Bringing ‘second life’ to a tough undergraduate course Cognitive apprenticeship through Machinimas Nona Muldoon, Jennifer ...
@ CDDU http://flickr.com/photos/squeakymarmot/2293398178/
http://flickr.com/photos/squeakymarmot/2293398178/ What type are you? Archaeologist? Fortune teller? Builder? Day dreamer?
http://flickr.com/photos/wessexarchaeology/51568417/
http://flickr.com/photos/beija-flor/2453493576/ To lose one's self in reverie, one must be either very happy, or very unha...
http://flickr.com/photos/kaptainkobold/2091141121/ Build to learn Learn to build Generate and test theories of different t...
http://flickr.com/photos/calavera/65098350/
http://flickr.com/photos/dalbera/927945632/ Learning design Organisational support of learning Application of technology -...
http://flickr.com/photos/mulloy/2613784981/ Partnerships
Today’s presentation <ul><li>Focus on outcomes not process </li></ul><ul><ul><li>Process presented in July at FBI, availab...
Perspectives on learning
Perspectives on learning L&T approaches in accounting education Learners are taught in abstract and decontextualised form ...
Perspectives on learning Accounting educators’ challenge Provide  learning experiences  that  demonstrate  the  authethic ...
Perspectives on learning Situated cognition Learners are empowered to “learn knowledge and skills  in context  with the wa...
Workplace environment Complex problems Dilemmas are ill-structured Collaborative Self-directed
Workplace environment “ Cognitive apprenticeship  methods try to  enculturate students  into  authentic practices  through...
Learning environment as practice fields Practice fields Contexts  in which learners can  perform and practice  the kinds o...
Learning environment as practice fields
Cognitive apprenticeship & practice fields Ownership of the enquiry Support the learners rather than simplify the dilemmas...
Technology & the design of practice fields <ul><li>Knowledge must be learned in context, but that context can be a  virtua...
Second Life… what is it about? <ul><li>A type of multi-user virtual environment </li></ul>http://farm4.static.flickr.com/3...
Affordances of Second Life <ul><li>SL makes it possible to create interactive learning experiences </li></ul>http://farm1....
Affordances of Second Life <ul><li>It can leverage aspects of authentic learning conditions </li></ul>
Affordances of Second Life <ul><li>Learners can interact with digital artifacts and communicate with other learners, as we...
Second Life – ideal for authentic contexts <ul><li>But…. steep learning curve </li></ul>http://farm2.static.flickr.com/114...
Why Second Life Machinimas? <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><li>Cognitive load is...
Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><ul><ul><li>3D graphics </li></ul></ul></...
Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><ul><u...
Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><li>Co...
Why Second Life Machinimas?
How we brought ‘second life’ to the course
Method
Summary of major findings
Results: Final grades T1 2008 Campus AF NS DE RO F SE P C D HD Grand Total BDG     1         1 5 3 10 BNE 1   2       4 7 ...
Results: Final grades T1 2008 The greatest part of the experience for me was feeling like we were a real audit team, learn...
Active engagement , e.g.discussion board interaction Overall I have been very pleased, even impressed, with the work and c...
Audit Team 6 Audit Team 10 N = 5 N = 6 Posts = 392 Posts = 7 Weeks = 1-13 Used tools outside Bb, e.g. MSN
Curriculum alignment = active learning
Curriculum alignment = active learning <ul><li>“ I could appreciate how the weekly group tasks were building towards the a...
Real world problems    transformative learning
Future research – ‘perspective transformation’ <ul><li>“ I am the first one to admit that the thought of working in an aud...
Next presentation  -  L&T Seminar <ul><li>15 September  – Results of survey data based on the 7 Principles questionnaire <...
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Bringing 'second life' to a tough undergraduate course

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This presentation discusses the novel use of Second Life to produce machine-based cinemas, 'machinimas' to support critical elements of situated learning in the classroom.

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  • Bringing 'second life' to a tough undergraduate course

    1. 1. Bringing ‘second life’ to a tough undergraduate course Cognitive apprenticeship through Machinimas Nona Muldoon, Jennifer Kofoed Colin Beer & David Jones
    2. 2. @ CDDU http://flickr.com/photos/squeakymarmot/2293398178/
    3. 3. http://flickr.com/photos/squeakymarmot/2293398178/ What type are you? Archaeologist? Fortune teller? Builder? Day dreamer?
