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Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
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Year in Exergames: Research Review

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From the 2012 Games for Health conference in Boston, Barbara Chamberlin and Michelle Garza share a review of exergaming-related literature from the past year.

From the 2012 Games for Health conference in Boston, Barbara Chamberlin and Michelle Garza share a review of exergaming-related literature from the past year.

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  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
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  • And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
  • And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
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  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
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  • Transcript

    • 1. The Year in ExergamingResearch ReportBarbara Chamberlin, PhD Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    • 2. The Year in ExergamingResearch ReportI haven’t seen that Barbara Chamberlin, PhD article! Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    • 3. The Year in Exergaming Hey... that’s ME!Research ReportI haven’t seen that Barbara Chamberlin, PhD article! Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    • 4. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    • 5. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamber Just Dance 3 WiiMichelle Garzamigarza@nmsu.edu mlcgarza Micheal Jackson Wii What we’re playing... Games for Health Conference 2012
    • 6. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza NinjaKitchenGame.org What we’re playing... Games for Health Conference 2012
    • 7. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza Eat & Move-O-Matic iPad, iPhone What we’re playing... Games for Health Conference 2012
    • 8. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza Windosill iPad What we’re playing... Games for Health Conference 2012
    • 9. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    • 10. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    • 11. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 12. The Year in Exergaming: Research Report ing Re search Revie w of Exergam Year End , Michelle Garza rlin, PhD Barbara Chambe , EdD Jeanne Gleason Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con og raphy presented Annotated Bibli ......+2! ........................... ..................... ........................... ...............................+3! . ........................ ical+Impacts+... ibliography+................................. ..................... Physiolog ..+11! mpacts+—+B ........................... P hysiological+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
    • 13. The Year in Exergaming: Research Report Want it? ing Re search Revie w of Exergam Year End Michelle Garza , to receive this informal rlin, PhD Barbara Chambe Jeanne Gleason paper, email request to: , EdD Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con raphy presented bchamber@nmsu.edu....................................+2!! og Annotated Bibli .................. ...... ........................... ........................... ....+3 Impa cts+..................... hy+...................................................... . Physiological+ mpacts+—+Bibliograp ........................... ..+11! P hysiologi cal+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
    • 14. The Year in Exergaming: Research Report ~60 articles To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 15. The Year in Exergaming: Research Report What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 16. The Year in Exergaming: Research Report Michelle Garza What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 17. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked • Google Scholar Updates • Games for Health Journal • Other literature review To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 18. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked Sorted • Google Scholar • Physiological Impacts Updates • Behavioral Impacts • Games for Health • Learning Impacts Journal • Active Games in Therapy • Other literature • Implications for Game Design review • Synthesis and Commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 19. The Year in Exergaming: Research Report Journals Archives of Pediatrics and Adolescent Medicine Archives of Exercise in Health and Disease Journal of Diabetes Science and Technology The Journal of the Canadian Game Studies Association, Developmental Psychology Child Development Perspectives Games for Health: Research, Development, Entertainment Computing. and Clinical Applications Journal of Rehabilitation Research and Development Clinical Pediatrics Games and Culture Undergraduate Research Journal for the Human Sciences Pediatrics Journal of Physical Activity & Health International Journal of Hypertension International Journal of Hypertension The American Journal of Geriatric Psychiatry Open Sports Sciences Journal Journal of Health Communication, European Journal of Applied Physiology American Journal of Preventive Medicine The Journal of Strength & Conditioning Research Psychology Research and Behavior Management Journal of Exercise Science & Fitness Jl. of Technology and Teacher Education Medicine & Science in Sports & Exercise Psychology and Aging Journal of Obesity Clinical Neurophysiology Psychology and Aging Journal of Geriatric Physical Therapy Cardiopulmonary Physical Therapy Journal Psychology Research and Behavior Management International Journal of Exercise Science Journal Bioengineer & Biomedical Sci Cyberpsychology, Behavior, and Social Networking American Journal of Geriatric Psychiatry To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 20. