

Games are tools to connect you with the people you love (or those you want to get to know). But how can we effectively design games for the purpose of bringing people together?



This talk presents a design philosophy for “Heads Up” gameplay — gameplay that brings your attention to your environment and the people around you rather than your screen. A “Heads Up” game embodies these values:



Eye Contact: Players engage in face-to-face interactions with each other

Conversation: Players actively converse with each other using a relatable vocabulary that’s easily understood by spectators

Physical Contact: The game encourages playful physical contact between players

Context: The game makes use of the physical environment it’s being played in

Flexibility: The game adapts itself to different environments and skill sets

Personality: Players can express their personalities through their chosen style of play



These qualities, when working effectively together, create a memorable shared experience for those involved.



To demonstrate how to practically apply the “Heads Up” design philosophy, this talk presents a series of prototypes and finished games that explore this space. Each game will be related back to the “Heads Up” design values as a measure of its success.

At the end of the talk, attendees will understand both the value of “Heads Up” design as well as the practical ways to incorporate these values into their own designs.

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    No Show 2012 - Bryant Drew Jones - Designing For Togetherness No Show 2012 - Bryant Drew Jones - Designing For Togetherness Presentation Transcript

    • Designing for Togetherness. Bryant Drew Jones bry@spryly.ca @sprybryTuesday, 17 July, 12
    • Why?Tuesday, 17 July, 12
    • Guilt.Tuesday, 17 July, 12
    • Why.Tuesday, 17 July, 12
    • Honesty.Tuesday, 17 July, 12
    • Expatriate.Tuesday, 17 July, 12
    • EA.Tuesday, 17 July, 12
    • United Front Games.Tuesday, 17 July, 12
    • Fitting In.Tuesday, 17 July, 12
    • Oh Well.Tuesday, 17 July, 12
    • Silicon Sisters.Tuesday, 17 July, 12
    • So I Le.Tuesday, 17 July, 12
    • Love & Happiness.Tuesday, 17 July, 12
    • 48.Tuesday, 17 July, 12
    • Making Games.Tuesday, 17 July, 12
    • My Family.Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • “Booty called by a married and pregnant girl. Wined and dined my best friend’s girlfriend. Whatcha got for me, Sunday?”Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • Togetherness.Tuesday, 17 July, 12
    • Let’s Play.Tuesday, 17 July, 12
    • Video Games?Tuesday, 17 July, 12
    • Sports. Card Games. Board Games.Tuesday, 17 July, 12
    • ualities?Tuesday, 17 July, 12
    • But First!Tuesday, 17 July, 12
    • Close Your Eyes.Tuesday, 17 July, 12
    • Subject A: When I say “go,” carry on a casual conversation with your partner about what you both do and why you’re both here.Tuesday, 17 July, 12
    • Close Your Eyes.Tuesday, 17 July, 12
    • Subject B: When I say “go,” carry on a casual conversation with your partner about what you both do and why you’re both here. While conversing, count how many times your partner blinks.Tuesday, 17 July, 12
    • Open Your Eyes & Go.Tuesday, 17 July, 12
    • What Was at?Tuesday, 17 July, 12
    • Contrast at With is.Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • uality #1: Eye ContactTuesday, 17 July, 12
    • uality #2: ConversationTuesday, 17 July, 12
    • Another Exercise.Tuesday, 17 July, 12
    • Part 1: Focused Eye ContactTuesday, 17 July, 12
    • Part 2: Focused Eye Contact + Body ContactTuesday, 17 July, 12
    • Part 3: Focused Eye Contact + Intimate Body ContactTuesday, 17 July, 12
    • How Did at Feel?Tuesday, 17 July, 12
    • uality #3: Physical ContactTuesday, 17 July, 12
    • uality #4: ContextTuesday, 17 July, 12
    • Major ualities Eye Contact Physical Contact Conversation ContextTuesday, 17 July, 12
    • uality #5: FlexibilityTuesday, 17 July, 12
    • uality #6: PersonalityTuesday, 17 July, 12
    • Major ualities Eye Contact Physical Contact Conversation Context Minor ualities Flexibility PersonalityTuesday, 17 July, 12
    • “Heads Up”Tuesday, 17 July, 12
    • Example: WOMP!Tuesday, 17 July, 12
    • Tuesday, 17 July, 12
    • WOMP! Conversation Flexibility PersonalityTuesday, 17 July, 12
    • Example: Graveyard Snuggle Eskimo SnuggleTuesday, 17 July, 12
    • A Taste Of Eskimo SnuggleTuesday, 17 July, 12
    • Graveyard & Eskimo Snuggle Eye Contact Physical Contact Context FlexibilityTuesday, 17 July, 12
    • A Discovery!Tuesday, 17 July, 12
    • Major ualities Eye Contact Physical Contact Conversation Context Minor ualities Flexibility PersonalityTuesday, 17 July, 12
    • Playgrounds.Tuesday, 17 July, 12
    • One Last ing.Tuesday, 17 July, 12
    • Why?Tuesday, 17 July, 12
    • Designing for Togetherness. Bryant Drew Jones bry@spryly.ca @sprybryTuesday, 17 July, 12