    4. 4. http://flickr.com/photos/wessexarchaeology/51568417/
    5. 5. http://flickr.com/photos/beija-flor/2453493576/ To lose one's self in reverie, one must be either very happy, or very unhappy. Reverie is the child of extremes. ~ Antoine Rivarol
    6. 6. http://flickr.com/photos/kaptainkobold/2091141121/ Build to learn Learn to build Generate and test theories of different types
    7. 7. http://flickr.com/photos/calavera/65098350/
    8. 8. http://flickr.com/photos/dalbera/927945632/ Learning design Organisational support of learning Application of technology - Web 2.0/social software
    9. 9. http://flickr.com/photos/mulloy/2613784981/ Partnerships
    10. 10. Today’s presentation <ul><li>Focus on outcomes not process </li></ul><ul><ul><li>Process presented in July at FBI, available at http://cddu.cqu.edu.au/index.php/CDDU_Presentations </li></ul></ul><ul><li>Today is about… </li></ul><ul><ul><li>the idea of ‘practice fields’ in the classroom </li></ul></ul><ul><ul><li>how Second Life Machinima helped make this happen </li></ul></ul><ul><ul><li>impacts on students’ active engagement </li></ul></ul><ul><li>Further research </li></ul>
    11. 11. Perspectives on learning
    12. 12. Perspectives on learning L&T approaches in accounting education Learners are taught in abstract and decontextualised form  little or no opportunity to develop graduate skills and attributes  ignores the interdependence of knowledge and cognition
    13. 13. Perspectives on learning Accounting educators’ challenge Provide learning experiences that demonstrate the authethic practices and values of the profession.
    14. 14. Perspectives on learning Situated cognition Learners are empowered to “learn knowledge and skills in context with the way knowledge will be used in real life ” (Collins, 1988, p.2)
    15. 15. Workplace environment Complex problems Dilemmas are ill-structured Collaborative Self-directed
    16. 16. Workplace environment “ Cognitive apprenticeship methods try to enculturate students into authentic practices through activity and social interaction similar to that evident in craft apprenticeship” (Brown, Collins & Duguid, 1989, p. 39)
    17. 17. Learning environment as practice fields Practice fields Contexts in which learners can perform and practice the kinds of activities they will encounter outside of formal learning environment (Barab & Duffy, 2000)
    18. 18. Learning environment as practice fields
    19. 19. Cognitive apprenticeship & practice fields Ownership of the enquiry Support the learners rather than simplify the dilemmas Work is collaborative and social Learning context is motivating Opportunity for reflection Coaching and modelling of thinking skills Dilemmas are ill-structured Engagement in domain related practices
    20. 20. Technology & the design of practice fields <ul><li>Knowledge must be learned in context, but that context can be a virtual surrogate of the work environment (McLellan, 1996) </li></ul>
    21. 21. Second Life… what is it about? <ul><li>A type of multi-user virtual environment </li></ul>http://farm4.static.flickr.com/3167/2722059819_87f40e5a26.jpg?v=0
    22. 22. Affordances of Second Life <ul><li>SL makes it possible to create interactive learning experiences </li></ul>http://farm1.static.flickr.com/209/468512050_d21d548edd.jpg?v=0
    23. 23. Affordances of Second Life <ul><li>It can leverage aspects of authentic learning conditions </li></ul>
    24. 24. Affordances of Second Life <ul><li>Learners can interact with digital artifacts and communicate with other learners, as well as computer-based agents </li></ul>http://farm3.static.flickr.com/2342/2231073099_d6dbee3d78.jpg?v=0
    25. 25. Second Life – ideal for authentic contexts <ul><li>But…. steep learning curve </li></ul>http://farm2.static.flickr.com/1149/1165465058_88414dc15b.jpg?v=0
    26. 26. Why Second Life Machinimas? <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><li>Cognitive load issues </li></ul>Extraneous cognitive load loading learners with unnecessary information  split attention effect  diverts attention away from the direct object of learning (Pollock , Chandler &Sweller, 2002)
    27. 27. Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><ul><ul><li>3D graphics </li></ul></ul></ul><ul><ul><ul><li>CPU </li></ul></ul></ul><ul><ul><ul><li>Memory </li></ul></ul></ul><ul><ul><ul><li>Disk Space </li></ul></ul></ul>http://farm2.static.flickr.com/1376/840884888_68750e65ae.jpg?v=0
    28. 28. Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><ul><ul><li>Fast Internet connection required </li></ul></ul></ul><ul><ul><ul><li>Organisational Issues </li></ul></ul></ul>http://farm3.static.flickr.com/2035/2241798204_4e5301f5b9.jpg?v=0
    29. 29. Second Life – ideal for authentic contexts <ul><li>Hardware issues </li></ul><ul><li>Bandwidth issues </li></ul><ul><li>Cognitive load issues </li></ul><ul><ul><li>New Environment </li></ul></ul><ul><ul><li>A lot to learn </li></ul></ul>http://farm3.static.flickr.com/2166/2294885420_ed91b173c5.jpg?v=0
    30. 30. Why Second Life Machinimas?
