Using GoAnimate’s QuickVideos in the Classroom By: Nerissa McKinnon & Nicole Melvin
Description FREE online tool – www.goanimate.com Allows students to create animated videos about almost any given topic Encourages technology skills as well as imaginative and critical thinking
Features Studentschoose between two types of videos: Quick videos*: predetermined characters & background for quick assignments Full videos: full direction of the video including background and character creation * For the purpose of this presentation, we will look at quick videos.
Quick Tutorial Choose from any of these templates which contain themed characters & backgrounds
Quick Tutorial Fromthis point forward, GoAnimate will walk students through each step of the animation process.
Features: Quick Videos Students can choose: Students can decide: Characters To record their own Setting voice Scenario Use the text to voice feature (30 lines)
What does research say about the useof animations to promote learning andincrease student achievement?―Multimedia instructional environmentsimprove the way people learn. It exposeslearners to material in verbal as wellpictorial form. There is encouragingresearch that provides evidence thatstudent understanding can be enhancedby adding visual forms of presentation.(Mayer & Moreno, 2002)
The Cognitive Theory of Multimedia Learning isbased on 3 assumptions: Humans have separate channels for processing visual/pictorial representations and auditory/verbal representations---- dual-channel assumption The idea that only a few pieces of information can be actively processed at any one time in each channel---- limited capacity assumption The idea that meaningful learning occurs when the learner engages in cognitive processes such as selecting relevant material, organizing it into a coherent representation, and integrating it with existing knowledge---- active processing.GoAnimate gives the student/instructor the opportunity to apply this theory!!
This chart represents how multimediapresentations affect learning.(Mayer & Moreno, 2002)
Research conducted on animationsand its affect on learning wereanchored in the following 7 principles:1. Multimedia principle:learning from animation and narration thanfrom narration alone.2. Spatial contiguity principle:learning when corresponding text andanimation are presented near ratherthan far from each other on the screen
7 principles for multimedialearning…3. Temporal contiguity principle: Deeperlearning when corresponding narrationand animation are presentedsimultaneously rather than successively4. Coherence principle: Deeper learningwhen extraneous narration, sounds, andvideo are excluded rather than included
7 principles for multimedia learning…5. Modality principle: Deeper learningfrom animation and narration thanfrom animation and on-screen text6. Redundancy principle: Deeper learningfrom animation and narration than fromanimation, narration, and on-screen text7. Personalization principle: Deeperlearning when narration or on-screentext is conversational rather than formal(Mayer & Moreno, 2002)
The research showed that animation has greatpotential to improve human learning—especially whenthe goal is to promote deep understanding.“Animation is a potentially powerful tool for ,but its use should be based on cognitivetheory and empirical research anddesigned in ways that promote thecognitive processes required for meaningfullearning; namely selecting, organizing, andintegrating”(Mayer & Moreno, 2002)
Is GoAnimate cost effective?Yes!! Basic access is free. There are packagesavailable for K12 and Higher Educationinstitutions. K-12 Higher Education Up to 200 students Up to 200 students can use can use GoAnimate GoAnimate $ 355 $ 532 One year One year subscription subscription
ReferencesMayer, R., & Moreno, R. (2002, March). Animation as an Aid to Multimedia Learning. Retrieved from http://ydraw.com/wp-content/uploads/2012/04/ Stop-Motion-Aids-Multimedia-Learning.pdf Click here to review the benefits of using GoAnimate!