Design tips for Series 40 game developers
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Design tips for Series 40 game developers

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UX expert Jan Krebber from Digia provides game-design tips based on averting design flaws and design deal-breakers that were identified in reviews of real games from several vendors. You’ll learn ...

UX expert Jan Krebber from Digia provides game-design tips based on averting design flaws and design deal-breakers that were identified in reviews of real games from several vendors. You’ll learn easy-to-follow rules for creating experiences that will make people keep playing your games — instead of just trying them out. The presentation also features examples of basic game-menu design and includes exercises. Sample solutions for the exercises will be published in a Nokia Developer Wiki article.

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Design tips for Series 40 game developers Design tips for Series 40 game developers Presentation Transcript

  • Design tips for Series 40game developers1 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • OverviewOverview• Series 40 full touch specific characteristics• Navigation and settings• In-game interaction• Take home messages• Exercises2 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Series 40 full touch specific characteristics3 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • This is an entry level phone.4 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • The compact phone is equipped with a3’’ screen and acceleration sensors.5 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Navigation and settings6 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • People want to start, pause and exit amobile game fast – with one tap.7 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Allow people to skip the intro.8 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Avoid scrolling and swiping to accessany feature.9 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • 10 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Example: Make it big.11 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Split screens up into 2 screens whennecessary. Series 40 full touch E7 Symbian Belle12 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Do not rely on icons only.13 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Be consistent with icon metaphors –text might solve the problem.14 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • There is no focus in Series 40 touchphones.15 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Hide all non-touch related views andcheck your help text about non-touch.16 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Combine sound settings at the startwith other settings or calls-to-action.17 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Settings should be persistent andmute sound if the phone is silent.18 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Always ensure a way back to the game.19 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Use a virtual keyboard with QWERTYlayout, not with ABCDEF nor a tumbler.20 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Drill down structure suits for most ofthe games.21 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Take care of your business drivers.22 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • In-game interaction23 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • A button is a button and a button is abutton.24 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Make navigation and special functionbuttons visible.25 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • In portrait, one finger easily hides 1/3of the relevant screen area.26 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Resistive screens might have troublewith multipoint gestures.27 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Do drag and drop with an offset, sinceyou do not see the target otherwise. screen screen screen people’s people’s view view28 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Dialogs must put everything else tothe background.29 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • If levels take longer than seconds, finda way to continue where terminated.30 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Test it – on the device not only on theworkstation.31 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Take home messages32 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • 33 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • People want to play – but not with yourmenus.34 © Nokia 2012 UX Basics.pptx v. 0.1 YYYY-MM-DD Jan Krebber
  • Adapt the interaction to the limitedscreen real estate.35 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • More on the topic:Game design:http://www.developer.nokia.com/Resources/Library/Design_and_UX/#!designing-different-applications/game-design.htmlUX Library: http://www.developer.nokia.com/Resources/Library/Full_Touch/UX Checklist: http://www.developer.nokia.com/Resources/Library/Full_Touch/#!ux-checklist.htmlIcon Creation: http://www.developer.nokia.com/Resources/Library/Full_Touch/#!icon-creation.htmlUI Components: http://www.developer.nokia.com/Resources/Library/Full_Touch/#!ui-components.htmlUI Components Demos App: https://projects.developer.nokia.com/s40uivisualisationUX Basics: http://www.developer.nokia.com/Resources/Library/Design_and_UX/Wiki article to this webinar:http://www.developer.nokia.com/Community/Wiki/Series_40_UI_game_design_tips_webinar_%E2%80%93_companion_article36 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercises37 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: What is the minimum size of astandard touch area and its margin?- The answer should relate to size in cm and amountof pixels in Series 40 full touch devices.38 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: How would you catch up for atoo small touch area?E.g. Your touch area is only 4 mm x 4 mm, with only0,3 mm margin, what would you do to supportpeople playing with your game?39 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: What does your applicationdo if people press the red end key?40 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: The phone is muted, but theuser set ”sound on” during the lastgame session.How does your game behave now thatit is opened?41 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: How would you change thefollowing UI component?42 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: Where would you place yourin-app purchase access?43 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Exercise: How does your game handlethe backlight timeout?You find more information from here:http://www.developer.nokia.com/Resources/Library/Design_and_UX/#!designing-different-applications/game-design/game-user-experience-guidelines.html44 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Thanks to:- Anne Kivimaa- Sanna Hiukka45 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber
  • Thanks ext-jan.krebber@nokia.com46 © Nokia 2012 Design_tips_for_Series_40_game_developers.pptx 2012-09-13 Jan Krebber