    31. 31. How we brought ‘second life’ to the course
    32. 32. Method
    33. 33. Summary of major findings
    34. 34. Results: Final grades T1 2008 Campus AF NS DE RO F SE P C D HD Grand Total BDG     1         1 5 3 10 BNE 1   2       4 7 2   16 FLEX 3 2     1   9 15 12 5 47 GDC     2   1     3     6 MEL   4 4   2 2 35 28 3   78 MKY               6 3 2 11 NZDS             2       2 ROK             8 3 2   13 SYD   1 4 1 5 1 54 60 12 1 139 Grand Total 4 7 13 1 9 3 112 123 39 11 322
    35. 35. Results: Final grades T1 2008 The greatest part of the experience for me was feeling like we were a real audit team, learning together and conducting the audit together. Campus AF NS DE RO F SE P C D HD Grand Total BDG     1         1 5 3 10 BNE 1   2       4 7 2   16 FLEX 3 2     1   9 15 12 5 47 GDC     2   1     3     6 MEL   4 4   2 2 35 28 3   78 MKY               6 3 2 11 NZDS             2       2 ROK             8 3 2   13 SYD   1 4 1 5 1 54 60 12 1 139 Grand Total 4 7 13 1 9 3 112 123 39 11 322
    36. 36. Active engagement , e.g.discussion board interaction Overall I have been very pleased, even impressed, with the work and commitment students are putting in during class time… AIC Lecturer/Tutor Discussion Board Posts Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 Team 7 Team 9 Team 10 Teaching team 56                   Audit Partner 166                   Audit Manager 2                   Flex students 1,315 127 98 111 110 173 392 138 159 7
    37. 37. Audit Team 6 Audit Team 10 N = 5 N = 6 Posts = 392 Posts = 7 Weeks = 1-13 Used tools outside Bb, e.g. MSN
    38. 38. Curriculum alignment = active learning
    39. 39. Curriculum alignment = active learning <ul><li>“ I could appreciate how the weekly group tasks were building towards the assessment…” </li></ul><ul><li>“ I have enjoyed the learning process while working within an audit team. Each weekly review tasks was relevant to the subject and was a stepping stone to the end goal.” </li></ul><ul><li>“ I have never learnt more in a subject and truly appreciate the structure of the course.” </li></ul>Entire course site access T1 2007 – 187,689 – 630 students T1 2008 – 232,106 – 322 students Machinima access Crebel Machinima = 2.011 Sealant Machinima 2.1 = 954 Sealant Machinima 2.2 = 1,098 Sealant Machinima 2.3 = 1,068 Study Guide access Module-based = 1,398 Entire Study Guide = 215
    40. 40. Real world problems  transformative learning
    41. 41. Future research – ‘perspective transformation’ <ul><li>“ I am the first one to admit that the thought of working in an audit team…was a little daunting and I thought at first totally unreasonable and there is no way this will work but I have to admit that it did and it’s given us the experience or the feeling of what it would be like to work in an audit team.” </li></ul><ul><li>“ The group work. I don’t like being dependent upon someone’s performance for my grade. I don’t like having to do more work to cover for lazy students.” </li></ul>
    42. 42. Next presentation - L&T Seminar <ul><li>15 September – Results of survey data based on the 7 Principles questionnaire </li></ul>Thanks for listening… questions please 

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