Rendering Visual Resume
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Rendering Visual Resume

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This a resume targeting special companies like thatgamecompany. I want to be the person that can be part of a special team that challenges the way graphics are presented to the players of games. I ...

This a resume targeting special companies like thatgamecompany. I want to be the person that can be part of a special team that challenges the way graphics are presented to the players of games. I want to use this

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Rendering Visual Resume Rendering Visual Resume Presentation Transcript

  • Rendering is the new game development communication tool Photo Credit: http://www.flickr.com/photos/53773061@N08/5056658173/
  • Rich new graphics deliver a special message to the player Photo Credit: http://www.flickr.com/photos/36006949@N00/2536893598/
  • I want to work close with the artist to deliver a visually breath-taking world Photo Credit: http://www.flickr.com/photos/35489169@N05/3358521377/
  • I like the idea of comprehensible abstract ideas that challenge the standardization of gaming Photo Credit: http://www.flickr.com/photos/12836528@N00/3551464136/
  • I want to be part of the magic that is made by developers like “thatgamecompany” Where challenging the standard is the norm Photo Credit: http://www.flickr.com/photos/12836528@N00/3551464136/ Photo Credit: http://www.flickr.com/photos/26782864@N00/3295920780/ Photo Credit: http://www.flickr.com/photos/46982319@N06/4893630045/
  • I want to follow the phenomenon of changing how gamers see games now Photo Credit: http://www.flickr.com/photos/73344134@N00/7387492636/
  • “ I want to use my knowledge and experience with games to originate new ideas for rendering while finding new ways to deliver those images to my players.” -Nolan McGlynn Photo Credit: http://www.flickr.com/photos/12836528@N00/3551464136/
  • Belief I believe in the idea of relating to the gamers I am presenting my work too. Idea My ideas are about presenting content in special ways that aren’t normally used. Photo Credit: http://www.flickr.com/photos/31124107@N00/2691974424/
  • I want be the turn to guy for solving graphics and rendering issues Photo Credit: http://www.flickr.com/photos/53773061@N08/6768502467/
  • I want to be the go to guy for solving rendering challenges Photo Credit: http://www.flickr.com/photos/34689432@N00/6315123685/
  • I believe that being motivated from working in a group makes me an ideal professional Photo Credit: http://www.flickr.com/photos/95213174@N08/12933932545/
  • Because I have played so many games it has driven me to want to become a better graphics programmer Photo Credit: http://www.flickr.com/photos/8149415@N06/4603231993/
  • I will continue to grow by playing games and finding new rendering techniques Photo Credit: http://www.flickr.com/photos/53773061@N08/5893054220/
  • My skills are invaluable because I am well versed with D3D and have seen so many different games Photo Credit: http://www.flickr.com/photos/7799343@N03/1537989163/
  • I feel as though I stand out because I live & breathe games and love rendering them Photo Credt: http://www.flickr.com/photos/16230215@N08/4040360452/
  • I always overcome problems through pure persistence Photo Credit: http://www.flickr.com/photos/17002603@N04/4312768282/
  • I spend time creating D3D11 wrappers and have developed tile systems for games Photo Credit :http://www.flickr.com/photos/37868239@N02/5848333881/
  • Others should work with me because I adapt quickly to different social environments Photo Credit: http://www.flickr.com/photos/35034362831@N01/2941559903/
  • I want to work in an independent but collaborative environment Photo Credit: http://www.flickr.com/photos/23094783@N03/3432544026/
  • I want to be the new member of a close knit group Photo Credit: http://www.flickr.com/photos/83346641@N00/6871290760/
  • I would like to work in a small dev-studio that is contracted out Photo Credit: http://www.flickr.com/photos/16230215@N08/2925817142/
  • SGP 2013 Dev Studio: Unplayable Game: Dusk Screenshot: Nolan McGlynn
  • “Success means gathering with your co-workers and seeing the impact of the developed game while thinking of new ways to make it better” -Nolan McGlynn Photo Credit: http://www.flickr.com/photos/12836528@N00/3551464136/