Your SlideShare is downloading. ×
0
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Kids' games and educational app design
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Kids' games and educational app design

11,414

Published on

Some children start using mobile devices at very young ages. Mobile phones can be very powerful tools to support learning and to nurture cognitive capabilities. This webinar addresses UI design …

Some children start using mobile devices at very young ages. Mobile phones can be very powerful tools to support learning and to nurture cognitive capabilities. This webinar addresses UI design considerations for creating games and educational applications for children and teens. Although the webinar focuses on Nokia Asha phones, the findings it examines hold true for mobile devices in general.

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
11,414
On Slideshare
0
From Embeds
0
Number of Embeds
19
Actions
Shares
0
Downloads
36
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Kids’ games and educational app design Jan Krebber @krebbixux Senior User Experience Consultant
  • 2. 2 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Opportunities • Fundamentals • Interaction design • UX offering • Take home messages Overview
  • 3. Opportunities
  • 4. Mobile phone apps can support physical outdoor activities. 4 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 5. New ways of learning – the workbook can always be with you. 5 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 6. New ways of cooperation – dynamic task splitting becomes reality. 6 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux individual alternating split merged v s
  • 7. Reach students at the geographic and economic edge. 7 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 8. Logging of learning can help to understand how children learn. 8 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 9. Fundamentals
  • 10. Overcome the challenges: 10 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Insufficient reading skills • Limited search strategies • Very little patience • Easy information overload • Easy task distraction • Easily working alone
  • 11. In some areas, cell phones are banned from primary and secondary schools. 11 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 12. Parents are still needed. 12 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 13. In-app payment requires child-lock. 13 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 14. There are various ways to create a child lock. 14 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux a) b)
  • 15. There are various ways to create a child lock. 15 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 16. Combine physical activities and mental exercise. 16 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 17. A draft outcome is fine in mobile context. 17 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 18. Design for small screen. 18 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 19. 19 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 20. Make it easy to learn and easy to utilise content, especially for the teacher. 20 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 21. Be personal – be different. Be mine. 21 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 22. Interaction design
  • 23. Use clear and frequent audio prompts. 23 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 24. Action triggers on touch-down not on finger lift. (Vice versa than for adults.) 24 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 25. Do not cache touch events. 25 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 26. Be careful with multi-touch. 26 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 27. Be careful with functionality. 27 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 28. Show immediate touch feedback. 28 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 29. Test the application with the target audience. 29 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 30. UX offering
  • 31. 31 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux You find more UX considerations from our UX libraries.
  • 32. 32 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux Check also “Design Tips for Game Developers”.
  • 33. 33 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 34. Take home messages
  • 35. In-app payment requires child-lock. 35 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 36. 36 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 37. Test the application with the target audience. 37 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 38. Literature and links. 38 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Nokia Asha UX libraries, http://developer.nokia.com/resources/library/Asha_UI/inde x.html • Design tips for game developers, http://developer.nokia.com/resources/library/Asha_UI/desi gn-tips-for-game-developers.html • Allison Druin, ed. (2009), Mobile technology for children • Nielsen Norman Group, www.nngroup.com • 4ourth mobile, www.4ourth.com
  • 39. Thanks to: - Maaike Beenen - Sanna Hiukka - Petri Kiukkonen - Dirk Figge
  • 40. Thanks.  Jan Krebber ext-jan.krebber@nokia.com @krebbixux

×