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 21. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 22. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 23. The Year in Exergaming: Research Report generally speaking... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 24. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 25. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 26. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 27. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research • Lots of conferences, diversity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 28. The Year in Exergaming: Research Report and more specifically... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 29. The Year in Exergaming: Research Report we missed some we interpreted differently and more specifically... we are a community To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 30. The Year in Exergaming: Research Report Physiological Impacts To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 31. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 32. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 33. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 34. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 35. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 36. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 37. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 38. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 39. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 40. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 41. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 42. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 43. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 44. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 45. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 46. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 47. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 48. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 49. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 50. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 51. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 52. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 53. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 54. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 55. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 56. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 57. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 58. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 59. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 60. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 61. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 62. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 63. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 64. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 65. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 66. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 67. The Year in Exergaming: Research Report Behavioral To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 68. The Year in Exergaming: Research Report Behavioral Access to exergames not enough To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 69. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 70. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 71. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... • Games for Health (Baranowski, Baranowski, OConnor, Lu, & Thompson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 72. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 73. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 74. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 75. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 76. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 77. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 78. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 79. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 80. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 81. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) • Youth positive about exergames, particulary in at-home social situations. (Simons, deVet, Brug, Seidell, Chinapaw, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 82. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 83. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 84. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 85. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 86. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 87. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 88. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception • Enjoyment lessons perceived exertion (Thin, Hansen & McEachen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 89. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 90. The Year in Exergaming: Research Report Behavioral (continued) Game design To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 91. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 92. