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3DS MAXÀÇ               Render2Texture ¸¦         ÀÌ¿ëÇÑ ¶óÀÌÆ® ¸Ê                                ±è¼ºÀÍ(noerror@hitel.net...
¶óÀÌÆ®¸Ê                                     (Lightmap)    • ¶óÀÌÆ® ¸Ê                                    (Lightmap) ?    ...
3DS Max È°¿ë    • Rendering To Texture ?       - çµð¸ °º³ ¡¿º½Ç -¼ ³Ãº½ØÅ ç´ ÒÇ       - ȵ¤Á³¼ ®ÆÌÀó¶ »À鵪° -¼ØÇë¿ ÌÀ ç´Ø...
±âº» »çÇ×    • ÇÑ ¿ÀºêÁ§Æ®´Â ÇϳªÀ ÅؽºÃ³·Î ÇÒ´çµÈÙ              - -¼¡¿ÓÀÔ° η¸Àû Öà â±ÏÇë¿ç» ÑÇ §À ³Ãº½ ØÅ ·ÅÐÆ Â´¸±µ ¢Á÷...
¼Æà                         (1)    • Automatic Unwrap Mapping     - ÇÀ³Ãº½ØÅ              UV¸¦ »ý¼ºÇÑ´Ù                   ...
¼Æà   (2)    • Rotate Clusters     - ÃÖÀûÇ ¹èÄ¡¸¦ À§ÇØ Å¬·¯½ºÍ¸¦ ȸÀü ÇÑ´Ù                                                ...
¼Æà                              (3)    • Selected Object Setting                        - ¡¿®Æ§ÁêºÀ ¦¸³Ãº½ ØÅ í°ÏÇ¡ ßà   ...
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Àû¿ë              / À¿ë    • ÅؽºÃ³                                                         repacking          - ÃÖÀûÇ ±â¿...
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04_맥스 렌더투텍스처 소개

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Transcript of "04_맥스 렌더투텍스처 소개"

  1. 1. 3DS MAXÀÇ Render2Texture ¸¦ ÀÌ¿ëÇÑ ¶óÀÌÆ® ¸Ê ±è¼ºÀÍ(noerror@hitel.net) 204.12.051
  2. 2. ¶óÀÌÆ®¸Ê (Lightmap) • ¶óÀÌÆ® ¸Ê (Lightmap) ? - ShadowMap ? • ¶óÀÌÆ® ¸Ê »ý¼º ´Ü°è - ¡¿º½Ç -¼ ³Ãº½ØÅ ç´ ÒÇ - ¡¿³Ãº½ØÅ ÃÆÌÀó¶ (radiosity) - ÎÀû ¤Á ¡¿æ°¯È ÕÇûÀ • ¶óÀÌÆ® ¸Ê ·£´õ¸µ - γöÁ®¸À¿ ³Ãº½ØÅ (Albedo)ú° ®ÆÌóÀ¶ ʸ ùµ£·íº2
