• Email
  • Like
  • Save
  • Private Content
  • Embed
 

Design tips for Series 40 game developers

by on Sep 12, 2012

  • 803 views

UX expert Jan Krebber from Digia provides game-design tips based on averting design flaws and design deal-breakers that were identified in reviews of real games from several vendors. You’ll learn ...

UX expert Jan Krebber from Digia provides game-design tips based on averting design flaws and design deal-breakers that were identified in reviews of real games from several vendors. You’ll learn easy-to-follow rules for creating experiences that will make people keep playing your games — instead of just trying them out. The presentation also features examples of basic game-menu design and includes exercises. Sample solutions for the exercises will be published in a Nokia Developer Wiki article.

Accessibility

Categories

Upload Details

Uploaded via SlideShare as Adobe PDF

Usage Rights

© All Rights Reserved

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

Statistics

Likes
0
Downloads
67
Comments
2
Embed Views
0
Views on SlideShare
803
Total Views
803

12 of 2 previous next

Post Comment
Edit your comment

Design tips for Series 40 game developers Design tips for Series 40 game developers Presentation Transcript