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 93. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health • 12-week program with seniors, decrease in depressive symptoms (Rosenburg, Depp, Vahia, Reichstadt, Palmer, Kerr, Norman & Jest, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 94. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 95. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 96. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 97. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 98. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 99. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 100. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 101. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement • executive functioning cognitive assessment children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 102. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 103. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 104. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Aljaam & Saddik, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 105. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Aljaam & Saddik, 2011) • Teachers who played exergames more like to use in class and perceive as beneficial and moderate challenges, but less likely to use when pressured (Lin,& Zhang, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 106. The Year in Exergaming: Research Report Therapy To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 107. The Year in Exergaming: Research Report Therapy Balance To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 108. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 109. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 110. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 111. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 112. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 113. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 114. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) • Effective for patients with burns on sustaining engagement, balance and rehabilitation (Yohannan, Schwabe, Sauro, Kwon, Polistena, Gorga & Yurt, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 115. The Year in Exergaming: Research Report but wait, there’s more To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 116. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 117. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies • Synthesis and commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 118. The Year in Exergaming: Research Report Our wish list To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 119. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 120. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 121. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 122. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 123. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization • Intervention and coaching approaches To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 124. The Year in Exergaming: Research Report Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults. Journal of Geriatric Physical Therapy. Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A. (2012). Exergaming and Older Adult Cognition: A Cluster Randomized Clinical Trial. American Journal of Preventive Medicine, 42(2), 109-119. Anderson-Hanley, C., Tureck, K., & Schneiderman, R. (2011). Autism and exergaming: effects on repetitive behaviors and cognition. Psychology Research and Behavior Management, 4, 129-137. Bailey, B. W., & McInnis, K. (2011). Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming. Archives of Pediatrics and Adolescent Medicine, archpediatrics. 2011.2015 v2011. Ben, M. (2011). New directions in virtual environments and gaming to address obesity and diabetes: industry perspective. Journal of Diabetes Science and Technology, 5(2), 277-282. Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., & Baghaei, N. (2010, April 10–15). Physical activity motivating games: virtual rewards for real activity. Paper presented at the CHI, Atlanta, Georgia. Best, J. R. (2011). Exergaming immediately enhances childrens executive function. Developmental Psychology. doi: 10.1037/a0026648 Bethea, T. C., Berry, D., Maloney, A. E., & Sikich, L. (2012). Pilot Study of an Active Screen Time Game Correlates with Improved Physical Fitness in Minority Elementary School Youth. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Brox, E., & Hernandez, J. E. G. (2011, May 23-26). Exergames for elderly: Social exergames to persuade seniors to increase physical activity. Paper presented at the 5th International Conference on Pervasive Computing Technologies for Healthcare Tromso, Norway Castelli, D. M., Hillman, C. H., Hirsch, J., Hirsch, A., & Drollette, E. (2011). FIT Kids: Time in target heart zone and cognitive performance. Preventitive Medicine, 52(Supplement 1), S55-S59. doi: 10.1016/j.ypmed.2011.01.019 Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation Serious Games for Healthcare: Applications and Implications (pp. 191-212): IGI Global. Christison, A., & Khan, H. A. (2011). Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming. Clinical Pediatrics. Donnelly, J. E., & Lambourne, K. (2011). Classroom-based physical activity, cognition, and academic achievement. Preventive Medicine, 52, Supplement(0), S36-S42. doi: 10.1016/j.ypmed.2011.01.021 Doyle, J., Kelly, D., & Caulfield, B. (2011). Design considerations in therapeutic exergaming. