Moving Students from Consumers to Creators of Content- OAIS, 10/21/13
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Moving Students from Consumers to Creators of Content- OAIS, 10/21/13

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Slides from presentation by Stacy Nockowitz for OAIS Tech Talks on October 21, 2013

Slides from presentation by Stacy Nockowitz for OAIS Tech Talks on October 21, 2013

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Moving Students from Consumers to Creators of Content- OAIS, 10/21/13 Presentation Transcript

  • 1. Moving Students from Consumers to Creators of Content Stacy Nockowitz Middle School Library/Media Specialist Columbus Academy Friday, October 18, 13
  • 2. Do this: Friday, October 18, 13
  • 3. http://bit.ly/WUXXZh Friday, October 18, 13
  • 4. What skills did you use to complete this task? Friday, October 18, 13
  • 5. Aren’t these the real world skills we want our students to learn? Friday, October 18, 13
  • 6. Information Writing Technology Literacies of the 21st Centuries Media/Visual Friday, October 18, 13 Oral/Presentation
  • 7. Future fields Business Education Government Medicine Engineering Research The Arts Lippincott, J. K. (2007). Student content creators: Convergence of literacies. Educause Review, 42(6), 16-17. Friday, October 18, 13 ALL will produce digital content Documents Podcasts Videos Multimedia Data Sets Simulations Games New stuff we’ve yet to imagine!
  • 8. How did this work with 8th Graders? Friday, October 18, 13
  • 9. Friday, October 18, 13
  • 10. Friday, October 18, 13
  • 11. Time given Product quality (Totally unscientific chart) Friday, October 18, 13
  • 12. Real world problems Multiple modes of completion Friday, October 18, 13
  • 13. “By connecting classroom activities with realworld problem solving you bring relevance to the learning experience. Students will be less inclined to ask, ‘When will we need to know this?’ and more apt to dig into an inquiry experience that matters to them.” -Suzie Boss, Author, PBL advocate, Edutopia contributor Friday, October 18, 13
  • 14. Make PROBLEM SOLVING & CREATION the foundation of what you do in the classroom! Friday, October 18, 13
  • 15. 1 1% create content Friday, October 18, 13 9 9% curate content 90 90% only consume content
  • 16. Don’t confuse information with knowledge. Friday, October 18, 13
  • 17. At home: Do the research. In class: Discuss, justify your sources of information, create new content. Friday, October 18, 13
  • 18. At home: Consume. In class: Create, with YOU as their guide! Friday, October 18, 13
  • 19. How does creating content help students? Friday, October 18, 13
  • 20. Create what? • Programming, art, animations. • Digital storytelling, creative writing, explanations/tutorials, ebooks. • Mashups of content from multiple sources that connect fields, ideas, concepts. • Podcasts, vodcasts, blogs Friday, October 18, 13
  • 21. Some project ideas: -Creating campaign materials (commercials, social media promotions, etc.) for an election. -Developing a visualization (infographic, dynamic chart, etc.) of experimental data with accompanying text analysis. -Producing an interactive ebook about a global issue/crisis. Friday, October 18, 13
  • 22. Audience matters! Friday, October 18, 13
  • 23. Get away from this! Friday, October 18, 13
  • 24. Friday, October 18, 13
  • 25. You must address issues of copyright and fair use! Friday, October 18, 13
  • 26. The best way to avoid copyright infringement? Friday, October 18, 13
  • 27. The best way to avoid copyright infringement? Make it yourself! Friday, October 18, 13
  • 28. Dan Pink: “The ability to give the world something new is the central cognitive ability of our age. Give the world something we didn’t know we were missing.” Friday, October 18, 13
  • 29. 3 Keys to Motivating Students to Create: 1. Autonomy 2. Mastery 3. Purpose Friday, October 18, 13
  • 30. Autonomy: Give kids sovereignty over what they do and how they do it, and they’ll be engaged. “Intense, undiluted autonomy” leads to great things! Friday, October 18, 13
  • 31. Mastery: The opportunity for mastery is a great motivator and engager. Friday, October 18, 13
  • 32. Purpose: If kids don’t know why they’re doing something, they’ll either be defiant or compliant but not engaged. Friday, October 18, 13
  • 33. Join the Maker Movement! Friday, October 18, 13
  • 34. “Making is a way of bringing creativity, authentic design thinking, and engineering to learners. Tinkering is the process of design, the way real scientists and engineers invent new things...Creating opportunities for students to solve real problems, with imaginative new materials and technology, makes learning come alive...” -Sylvia Martinez, co-author of Invent to Learn: Making, Tinkering, and Engineering in the Classroom Friday, October 18, 13
  • 35. Use design thinking: 1. Define a problem. 2. Research and create a solution and a prototype. 3. Implement the solution. Friday, October 18, 13
  • 36. How are educators using makerspaces in their schools? Go to makerspace.com. Download the Makerspace Playbook, and get started! Friday, October 18, 13
  • 37. Resources: http://makezine.com/2013/08/21/stocking-up-school-makerspaces/ http://www.edutopia.org/blog/creating-makerspaces-in-schools-mary-beth-hertz http://makezine.com/2013/08/11/key-qualities-for-a-school-makerspace/ http://www.edutopia.org/media-literacy-skills http://www.speedofcreativity.org/ (Wes Fryer) http://bit.ly/17x4pfd (A library proposal for a makerspace) http://bit.ly/1bWYc3H (Design Thinking, Deconstructed) http://copyright.lib.utexas.edu/copypol2.html (Fair Use) http://bit.ly/SBuu4F (Students as Content Creators) http://www.danpink.com/ Friday, October 18, 13
  • 38. Do we have time for you to give this a try? Come up with a task, a project, an idea for your classroom that involves CREATION rather than consumption, a real world task instead of something that will only satisfy YOU! Friday, October 18, 13