Digital Blender<br />?<br />Why don’t we learn the way we live?<br />
What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
Meet Jamie:<br />Typical 8th grade student<br />Syracuse City School District<br />Likes social gaming<br />Learned to Twi...
Homeroom<br />Improvements:<br /><ul><li>Streamlines information for students
Avoids disruptive announcements
Collects data about what students want for lunch
Eliminates food waste</li></li></ul><li>1st Period English<br />Improvements:<br /><ul><li>Creates local connections
Engages students in conversations with someone with different experiences
Compares interpretations of texts
Develops literacy skills
Improves social media literacy skills
Fosters building reading and writing communities</li></li></ul><li>2nd Period Biology<br />Improvements:<br /><ul><li>Conn...
Explores students’ own interests and questions
Allows students to ask questions during the lecture
Provides teachers the opportunity to make adjustments to the lessons according to students’ live feed responses during the...
Gives students a meaningful voice
Creates a social environment
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Digital Blender

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Digital Blender is the creation of Elise O'Donnell, Kate Holloway, Nicole Nguyen and Tom Showalter.

From Facebook to Skype to Twitter, we all use social media in our everyday lives—so why dont we learn the way we live? Digital Blender is dedicated to developing students social media literacy skills, eliminating the single story by broadening students historical and cultural foundations, reaching non-communicative students, and capitalizing on the value of social media.

Digital Blender is a software as a service that incorporates all aspects of social media into a single platform in order to create a better and richer learning environment for Millenials.

Digital Blender—learning the way we live.

Design: Kate Holloway
Voice: Nicole Nguyen
Development: Elise O'Donnell and Tom Showalter

Published in: Education
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Digital Blender

  1. 1. Digital Blender<br />?<br />Why don’t we learn the way we live?<br />
  2. 2.
  3. 3. What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
  4. 4. What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
  5. 5. What We See:<br />If we don’t capitalize on social media, there’s a loss of opportunity.<br />
  6. 6. Meet Jamie:<br />Typical 8th grade student<br />Syracuse City School District<br />Likes social gaming<br />Learned to Twitter, Facebook, YouTube by age 6<br />
  7. 7. Homeroom<br />Improvements:<br /><ul><li>Streamlines information for students
  8. 8. Avoids disruptive announcements
  9. 9. Collects data about what students want for lunch
  10. 10. Eliminates food waste</li></li></ul><li>1st Period English<br />Improvements:<br /><ul><li>Creates local connections
  11. 11. Engages students in conversations with someone with different experiences
  12. 12. Compares interpretations of texts
  13. 13. Develops literacy skills
  14. 14. Improves social media literacy skills
  15. 15. Fosters building reading and writing communities</li></li></ul><li>2nd Period Biology<br />Improvements:<br /><ul><li>Connects classroom learning with local issues and the real world
  16. 16. Explores students’ own interests and questions
  17. 17. Allows students to ask questions during the lecture
  18. 18. Provides teachers the opportunity to make adjustments to the lessons according to students’ live feed responses during the lecture</li></li></ul><li>Lunch<br />Improvements:<br /><ul><li>Fosters communication between admin and students
  19. 19. Gives students a meaningful voice
  20. 20. Creates a social environment
  21. 21. Allows students to express their (digital) creativity</li></li></ul><li>3rd Period History<br />Improvements:<br /><ul><li>Creates global connections
  22. 22. Fosters students’ global awareness
  23. 23. Opens students historical understanding to multiple perspectives
  24. 24. Develops deeper historical understandings</li></li></ul><li>After School<br />Improvements:<br /><ul><li>Keeps parents informed of daily progress
  25. 25. Maintains a teacher/admin/parent relationship
  26. 26. Informs students about sports events, scores, and school teams</li></li></ul><li>Jamie’s Older Brother<br />Improvements:<br /><ul><li>Stays connected to his professors
  27. 27. Continues academic conversations organically outside of school</li></li></ul><li>Jamie’s Younger Brother<br />Improvements:<br /><ul><li>Learns social and digital media literacy skills
  28. 28. Serves as the foundation for future social and digital media learning
  29. 29. Teaches students proper etiquette and how to find credible sources
  30. 30. Allows students to learn how to use social media responsibly</li></li></ul><li>Jamie’s Teachers<br />Improvements:<br /><ul><li>Learn how to use social media
  31. 31. Trained in how to implement social media effectively and meaningfully into the classroom
  32. 32. Updated on new and emerging media and technology</li></li></ul><li>Jamie’s Parents<br />Improvements:<br /><ul><li>Learn how to use social media tools by the Digital Blender Team
  33. 33. Stay informed about how to stay connected with admin and teachers
  34. 34. School board votes to overturn no cell phone policy</li></li></ul><li>Integration across States and Continents<br />
  35. 35. Digital Blender as a Business Enterprise<br />Product Updates l Consulting l Service Implementation <br />Saves money for schools <br />Involves students in their learning <br />Connects the classroom to the real world <br />Teaches students skill sets<br />
  36. 36. Digital Blender’s Benefits<br />OLD<br />NEW<br />
  37. 37. Digital Blender & Social Media Futures<br />Learning how we live.<br />

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