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 125. The Year in Exergaming: Research ReportDuncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical Activity Levels During a 6-Week, School-Based, Active Videogaming Intervention Using the Gamercize Power Stepper in British Children. Medicina Sportiva, 15(2), 81-87.Errickson, S. P., Maloney, A. E., Thorpe, D., Guiliani, C., & Rosenberg, A. M. (2012). Dance Dance Revolution‚ Used by 7-and 8-Year-Olds to Boost Physical Activity: Is Coaching Necessary for Adherence to an Exercise Prescription? GAMES FOR HEALTH: Research, Development, and Clinical Applications.Finkelstein, S., Nickel, A., Lipps, Z., Barnes, T., Wartell, Z., & Suma, E. A. (2011). Astrojumper: Motivating exercise with an immersive virtual reality exergame. Presence:Teleoperators and Virtual Environments, 20(1), 78-92.Gao,Y., & Mandryk, R. L. (2012, May 5-10). The Acute Cognitive Benefits of Casual Exergame Play. Paper presented at the CHI, Austin, Texas.Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L. (2012, May 5-10). Full-Body Motion-Based Game Interaction for Older Adults. Paper presented at the CHI, Austin, Texas.Getchell, N., Miccinello, D., Blom, M., Morris, L., & Szaroleta, M. (2012). Comparing Energy Expenditure in Adolescents With and Without Autism While Playing Nintendo Wii Games. GAMES FOR HEALTH: Research, Development, and Clinical Applications.Graham, C. A., Perron, R. M., Feldman, J. R., & Hall, E. E. (2011). Does Exergaming Achieve the Same Levels of Fitness Intensity as Unstructured Activity? Undergraduate Research Journal for the Human Sciences, 10(1).Graves, L. E. F., Ridgers, N. D., Williams, K., Stratton, G., & Atkinson, G. T. (2011). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of physical activity & health, 7(3), 393-401.Guy, S., Ratzki-Leewing, A., & Gwadry-Sridhar, F. (2011). Moving beyond the stigma: Systematic review of video games and their potential to combat obesity. International Journal of Hypertension, 2011.Haddock, B. L., Jarvis, S., Klug, N. R., Gonzalez, T., Barsaga, B., Siegel, S. R., & Wilkin, L. D. (2012). Measurement of Energy Expenditure while Playing Exergames at a Self-selected Intensity. Open Sports Sciences Journal, 5, 1-6.Haddock, B. L., Siegel, S., Costa, P., Jarvis, S., Klug, N., Medina, E., Wilkin., (2012). Fitness assessment comparison between the “Jackie Chan Action Run” videogame, 1-Mile run/walk, and the PACER. Games for Health Journal: Research, Development, and Clinical Applications, 1(3), 223-227.Jordan, M., Donne, B., & Fletcher, D. (2011). Only lower limb controlled interactive computer gaming enables an effective increase in energy expenditure. European journal of applied physiology, 1-8.Karime, A., Osman, H. A., Gueaieb, W., Aljaam, J. M., & Saddik, A. E. (2011, July 11-July 15). Learn-pads: A mathematical exergaming system for childrens physical and mental well-being. Paper presented at the IEEE International Conference on Multimedia and Expo, Barcelona, Spain. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 126. The Year in Exergaming: Research Report Kliem, A., & Wiemeyer, A. (2010). Comparison of a Traditional and a Video Game Based Balance Training Program. Proceedings of the GameDays, 37-50. Kraft, J. A., Russell, W. D., Bowman, T. A., Selsor III, C. W., & Foster, G. D. (2011). Heart Rate and Perceived Exertion During Self-Selected Intensities for Exergaming Compared to Traditional Exercise in College-Age Participants. The Journal of Strength & Conditioning Research, 25(6), 1736. Lam, J. W. K., Sit, C. H. P., & McManus, A. M. (2011). Play Pattern of Seated Video Game and Active‚ Exergame‚ Alternatives. Journal of Exercise Science & Fitness, 9(1), 24-30. Lieberman, D. A., Chamberlin, B., Medina, E., Franklin, B. A., Sanner, B. M. H., & Vafiadis, D. K. (2011). The Power of Play: Innovations in Getting Active Summit 2011. Circulation, 123(21), 2507-2516. Lin, L., & Zhang, T. (2011). Playing exergames in the classroom: Pre-service teachers‚ motivation, passion, effort, and perspectives. Jl. of Technology and Teacher Education, 19(3), 243-260. Lu, A. S., Thompson, D., Baranowski, J., Buday, R., & Baranowski, T. (2012). Story Immersion in a Health Video Game for Childhood Obesity Prevention. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: differences by game type. Medicine & Science in Sports & Exercise, 43(10), 1987. Lyons, E. J., Tate, D. F., Ward, D. S., Ribisl, K. M., Bowling, J. M., & Kalyanaraman, S. (2011). Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment. Journal of Obesity, 2012, 7. doi: 10.1155/2012/852147 Maillot, P., Perrot, A., & Hartley, A. (2011). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and Aging. doi: 10.1037/a0026268 Mejia-Downs, A., Fruth, S. J., Clifford, A., Hine, S., Huckstep, J., Merkel, H., . . .Yoder, J. (2011). A Preliminary Exploration of the Effects of a 6-week Interactive Video Dance Exercise Program in an Adult Population. Cardiopulmonary Physical Therapy Journal, 22(4), 5. Mueller, F.,Vetere, F., Gibbs, M. R., Edge, D., Agamanolis, S., Sheridan, J. G., & Heer, J. (2012, May 5-10). Balancing Exertion Experiences. Paper presented at the CHI, Austin,Yexas. Mullins, N. M., Tessmer, K. A., McCarroll, M. L., & Peppel, B. P. (2012). Physiological and perceptual responses to Nintendo Wii Fit in young and older adults. International Journal of Exercise Science, 5(1), 9. