The Year in     ExergamingResearch ReportBarbara Chamberlin, PhD     Michelle GarzaNew Mexico State University        rese...
The Year in      ExergamingResearch ReportI haven’t seen that  Barbara Chamberlin, PhD      article!    Michelle GarzaNew ...
The Year in      Exergaming                                                                     Hey...                    ...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza   What we’re playing...  Ga...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamber                                                Just Dance 3 WiiMichel...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza       NinjaKitchenGame.org ...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza               Eat & Move-O-...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza                   Windosill...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza   What we’re playing...  Ga...
Barbara Chamberlin, PhDbchamber@nmsu.edu    bchamberMichelle Garzamigarza@nmsu.edu    mlcgarza   What we’re playing...  Ga...
The   Year   in   Exergaming:         Research        Report             To suggest research for inclusion or request a co...
The   Year    in     Exergaming:                     Research               Report                                        ...
The   Year    in     Exergaming:                     Research                Report                                       ...
The   Year   in   Exergaming:         Research        Report                                    ~60 articles             T...
The   Year   in   Exergaming:         Research        Report                              What we did...             To su...
The   Year   in   Exergaming:         Research        Report                                                              ...
The   Year   in   Exergaming:         Research        Report                                                              ...
The   Year   in   Exergaming:         Research        Report                                                              ...
The   Year   in   Exergaming:         Research        Report                                            Journals  Archives...
The   Year   in   Exergaming:         Research        Report             To suggest research for inclusion or request a co...
The   Year   in   Exergaming:         Research        Report             To suggest research for inclusion or request a co...
The   Year   in   Exergaming:         Research        Report             To suggest research for inclusion or request a co...
The   Year   in   Exergaming:         Research        Report                    generally speaking...             To sugge...
The   Year   in   Exergaming:         Research        Report                    generally speaking...  • Commentary, synth...
The   Year   in   Exergaming:         Research        Report                    generally speaking...  • Commentary, synth...
The   Year   in   Exergaming:         Research        Report                    generally speaking...  • Commentary, synth...
The   Year   in   Exergaming:         Research        Report                    generally speaking...  • Commentary, synth...
The   Year   in   Exergaming:         Research        Report               and more specifically...             To suggest ...
The   Year   in   Exergaming:         Research        Report                  we missed some                              ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts             To suggest...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts Exergames provide ligh...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                  Physiological Impacts                       ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral Access to ex...
The   Year   in   Exergaming:         Research        Report                                       Behavioral Access to ex...
The   Year   in   Exergaming:         Research        Report                                       Behavioral Access to ex...
The   Year   in   Exergaming:         Research        Report                                       Behavioral Access to ex...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                       Behavioral             ...
The   Year   in   Exergaming:         Research        Report                                          Learning            ...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning      Can im...
The   Year   in   Exergaming:         Research        Report                                          Learning            ...
The   Year   in   Exergaming:         Research        Report                                          Learning      Other ...
The   Year   in   Exergaming:         Research        Report                                          Learning      Other ...
The   Year   in   Exergaming:         Research        Report                                          Learning      Other ...
The   Year   in   Exergaming:         Research        Report                                           Therapy            ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                                           Therapy Balance    ...
The   Year   in   Exergaming:         Research        Report                  but wait, there’s more             To sugges...
The   Year   in   Exergaming:         Research        Report                  but wait, there’s more        • Game design ...
The   Year   in   Exergaming:         Research        Report                  but wait, there’s more        • Game design ...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             To ...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             • G...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             • G...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             • G...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             • G...
The   Year   in   Exergaming:         Research        Report                                 Our wish list             • G...
The   Year      in   Exergaming:              Research           Report Agmon, M., Perry, C. K., Phelan, E., Demiris, G., ...
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
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Year in Exergames: Research Review

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From the 2012 Games for Health conference in Boston, Barbara Chamberlin and Michelle Garza share a review of exergaming-related literature from the past year.

