Your SlideShare is downloading. ×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Second Life at MIT


Published on

Virtual Worlds: Building an Environment for Learning presented by Phil Long (MIT) at 2007 NMC Summer Conference

Virtual Worlds: Building an Environment for Learning presented by Phil Long (MIT) at 2007 NMC Summer Conference

Published in: Technology, Education
No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide
  • Transcript

    • 1. Virtual Worlds
      • Building an environment for learning
      Phillip Long [email_address] Radar Radio 2007
    • 2. We didn’t start out to do this
      • The initial impetus for the virtual worlds project was:
        • How do we help incoming freshman make more intelligent choices about which residence hall is ‘right’ for them?
    • 3. Traditional Approach
    • 4. Residence Halls Differ
      • Simmons Hall
    • 5. Character varies
      • Random Hall
    • 6. How do we capture ‘culture’?
      • What can we do to better convey the real differences in residence hall environments to incoming freshman?
      • What would a good systems design engineer do?
    • 7. IDEO’s approach to design
      • Designing space as a narrative and identity
      • ...exchanging the idea of a place for place itself.
    • 8. Enthnographic Analysis
      • Team of interviewers:
        • student interviewer
        • graphics designer
        • game designer
      Interview students in different residence halls. What “matters” to them? What do they value? Where/how do they engage with each other in the dorm?
    • 9. Initial Models from GHOST
      • A game-based environment students would play before coming to campus - learning about the local environment
      Elements of Habbo Hotel, SL, and Sims Online
    • 10. What about SL?
      • Let’s look at SL stat’s from January 2007
    • 11. Growth of Second Life Original data from Linden Labs s Data graphed by Darren Herman, http:// w
    • 12. Original data from Linden Labs s Data graphed by Darren Herman, http:// w
    • 13. Original data from Linden Labs s Data graphed by Darren Herman, http:// w
    • 14.  
    • 15.  
    • 16. Something is happening
    • 17. We want one...but.........
    • 18. We needed to talk to IP Counsel
      • * Research and Collaboration Agreements. We support the Office of Sponsored Programs and individual departments and labs and MIT researchers in structuring and negotiating sponsored research programs, consortiums, and research collaborations, and providing legal counsel on intellectual property, publication, warranty and other issues in connection with these types of agreement.
      • * Inventions. We support the Technology Licensing Office in applying MIT’s intellectual property policies.
      • * Intellectual Property. We support the administration in reviewing and development intellectual property and other policies related to MIT research and information services, infringement and other related actions.
      • * Contracts. We draft, negotiate and review permissions, releases, equipment leases or loans, publishing contracts and indemnification and warranty relating to intellectual property or MIT research.
      • * Licenses. We license educational materials that are both coming into and going out of MIT as well as contracts for the delivery of educational materials for on-line or distance learning programs.
    • 19. TOS Monster Indemnification
    • 20. NMC to the Rescue
    • 21. We’ve finessed the space, now what?
      • Question: Can we call the sim in SL MIT?
        • Issue: Use of the MIT “brand” in the context of commercial software.
      • Answer: the MIT Island is being controlled by MIT personnel, as approved by the SL Committee , for the benefit of MIT Affiliates - it’s ‘OK”
    • 22. Having faculty support is key First Last Title Dept. Email Category William Mitchell Professor Program in Media Arts and Sciences [email_address] Board Kent Larson Director, Changing Places (Architecture&Media Lab) Department of Architecture [email_address] Board Takehito Nagakura Associate Professor Department of Architecture [email_address] Board Henry Jenkins Professor Literature & CMS [email_address] Board Eric Klopfer Assoc. Prof.Dir. TEP DUSP [email_address] Board Irving Waladawsky-Berger Visiting Professor IBM [email_address] Board Thomas Malone Professor MIT Sloan School [email_address] Board Beth Coleman Assistant Professor Program in Writing [email_address] Board Howie Shrobe Principal Research Scientist CSAIL [email_address] Board
    • 23. The rules in SL are the same as in RL
    • 24. Proxy Ownership
    • 25. SLDC
    • 26. Early arrivals to class
    • 27. Rules of the Competition
    • 28. “ But the thrill we’ll never see is the thrill you’ll get when you get your picture on the cover of web site MIT”
    • 29. Detailed Design Goals
      • task 1: Submitting a written design scheme
      task 2: Creation of a prototype housing architecture/module
    • 30. Judging Criteria
      • - Adherence to the design criteria
      • - Ease of use
      • - Modularity and Reliability
      • - Creativity and Originality
      • - Technical Feasibility
      • - Overall "fun"
    • 31. Build Class
    • 32. Build Class
    • 33. Audio streamed for teaching
    • 34. Team Furrichzeit
    • 35. Team Furrichzeit
    • 36. Team Furrichzeit
    • 37. Team Furrichzeit
    • 38. Design Concept for Team Sociable
    • 39. Living Pods Team Sociable
    • 40.  
    • 41.  
    • 42.  
    • 43.  
    • 44.  
    • 45. Cautions
      • What if students build those attributes of their culture that the administration doesn’t currently (want to) see?
        • A former Dean of Undergraduate Students saw “red” in exposing student culture more publicly.
    • 46.
    • 47. Next Steps -Second Life project list
      • 1. Support for selected fall term classes:
        • e.g., Media Theory and Methods - Henry Jenkins
        • Architecture in Virtual Worlds - from closed plan to open plan to virtual plan - Bill Mitchell
      • 2. Publicly announce the opening of the MIT sim - let’s have a party!
      • 3. Engage with Admissions & Alumni Association to explore ways SL can provide new options
      • 4. For the able-bodied: Living in Second Life with a Disability
    • 48. What’s next?
      • 5. Initiate research and development around virtual worlds on three fronts:
        • identity & interoperability
        • new forms of social connection
        • intersection of virtual/physical worlds
      • 6. Projecting the “MIT community” globally
    • 49. Thank you. Track our progress:
    • 50.
      • What/who (?) was the first avatar widely viewed on the web?
      Pop Quiz
      • “ Phil” -- Coincidence? I don’t think so!