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 127. The Year in Exergaming: Research Report Noah, J. A., Spierer, D. K., Tachibana, A., & Bronner, S. (2011).Vigorous Energy Expenditure with a Dance Exer-game. Journal of Exercise Physiology, 14(4), 13-28. OLeary, K. C., Pontifex, M. B., Scudder, M. R., Brown, M. L., & Hillman, C. H. (2011). The effects of single bouts of aerobic exercise, exergaming, and videogame play on cognitive control. Clinical Neurophysiology. Park, T.,Yoo, C., Choe, S. P., Park, B., & Song, J. (2012). Transforming Solitary Exercises into Social Exergames. Peng, W., Lin, J. H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking. Perron, R., Graham, C., Feldman, J., Moffett, R., & Hall, E. E. (2011). Do Exergames Allow Children To Achieve Physical Activity Intensity Commensurate With National Guidelines? International Journal of Exercise Science, 4(4), 6. Plow, M., McDaniel, C., Linder, S., & Alberts, J. (2011). A Scoping Review of Exergaming for Adults with Systemic Disabling Conditions. J Bioengineer & Biomedical Sci S, 1, 2. Primack, B. A., Carroll, M.V., McNamara, M., Klem, M. L., King, B., Rich, M., . . . Nayak, S. (2012). Role of Video Games in Improving Health-Related Outcomes A Systematic Review. American Journal of Preventive Medicine, 42(6), 630-638. Radon, K., F√ºrbeck, B., Thomas, S., Siegfried, W., Nowak, D., & Von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45. Ridgers, N. D., McKinney, J., Stratton, G., & Graves, L. E. F. (2011). Comparing the physiological cost of step-powered video gaming, sedentary video gaming and self paced ambulatory activity in university students. Archives of exercise in health and disease, 2(1), 81-88. Rosenberg, D., Depp, C. A.,Vahia, I.V., Reichstadt, J., Palmer, B. W., Kerr, J., . . . Jeste, D.V. (2010). Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention. The American journal of geriatric psychiatry: official journal of the American Association for Geriatric Psychiatry, 18(3), 221. Sheehan, D. P., & Katz, L. (2012). The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment. The Journal of the Canadian Game Studies Association, 6(9), 53-68. Simons, M., deVet, Emely., Hoornstra, S., brug, J., Seidell, J., Chinapaw, M (2012) Adolescents’ views on active and non-active videogames: a fodcus group study. Games for Health Journal: Research, Development, and Clinical Applications. 1(3). 211-218. Silverstone, S., & Teatum, J. (2011). Technology: The Problem Or The Solution To Childhood Obesity. American Journal of Business Education (AJBE), 4(1). To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 128. The Year in Exergaming: Research Report Song, H., Peng, W., & Lee, K. M. (2011). Promoting Exercise Self-Efficacy With an Exergame. Journal of health communication, 16(2), 148-162. Staiano, A. E., & Calvert, S. L. (2011). Exergames for physical education courses: Physical, social, and cognitive benefits. Child Development Perspectives, 5(2), 93-98. Staiano, A. E., & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing. Staiano, A.E., & Calvert Sandra, L. (2011). Wii Tennis Play for Low-Income African American Adolescents on Energy Expenditure. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 5(1), article 1. Stutz, T., Denning, M., Cary, D., & Phillipson, A. (2011). Use of a Commercially Available Gaming System Console to Improve Functional Fitness in Older Adults: Nintendo Wii Active. Paper presented at the 7th Annual GRASP Symposium, Wichita, Kansas. Talbot, M. T. (2011).Virtual reality and interactive gaming technology for obese and diabetic children: is military medical technology applicable? Journal of Diabetes Science and Technology, 5(2), 234. Tange, H., van Genderwen, S., van der Weegen, S., Moser, A., & Plasqui, G. (2011). A pilot with Exergames in Elderly Homes. Paper presented at the 23rd International Conference of the European Federation for Medical Informatics User Centred Networked Health Care. Taylor, M. J. D., McCormick, D., Shawis, T., Impson, R., & Griffin, M. (2011). Activity-promoting gaming systems in exercise and rehabilitation. Journal of rehabilitation research and development, 48(10), 1171. Theng,Y.-L., Chua, P.-H., & Pham, T. P. (2012). Wii as Entertainment and Socialisation Aids for the Mental and Social Health of the Elderly. Paper presented at the CHI, Austin, Texas. Thin, A. G., Hansen, L., & McEachen, D. (2011). Flow Experience and Mood States While Playing Body Movement-Controlled Video Games. Games and Culture, 6(5), 414-428. Tieben, R., Bekker, T., Sturm, J., & Schouten, B. (2011, June 23). Eliciting casual activity through playful exploration, communication, personalisation and expression. Paper presented at the Chi Sparks, Nederland. White, K., Schofield, G., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134. Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic Responses to Wii Fit‚Ñ¢ Video Games at Different Game Levels. The Journal of Strength & Conditioning Research, 25(3), 689. Yohannan, S. K., Schwabe, E., Sauro, G., Kwon, R., Polistena, C., Gorga, D. I., & Yurt, R. W. (2012). Case Report: Use of Nintendo Wii in Physical Therapy of an Adult with Lower Extremity Burns. GAMES FOR HEALTH: Research, Development, and Clinical Applications. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    • 129. Questions & Discussion Barbara Chamberlin, PhD bchamber@nmsu.eduJune 12-14, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.o Michelle Garza migarza@nmsu.edu This project was supported by National Research Initiative Grant #2008-55215-18837 from the USDA National Institute of Food and Agriculture. www.gamesforhealth.org

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