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  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  • A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
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  • And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
  • And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
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  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • NOT Much done here. Physically active games actually prompt social interaction.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
  • not much here... so here are some references that say, there aren’t much here.\n
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  • Year in Exergames: Research Review

    1. 1. The Year in ExergamingResearch ReportBarbara Chamberlin, PhD Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    2. 2. The Year in ExergamingResearch ReportI haven’t seen that Barbara Chamberlin, PhD article! Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    3. 3. The Year in Exergaming Hey... that’s ME!Research ReportI haven’t seen that Barbara Chamberlin, PhD article! Michelle GarzaNew Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
    4. 4. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    5. 5. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamber Just Dance 3 WiiMichelle Garzamigarza@nmsu.edu mlcgarza Micheal Jackson Wii What we’re playing... Games for Health Conference 2012
    6. 6. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza NinjaKitchenGame.org What we’re playing... Games for Health Conference 2012
    7. 7. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza Eat & Move-O-Matic iPad, iPhone What we’re playing... Games for Health Conference 2012
    8. 8. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza Windosill iPad What we’re playing... Games for Health Conference 2012
    9. 9. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    10. 10. Barbara Chamberlin, PhDbchamber@nmsu.edu bchamberMichelle Garzamigarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
    11. 11. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    12. 12. The Year in Exergaming: Research Report ing Re search Revie w of Exergam Year End , Michelle Garza rlin, PhD Barbara Chambe , EdD Jeanne Gleason Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con og raphy presented Annotated Bibli ......+2! ........................... ..................... ........................... ...............................+3! . ........................ ical+Impacts+... ibliography+................................. ..................... Physiolog ..+11! mpacts+—+B ........................... P hysiological+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
    13. 13. The Year in Exergaming: Research Report Want it? ing Re search Revie w of Exergam Year End Michelle Garza , to receive this informal rlin, PhD Barbara Chambe Jeanne Gleason paper, email request to: , EdD Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con raphy presented bchamber@nmsu.edu....................................+2!! og Annotated Bibli .................. ...... ........................... ........................... ....+3 Impa cts+..................... hy+...................................................... . Physiological+ mpacts+—+Bibliograp ........................... ..+11! P hysiologi cal+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
    14. 14. The Year in Exergaming: Research Report ~60 articles To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    15. 15. The Year in Exergaming: Research Report What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    16. 16. The Year in Exergaming: Research Report Michelle Garza What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    17. 17. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked • Google Scholar Updates • Games for Health Journal • Other literature review To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    18. 18. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked Sorted • Google Scholar • Physiological Impacts Updates • Behavioral Impacts • Games for Health • Learning Impacts Journal • Active Games in Therapy • Other literature • Implications for Game Design review • Synthesis and Commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    19. 19. The Year in Exergaming: Research Report Journals Archives of Pediatrics and Adolescent Medicine Archives of Exercise in Health and Disease Journal of Diabetes Science and Technology The Journal of the Canadian Game Studies Association, Developmental Psychology Child Development Perspectives Games for Health: Research, Development, Entertainment Computing. and Clinical Applications Journal of Rehabilitation Research and Development Clinical Pediatrics Games and Culture Undergraduate Research Journal for the Human Sciences Pediatrics Journal of Physical Activity & Health International Journal of Hypertension International Journal of Hypertension The American Journal of Geriatric Psychiatry Open Sports Sciences Journal Journal of Health Communication, European Journal of Applied Physiology American Journal of Preventive Medicine The Journal of Strength & Conditioning Research Psychology Research and Behavior Management Journal of Exercise Science & Fitness Jl. of Technology and Teacher Education Medicine & Science in Sports & Exercise Psychology and Aging Journal of Obesity Clinical Neurophysiology Psychology and Aging Journal of Geriatric Physical Therapy Cardiopulmonary Physical Therapy Journal Psychology Research and Behavior Management International Journal of Exercise Science Journal Bioengineer & Biomedical Sci Cyberpsychology, Behavior, and Social Networking American Journal of Geriatric Psychiatry To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    20. 20. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    21. 21. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    22. 22. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    23. 23. The Year in Exergaming: Research Report generally speaking... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    24. 24. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    25. 25. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    26. 26. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    27. 27. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research • Lots of conferences, diversity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    28. 28. The Year in Exergaming: Research Report and more specifically... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    29. 29. The Year in Exergaming: Research Report we missed some we interpreted differently and more specifically... we are a community To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    30. 30. The Year in Exergaming: Research Report Physiological Impacts To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    31. 31. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    32. 32. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    33. 33. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    34. 34. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    35. 35. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    36. 36. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    37. 37. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    38. 38. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    39. 39. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    40. 40. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    41. 41. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    42. 42. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    43. 43. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    44. 44. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    45. 45. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    46. 46. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    47. 47. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    48. 48. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    49. 49. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    50. 50. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    51. 51. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Golds Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    52. 52. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    53. 53. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    54. 54. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    55. 55. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    56. 56. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    57. 57. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    58. 58. