Second Life


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  • The most basic method of moving around is by foot (also running and jumping). To travel more rapidly, avatars can also fly unaided. Avatars can also ride in vehicles; many vehicles are available—there is a basic go-kart contained in the object library and there are many Resident-made vehicles available freely and for purchase including helicopters, submarines and hot-air balloons. avatars can teleport (commonly abbreviated to "TP") directly to a specific location An avatar can create a personal landmark (often called an LM) at their current location, and then teleport back to that location at any time, or give a copy of the landmark to another avatar. There's also a map window that allows direct teleportation anywhere
  • Second Life

    1. 1. SECOND LIFE
    2. 2. Agenda <ul><li>Introduction </li></ul><ul><li>Residents and Avatars </li></ul><ul><li>The World & Transport </li></ul><ul><li>Content within the world </li></ul><ul><li>Communication </li></ul><ul><li>Economy & Transactions </li></ul><ul><li>Applications </li></ul><ul><li>Second Life as a Popular Culture </li></ul><ul><li>Advantages </li></ul><ul><li>Conclusion </li></ul>
    3. 3. Second Life <ul><li>Second Life is a three-dimensional virtual community created entirely by its membership. </li></ul><ul><li>Second Life’s virtual world also includes: </li></ul><ul><ul><ul><li>Sound </li></ul></ul></ul><ul><ul><ul><li>Wind </li></ul></ul></ul><ul><ul><ul><li>Audible conversation </li></ul></ul></ul><ul><ul><ul><li>Built-in chat and </li></ul></ul></ul><ul><ul><ul><li>Instant messaging </li></ul></ul></ul><ul><li>Residents buy property, start businesses, game, join clubs, attend classes, or just hang out. </li></ul>
    4. 5. History <ul><li>Second Life originated from Philip Rosedale's exposure to Neil Stephenson's novel Snow Crash. </li></ul><ul><li>Second Life is an Internet-based virtual world launched on June 23, 2003, developed by Linden Research, Inc. </li></ul><ul><li>Came to international attention via mainstream news media in late 2006 and early 2007. </li></ul><ul><li>A free downloadable client program called the Second Life Viewer enables its users, called “Residents”. </li></ul><ul><li>Residents can explore, meet other Residents, socialize, participate in individual and group activities. </li></ul>
    6. 7. Agenda <ul><li>Introduction </li></ul><ul><li>Residents and Avatars </li></ul><ul><li>The World & Transport </li></ul><ul><li>Content within the world </li></ul><ul><li>Communication </li></ul><ul><li>Economy & Transactions </li></ul><ul><li>Applications </li></ul><ul><li>Second Life as a Popular Culture </li></ul><ul><li>Advantages </li></ul><ul><li>Conclusion </li></ul>
    7. 8. Residents and Avatars <ul><li>Residents are the users of Second Life , and their appearance is their avatar. </li></ul><ul><li>Avatars may be creative or can be made to resemble the person whom they represent. </li></ul><ul><li>The Linden servers register your avatar as the uploader or creator of the object. </li></ul>
    8. 10. The World <ul><li>The Second Life world runs on Linden Time, which is identical to the Pacific Time Zone. </li></ul><ul><li>Localized versions of the Second Life viewer are available for several languages. </li></ul><ul><li>The world is divided into 256x256 m areas of land, called Regions or Sims (short for &quot;Simulators&quot;). </li></ul><ul><li>Each Region is simulated by a single named server instance. </li></ul><ul><li>Each instance is given a dedicated CPU core. </li></ul>
    9. 11. Various ways of transportation <ul><li>The methods of moving around are: </li></ul><ul><ul><li>By foot (also running and jumping). </li></ul></ul><ul><ul><li>Can also fly unaided. </li></ul></ul><ul><ul><li>Can also ride vehicles like go-kart, helicopters submarines and hot-air balloons. </li></ul></ul><ul><ul><li>Avatars can teleport (abbr. as “TP”) directly to a specific location. </li></ul></ul><ul><ul><li>There’s also a map window that allows direct teleportation anywhere. </li></ul></ul>
    10. 12. Content within the world <ul><li>Second Life may be considered part of the web 2.0 phenomenon. </li></ul><ul><li>3D modeling tool allows any Resident to build virtual objects. </li></ul><ul><li>Residents can also create gestures and animations using software such as Poser. </li></ul>
    11. 13. Communication <ul><li>There are two main methods of text-based communication: </li></ul><ul><ul><ul><li>Local chat </li></ul></ul></ul><ul><ul><ul><li>Global &quot;instant messaging&quot; (IM) </li></ul></ul></ul><ul><li>Avatars and objects can send and receive email as well. </li></ul><ul><li>Instant Messages roll over to an avatar's &quot;real life&quot; email when he or she is logged off. </li></ul><ul><li>Some external websites that allow Residents to locate each other from outside of the virtual world. </li></ul>
    12. 15. Economy & Transactions <ul><li>Second Life allows users to give, or sell, objects they have created to other residents. </li></ul><ul><li>The basis of this economy is that residents (that is, users, as opposed to Linden Lab) can buy and sell services and virtual goods to one another in a free market. </li></ul><ul><li>The currency of Second Life is a Linden Dollar. </li></ul><ul><li>1 American Dollar = approx. 266 Linden $ </li></ul>
    13. 16. Applications of Second Life <ul><li>Education </li></ul><ul><ul><ul><li>Second Life is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. </li></ul></ul></ul><ul><ul><ul><li>Other institutions include the Info Islands , with library programming sponsored by the Illinois' </li></ul></ul></ul><ul><ul><ul><li>Second Life has also been adopted for foreign language training. </li></ul></ul></ul><ul><li>Religion </li></ul><ul><ul><ul><li>Religious organizations have also begun to open virtual meeting places within Second Life . </li></ul></ul></ul>
    14. 18. Contd… <ul><li>Embassies </li></ul><ul><ul><li>The Maldives was the first country to open an embassy in Second Life. </li></ul></ul><ul><ul><li>In May 2007,Sweden became the second country to open an embassy in Second Life. </li></ul></ul>
    15. 20. Second Life as a Popular Culture <ul><li>LITERATURE </li></ul><ul><li>TELEVISION AND MOVIES </li></ul><ul><li>MUSIC </li></ul>
    16. 21. Advantages <ul><li>The first thing that people do in Second Life is to play around with their self-image. </li></ul><ul><li>Second Life is one of the very few places where you censoriously alter your appearance and be someone else for a while, which can be a HUGE learning experience. </li></ul><ul><li>One safe thing you can do in SL that you can't do in RL is simple: build big things real cheap! </li></ul><ul><li>Another big advantage for Second Life is collaboration. It's open 24/7 and available from the whole world. </li></ul><ul><li>SL's biggest advantage is that you do projects in there easily and cheaply and you can get people together without driving. </li></ul>
    17. 22. Companies : Adidas AOL SONY Sun
    18. 23. Car Companies : Nissan BMW Mercedes Pontiac
    19. 24. Conclusion <ul><li>When it comes to Second Life, the sky is no longer the limit. </li></ul><ul><li>People can fly and anything is possible. </li></ul><ul><li>It will become a new game of who can intrigue the most. </li></ul><ul><li>Who can make the most fun island, or design the coolest clothes. </li></ul><ul><li>Many of the same consumer problems exist in second life: </li></ul><ul><ul><li>Trends </li></ul></ul><ul><ul><li>Competitors </li></ul></ul><ul><ul><li>Exposure </li></ul></ul><ul><li>Second life gives businesses a new artillery of means to win over the consumer, and help build their brand. </li></ul>
    20. 25. Thank You
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