NOKIA WEBINAR

LA PUBBLICAZIONE DI
UN'APPLICAZIONE SULLO STORE
Dan Ardelean
Nokia Developer Champion
dan@xpresscode.eu Twi...
SIAMO PRONTI PER LA
PUBBLICAZIONE?

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013
...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia In...
DECIDERE I DISPOSITIVI
Manifest Capability

Description

Opts out of low-memory devices: the app will be
filtered out in W...
ANALISI DELLE PERFORMANCE
!!!TESTATE SUL DISPOSITIVO NON SOLO
EMULATORE!!!
!!!PEGGIOR DISPOSITIVO COME
PROCESSORE E MEMORI...
SIMULATION DASHBOARD

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Interna...
ANALYTICS
•

Utenti nuovi

•

Durata media di una sessione

•

Ritenzione

•

Distribuzione utenti

•

Vedere se l’utente ...
ANALYTICS STORE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Internal Use...
ANALYTICS SDK
Flurry
http://www.flurry.com/
Telerik Analytics (EQUATEC)
http://www.telerik.com/analytics

Google Analytics...
FLURRY SDK

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Internal Use Only
FLURRY SDK

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Internal Use Only
GESTIONE ERRORI UNHANDLED
2 STRATEGIE:
1. “Mascherare” gli errori non gestiti
private void Application_UnhandledException(...
GESTIONE ERRORI UNHANDLED
2. Dump su IsolatedStorage e invio email al prossimo riavvio se l’utente è
d’accord
http://blogs...
GESTIONE ERRORI SDK’S
Hockey App
http://hockeyapp.net/features/
BugSense
https://www.bugsense.com/docs/windowsphone
Critte...
RATE REMINDER
•

Telerik RateAppReminder

•

AppPromo Nuget

•

http://code.msdn.microsoft.com/wpapps/Improveapp-ratings-w...
PUBBLICARE UNA
?BETA?

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Intern...
STORE KIT TEST

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Internal Use ...
STORE KIT TEST

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia Internal Use ...
SIAMO PRONTI
!!SIIII!!
DEMO
© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/12/2013

Nokia I...
TIPS&TRICKS
Gestione data build
[assembly: AssemblyVersion("1.1.*")]
[assembly: AssemblyFileVersion("1.1.*")]
DateTime bui...
DVLUP DVLUP DVLUP
•

Molto più di un semplice programma di premi per Windows Phone, Asha e Windows 8:

•

Visibilità

•

P...
Grazie!
Blog: sviluppomobile.blogspot.com
Email: dan@xpresscode.eu
Twitter: @danardelean

© 2013 Nokia. All rights reserve...
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La pubblicazione di un'applicazione sullo store

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Lo sviluppo è sicuramente la parte più divertente nella creazione di un'applicazione, ma senza un meccanismo per venderle e distribuirle rimarrebbe un'attività fine a sé stessa. Nel corso di questo webinar vedremo come funziona il processo di pubblicazione di un'applicazione e impareremo a gestirne il ciclo di vita sullo Store: la certificazione, i report post pubblicazione, il rilascio di aggiornamenti.

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La pubblicazione di un'applicazione sullo store

  1. 1. NOKIA WEBINAR LA PUBBLICAZIONE DI UN'APPLICAZIONE SULLO STORE Dan Ardelean Nokia Developer Champion dan@xpresscode.eu Twitter: @danardelean
  2. 2. SIAMO PRONTI PER LA PUBBLICAZIONE? © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  3. 3. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  4. 4. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  5. 5. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  6. 6. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  7. 7. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  8. 8. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  9. 9. DECIDERE I DISPOSITIVI Manifest Capability Description Opts out of low-memory devices: the app will be filtered out in Windows Phone Store, and will not install on a 512/ 768MB device Memory Cap ID_REQ_MEMORY_300 ID_FUNCCAP_EXTEND_MEM Does not opt out of low-memory devices (installs on all devices), but is granted the MAX_CAP memory allocation instead of the default MIN_CAP. The MAX_CAP (180MB on 512/768MB devices; 380MB on 1GB devices). © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. The default MIN_CAP (On 1GB devices, 150MB for XNA/Native apps, and 300MB for Silverlight apps). 12/12/2013 Nokia Internal Use Only
  10. 10. ANALISI DELLE PERFORMANCE !!!TESTATE SUL DISPOSITIVO NON SOLO EMULATORE!!! !!!PEGGIOR DISPOSITIVO COME PROCESSORE E MEMORIA!!! © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  11. 11. SIMULATION DASHBOARD © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  12. 12. ANALYTICS • Utenti nuovi • Durata media di una sessione • Ritenzione • Distribuzione utenti • Vedere se l’utente accede a certi sezione della vostra applicazione • Dispositivi su quali gira la vostra applicazione © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  13. 13. ANALYTICS STORE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  14. 14. ANALYTICS SDK Flurry http://www.flurry.com/ Telerik Analytics (EQUATEC) http://www.telerik.com/analytics Google Analytics http://googleanalyticssdk.codeplex.com/ MarkedUp https://markedup.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  15. 15. FLURRY SDK © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  16. 16. FLURRY SDK © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  17. 17. GESTIONE ERRORI UNHANDLED 2 STRATEGIE: 1. “Mascherare” gli errori non gestiti private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) { if (Debugger.IsAttached) { // An unhandled exception has occurred; break into the debugger Debugger.Break(); } e.Handled = true; } © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  18. 18. GESTIONE ERRORI UNHANDLED 2. Dump su IsolatedStorage e invio email al prossimo riavvio se l’utente è d’accord http://blogs.msdn.com/b/andypennell/archive/2010/11/01/error-reportingon-windows-phone-7.aspx © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  19. 19. GESTIONE ERRORI SDK’S Hockey App http://hockeyapp.net/features/ BugSense https://www.bugsense.com/docs/windowsphone Crittericism https://www.crittercism.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  20. 20. RATE REMINDER • Telerik RateAppReminder • AppPromo Nuget • http://code.msdn.microsoft.com/wpapps/Improveapp-ratings-with-a-6139caa5 © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  21. 21. PUBBLICARE UNA ?BETA? © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  22. 22. STORE KIT TEST © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  23. 23. STORE KIT TEST © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  24. 24. SIAMO PRONTI !!SIIII!! DEMO © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  25. 25. TIPS&TRICKS Gestione data build [assembly: AssemblyVersion("1.1.*")] [assembly: AssemblyFileVersion("1.1.*")] DateTime buildDate = new DateTime(2000, 1, 1).AddDays(assemblyName.Version.Build).AddSeconds(assemblyName.Version.Revision * 2); • Se avete la funzione Trial create anche l’app GRATIS • Funzionano meglio le app GRATIS con in-app purchase • Se il prezzo è 0,99 state “perdendo” soldi e non state guadagnando più utenti • Se l’app lo permette cambiate le categorie per vedere se la visibilità migliora • Per advertising utilizzate più di un provider https://getadrotator.codeplex.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  26. 26. DVLUP DVLUP DVLUP • Molto più di un semplice programma di premi per Windows Phone, Asha e Windows 8: • Visibilità • Promuovere le vostre applicazioni • Aiuto per il design • Thirs part UI Controls: Telerik • Tanti premi http://www.dvlup.com © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only
  27. 27. Grazie! Blog: sviluppomobile.blogspot.com Email: dan@xpresscode.eu Twitter: @danardelean © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/12/2013 Nokia Internal Use Only

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