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    59. 59. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    60. 60. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    61. 61. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    62. 62. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    63. 63. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    64. 64. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    65. 65. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    66. 66. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    67. 67. The Year in Exergaming: Research Report Behavioral To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    68. 68. The Year in Exergaming: Research Report Behavioral Access to exergames not enough To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    69. 69. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    70. 70. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    71. 71. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... • Games for Health (Baranowski, Baranowski, OConnor, Lu, & Thompson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    72. 72. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    73. 73. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    74. 74. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    75. 75. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    76. 76. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    77. 77. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    78. 78. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    79. 79. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    80. 80. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    81. 81. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) • Youth positive about exergames, particulary in at-home social situations. (Simons, deVet, Brug, Seidell, Chinapaw, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    82. 82. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    83. 83. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    84. 84. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    85. 85. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    86. 86. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    87. 87. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    88. 88. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception • Enjoyment lessons perceived exertion (Thin, Hansen & McEachen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    89. 89. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    90. 90. The Year in Exergaming: Research Report Behavioral (continued) Game design To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    91. 91. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    92. 92. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    93. 93. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health • 12-week program with seniors, decrease in depressive symptoms (Rosenburg, Depp, Vahia, Reichstadt, Palmer, Kerr, Norman & Jest, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    94. 94. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    95. 95. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    96. 96. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    97. 97. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    98. 98. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    99. 99. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    100. 100. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    101. 101. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (OLeary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement • executive functioning cognitive assessment children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    102. 102. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    103. 103. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    104. 104. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Aljaam & Saddik, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    105. 105. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Aljaam & Saddik, 2011) • Teachers who played exergames more like to use in class and perceive as beneficial and moderate challenges, but less likely to use when pressured (Lin,& Zhang, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    106. 106. The Year in Exergaming: Research Report Therapy To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    107. 107. The Year in Exergaming: Research Report Therapy Balance To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    108. 108. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    109. 109. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    110. 110. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    111. 111. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    112. 112. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    113. 113. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    114. 114. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) • Effective for patients with burns on sustaining engagement, balance and rehabilitation (Yohannan, Schwabe, Sauro, Kwon, Polistena, Gorga & Yurt, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    115. 115. The Year in Exergaming: Research Report but wait, there’s more To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    116. 116. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    117. 117. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies • Synthesis and commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    118. 118. The Year in Exergaming: Research Report Our wish list To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    119. 119. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    120. 120. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    121. 121. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    122. 122. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    123. 123. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization • Intervention and coaching approaches To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
    124. 124. The Year in Exergaming: Research Report Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults. Journal of Geriatric Physical Therapy. Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A. (2012). Exergaming and Older Adult Cognition: A Cluster Randomized Clinical Trial. American Journal of Preventive Medicine, 42(2), 109-119. Anderson-Hanley, C., Tureck, K., & Schneiderman, R. (2011). Autism and exergaming: effects on repetitive behaviors and cognition. Psychology Research and Behavior Management, 4, 129-137. Bailey, B. W., & McInnis, K. (2011). Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming. Archives of Pediatrics and Adolescent Medicine, archpediatrics. 2011.2015 v2011. Ben, M. (2011). New directions in virtual environments and gaming to address obesity and diabetes: industry perspective. Journal of Diabetes Science and Technology, 5(2), 277-282. Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., & Baghaei, N. (2010, April 10–15). Physical activity motivating games: virtual rewards for real activity. Paper presented at the CHI, Atlanta, Georgia. Best, J. R. (2011). Exergaming immediately enhances childrens executive function. Developmental Psychology. doi: 10.1037/a0026648 Bethea, T. C., Berry, D., Maloney, A. E., & Sikich, L. (2012). Pilot Study of an Active Screen Time Game Correlates with Improved Physical Fitness in Minority Elementary School Youth. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Brox, E., & Hernandez, J. E. G. (2011, May 23-26). Exergames for elderly: Social exergames to persuade seniors to increase physical activity. Paper presented at the 5th International Conference on Pervasive Computing Technologies for Healthcare Tromso, Norway Castelli, D. M., Hillman, C. H., Hirsch, J., Hirsch, A., & Drollette, E. (2011). FIT Kids: Time in target heart zone and cognitive performance. Preventitive Medicine, 52(Supplement 1), S55-S59. doi: 10.1016/j.ypmed.2011.01.019 Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation Serious Games for Healthcare: Applications and Implications (pp. 191-212): IGI Global. Christison, A., & Khan, H. A. (2011). Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming. Clinical Pediatrics. Donnelly, J. E., & Lambourne, K. (2011). Classroom-based physical activity, cognition, and academic achievement. Preventive Medicine, 52, Supplement(0), S36-S42. doi: 10.1016/j.ypmed.2011.01.021 Doyle, J., Kelly, D., & Caulfield, B. (2011). Design considerations in therapeutic exergaming. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012

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