NMC Horizon Report > 2004 Higher Ed Edition Presentation


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This PowerPoint presentation gives a visual overview of the contents of The NMC Horizon Report > 2004 Higher Ed Edition. The presentation was shared at conferences all over the world in conjunction with the release of the accompanying report.

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NMC Horizon Report > 2004 Higher Ed Edition Presentation

  1. 1. La gg Late Majority ard (34 %) s Early Majority (16 (34 %) %) Early Adopters (13.5 %)Innovators (2.5 %)
  2. 2. Laggards (16 %) Late Majority (34 %) Early Majority (34 %) Early Adopters (13.5 %)Innovators (2.5 %)
  3. 3. NMC’s ongoing research- oriented effort that seeks to identify and describe emerging technologies likely toThe Centerpiece of the have a large impact on NMC’s Emerging teaching, learning, or Technology Initiative creative expression.
  4. 4. What would you list among the core establishedtechnologies that colleges and universitiesshould all be using broadly today in teaching,learning, and creative expression?What technologies that have a solid user basein business, industry, or entertainment shouldcolleges and universities be actively looking forways to apply?What are the key emerging technologies yousee developing to the point that colleges anduniversities should begin to take notice duringthe next 3 to 5 years?
  5. 5. http://www.nmc.org/horizon
  6. 6. Learning objects are assembliesof audio, graphic, animation andother digital files and materialsthat are intended to be reusablein a variety of ways, and easilycombined into higher-levelinstructional components such aslessons and modules. Theprimary purpose behind thedevelopment and use of learningobjects is to increase access toquality content, and to avoidwasteful replications of effort bymaking that content usable in avariety of contexts, thus loweringcost and increasing the relativeutility of the materials.
  7. 7. SVG uses XML for describing two-dimensional graphics, holding theinformation needed to draw animage in a text file. Scaling issmoothly achieved without jaggededges. Graphical objects can bestyled, transformed, grouped, orplaced into previously renderedobjects. Text is searchable andselectable. SVG is an especiallypowerful tool for instructionaldevelopers on college anduniversity campuses, withpotential applications in virtuallyany discipline, but especially thesciences and engineering.
  8. 8. Rapid prototyping refers to whatamounts to 3-D printing: softwareand hardware that construct three-dimensional physical objects fromdigital data files. These files maybe created in a variety of ways,such as computer-aided design(CAD), computer-aided tomography(CAT), or even X-raycrystallography, then output to arapid prototyping machine thatcreates a physical model of theobject. This technology is widelyused for a variety of design,manufacturing, and engineeringapplications, but as cost decreases,it is finding new applications in thearts and the classroom.
  9. 9. Multimodal interfaces provideways for humans to interact withcomputers beyond the traditionalmouse and keyboard, using inputsand outputs that target not onlyeach of the five senses, but alsotake advantage of nonverbal cuescommon in human conversation.Considerable development istaking place in simulations thatuse multimodal techniques(haptics or force feedback, forexample) to great effect.
  10. 10. Context-aware computing refersto computing devices that caninterpret contextual information,communicate using contextualinterfaces, and do not require theuse of language in the typicalsense. Contextual cues mayinclude what the user isattending to, the user’s locationand orientation, the date andtime of day, lighting conditions,gestures, other objects andpeople in the environment,accessible infrastructure in theimmediate vicinity, and so forth.Likewise, these same cue may beused to communicate informationto the user in subtle ways.
  11. 11. Knowledge webs are based on adynamic concept of individual andgroup knowledge generation andsharing, with technology used tomake connections betweenknowledge elements clear, todistribute knowledge overmultiple pathways, and torepresent knowledge in ways thatfacilitate its use. Work inknowledge webs overlapsconsiderably with that going onaround communities of practice,and holds the potential to helpsuch communities share, create,analyze, validate, and distributeexisting and emerging knowledge.