Kids' games and educational app design

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Some children start using mobile devices at very young ages. Mobile phones can be very powerful tools to support learning and to nurture cognitive capabilities. This webinar addresses UI design considerations for creating games and educational applications for children and teens. Although the webinar focuses on Nokia Asha phones, the findings it examines hold true for mobile devices in general.

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Kids' games and educational app design

  1. 1. Kids’ games and educational app design Jan Krebber @krebbixux Senior User Experience Consultant
  2. 2. 2 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Opportunities • Fundamentals • Interaction design • UX offering • Take home messages Overview
  3. 3. Opportunities
  4. 4. Mobile phone apps can support physical outdoor activities. 4 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  5. 5. New ways of learning – the workbook can always be with you. 5 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  6. 6. New ways of cooperation – dynamic task splitting becomes reality. 6 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux individual alternating split merged v s
  7. 7. Reach students at the geographic and economic edge. 7 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  8. 8. Logging of learning can help to understand how children learn. 8 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  9. 9. Fundamentals
  10. 10. Overcome the challenges: 10 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Insufficient reading skills • Limited search strategies • Very little patience • Easy information overload • Easy task distraction • Easily working alone
  11. 11. In some areas, cell phones are banned from primary and secondary schools. 11 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  12. 12. Parents are still needed. 12 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  13. 13. In-app payment requires child-lock. 13 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  14. 14. There are various ways to create a child lock. 14 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux a) b)
  15. 15. There are various ways to create a child lock. 15 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  16. 16. Combine physical activities and mental exercise. 16 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  17. 17. A draft outcome is fine in mobile context. 17 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  18. 18. Design for small screen. 18 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  19. 19. 19 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  20. 20. Make it easy to learn and easy to utilise content, especially for the teacher. 20 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  21. 21. Be personal – be different. Be mine. 21 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  22. 22. Interaction design
  23. 23. Use clear and frequent audio prompts. 23 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  24. 24. Action triggers on touch-down not on finger lift. (Vice versa than for adults.) 24 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  25. 25. Do not cache touch events. 25 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  26. 26. Be careful with multi-touch. 26 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  27. 27. Be careful with functionality. 27 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  28. 28. Show immediate touch feedback. 28 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  29. 29. Test the application with the target audience. 29 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  30. 30. UX offering
  31. 31. 31 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux You find more UX considerations from our UX libraries.
  32. 32. 32 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux Check also “Design Tips for Game Developers”.
  33. 33. 33 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  34. 34. Take home messages
  35. 35. In-app payment requires child-lock. 35 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  36. 36. 36 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  37. 37. Test the application with the target audience. 37 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  38. 38. Literature and links. 38 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Nokia Asha UX libraries, http://developer.nokia.com/resources/library/Asha_UI/inde x.html • Design tips for game developers, http://developer.nokia.com/resources/library/Asha_UI/desi gn-tips-for-game-developers.html • Allison Druin, ed. (2009), Mobile technology for children • Nielsen Norman Group, www.nngroup.com • 4ourth mobile, www.4ourth.com
  39. 39. Thanks to: - Maaike Beenen - Sanna Hiukka - Petri Kiukkonen - Dirk Figge
  40. 40. Thanks.  Jan Krebber ext-jan.krebber@nokia.com @krebbixux

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