  3. 3. 3DS Max È°¿ë • Rendering To Texture ? - çµð¸ °º³ ¡¿º½Ç -¼ ³Ãº½ØÅ ç´ ÒÇ - ȵ¤Á³¼ ®ÆÌÀó¶ »À鵪° -¼ØÇë¿ ÌÀ ç´ØÇ ¡¿³Ãº½ØÅ ÃÆÌÀ ó¶ • 3DS ÀÇ Rendering To Texture¸ ¦ À Ì¿ ë - ÇÀµ °º ÃÆÌÀó¶ øÅ ÌÀ ø¾ Ô°±½ Õ¼ ®ÆÌÀó¶ ʸ º¼ ý» - ¶ Àó ÌÆ Ã µ µ± ¸ ° ³¹ ß / À¯Áöº¸¼ Ç ½Ã°£ Àý¾à - ¾Æ¼½º®°¡ À»Åø È÷´ÂÀÍ ½Ã°£ Àý¾à - 3DS MaxÀÇ ´ÉÀ»±â ÀÌ¿ëÇؼ- Ç°ÁúÀí ¶óÀÌÆà ´É°¡3
  4. 4. ±âº» »çÇ× • ÇÑ ¿ÀºêÁ§Æ®´Â ÇϳªÀ ÅؽºÃ³·Î ÇÒ´çµÈÙ - -¼¡¿ÓÀÔ° η¸Àû Öà â±ÏÇë¿ç» ÑÇ §À ³Ãº½ ØÅ ·ÅÐÆ Â´¸±µ ¢Á÷ ß¹³° • ¼±ÅÃµÈ Ã¤³Î¿¡ ÇÒ´çµÈ UV°¡ Àû¿ëµÈ´Ù - ½ºÅ©¸³Æ®ª SDK¸¦ ÀÌ¿ëÇؼ- ÇØ´ç ä³ÎÀÇ uvw ÁÂÇ¥¸¦ Ãßâ • ¶óÀÌÆ®¸Ê Á¦ÀÛ ´Ü°è 1. ¾ À ¼ ¼Æ à (¿ÀºêÁ§Æ® , ®ÆÌÀó¶ ) 2. ÃÆÌÀó¶ ÒÇ ®Æ§ÁêºÀ¿ Ãű¼ 3. µ¸õ´»· õÅ ³Ãº½ØÅ Ã¼Æ 4. Bake4
  5. 5. ¼Æà (1) • Automatic Unwrap Mapping - ÇÀ³Ãº½ØÅ UV¸¦ »ý¼ºÇÑ´Ù (Flattening) • Threshold Angles - ȵᰬ¿ º½ÌÀäÆ (Ŭ·¯½ºÅÍ , Cluster)ÀÇ ÀýÇÑû °¢µ¸¦ ¼³Á¤ 15’ 45’ 60 ’5
  6. 6. ¼Æà (2) • Rotate Clusters - ÃÖÀûÇ ¹èÄ¡¸¦ À§ÇØ Å¬·¯½ºÍ¸¦ ȸÀü ÇÑ´Ù off on • Fill Holes - ÃÖÀû Ç ¹èÇ ¸¦ À§ÇØ ºó °£¿¡ ø Ŭ·¯½º ͸¦ ¹èÄ¡ÇÑ´Ù off on6
  7. 7. ¼Æà (3) • Selected Object Setting - ¡¿®Æ§ÁêºÀ ¦¸³Ãº½ ØÅ í°ÏÇ¡ ßà , ¶óÀÌÆõǴ ÅؽºÃ³ÀÇ ·ù Á¾ , ¦ ¸ â ± © Å ¤ Á³ ¼ • Edge Padding - ÇÀ£°öÁ§¿ Ý°£ • Use Automatic Map - ÇÀó»åµù¿ ÇÀ¿¼ØÅ ¡°â± ©Å Ï·µ Ç ÀÕ± ÅؽºÃ³ÀÇ ±â¸¦Å© ÀÚµ¿ ¸·Î ÀýÇÔÁ¶ • Automatic Map Size - ÏÀÉĺ½ »À² ñº Ù´ÑÇýÀ¶Á7
  8. 8. Å×½ºÆ®8
  9. 9. Àû¿ë / À¿ë • ÅؽºÃ³ repacking - ÃÖÀûÇ ±â¿¡Å© ¿©·¯ ¿ÀºêÁ§Æ®Ç ¶óÀÌÆ® ¸ÊÀ» ¹èÄ¡ - Í¿ÏÀ×Åðµ ¦¸º½Õ ÷ÆÛ ÑÇÁ·í° ³Ãº½ØÅ â± ©Å • ¸Þ½Ã ÀÓÆ÷® / ÀͽºÆ÷® - »Àæ°è¹ ÎÀû Ú ¶µ ÇÀÂÅü inhouse tool·Î ¸µå´Â °æ¿ì Importer Á¦ÀÛÇØ¾ß ¸çÇÏ ÀÌÆ®µÈ¶ó Á¤º¸¿Í ·¡¿ø °æú¹è ¸ÅĪ ÀÛ¾÷Ì ÇÊ¿ä • ´ÙÁß ¶óÀÌÆ® - ¿©·¯ Á¾·ùÀÇ ÀÌÆ® ¶ó ¼ÂÀ» ·»´õ¸µÇؼ- °ÔÀÓ Áß¿¡ µ¿Àû ¸·Î On / Off9
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