The research behind the NMC Technology Outlook for STEM+ Education
2013-2018 is a collaboration between the New Media Consortium and
the Centro Superior para la Enseñanza Virtual (CSEV), Departamento
de IngenieríaEléctrica, Electrónica y de Control at The Universidad
Nacional de Educación a Distancia (UNED), and The Institute of
Electrical and Electronics Engineers Education Society (IEEE)
The project was made possible by a grant from the Centro Superior
para la Enseñanza Virtual (CSEV), whose generous support is very much
appreciated. This presentation was hosted by eMadrid.
NMC Technology Outlook for STEM+ Education 2013-2018 is a
publication of the New Media Consortium
12 Reports in 2013
12 Years of Global Research into Emerging Technology Uptake
European Union (K12)
Latin America (Higher Ed)
Australia / New Zealand / Brazil
UK / Norway / Singapore
Training / eLearning
STEM / Community Colleges
Badging / Microcredit
Personal Learning Environments
Internet of Things
Single Sign On
Visual Data Analysis
Natural User Interfaces
Near Field Communications
Education paradigms are shifting to include online
learning, hybrid learning, and collaborative models.
Citizen science projects increasingly provide formal
students and lifelong learners the opportunity to
participate and learn in real STEM projects.
As the abundance of resources and relationships
made easily accessible via the Internet grows, we
are continuously challenged to revisit our roles.
Increasingly, students want to use their own
technology for learning.
From rapid prototyping with 3D printers to building
simple circuits and robots, “Making” is now more
affordable and accessible than ever.
The demand for personalized learning is not
Appropriate metrics of evaluation lag the
emergence of new scholarly forms of authoring,
publishing, and researching.
Most academics are not using new and compelling
technologies for learning and teaching, nor for
organizing their own research.
Faculty training still does not t digital media
literacy’s importance as a key STEM skill.
We need to allow easy sharing of online
experiments among institutions.
ONE YEAR OR LESS:
Virtual & Remote Labs
TWO TO THREE YEARS:
Games & Gamification
Immersive Learning Environments
FOUR TO FIVE YEARS:
• Flexible Displays
•The Internet of Things
• Machine Learning
• Virtual Assistants
Students at Institut International de
Lancy in Switzerland use their
tablets to create music in the
school’s first iPad Orchestra. :
one year or less:
A remote radioactivity lab at the
University of Queensland in Australia
can be accessed and managed by
underserved high schools worldwide
thanks to the Internet and the iLab
two to three years:
A robotic suit created by Koba Lab
from Tokyo University of Science
provides support to the wearer's back,
shoulders, and elbows, enabling them
to carry more weight and perform
more difficult physical tasks:
two to three years:
Designed by the University of Cambridge,
Zoe is a virtual assistant avatar that can
express a full range of emotions:
four to five years:
Tag Articles or Reports
Comment on the 2013 Report
Sign up for the Advisory Board
Submit Your Projects
cc licensed flickr photo by Marina Cast.: http://flickr.com/photos/marinacast/3878053449/
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