Slideshow transcript
Slide 1: A View from Second Life’s Trenches Are you a Pioneer or a Settler? NMC Summer Conference Cynthia Calongne Colorado Technical University June 8, 2007 1
Slide 2: Second Life Philip Rosedale, Philip Linden in SL Founder and CEO of Linden Labs Every day - 120,000 people log into SL They spend 4 hours at a time in world The average user - 15 hours per week 2
Slide 3: Blending Real and Virtual Meetings 3
Slide 4: Growth in Second Life June 2007 over 7 million accounts March 2007 -- over 250 Universities and 2500 educators on SLED Gartner projects 80% of Internet users will be in Second Life by 2011 4
Slide 5: Exploring New Frontiers 5
Slide 6: Second Life Statistics 120 square miles >2x San Francisco 10% of users stick with SL, similar to blogs 40k simultaneous logins, >6500 servers The user-to-user economy is >US $15 million/mo - land, clothes, jewelry furniture 6
Slide 7: A Lush Landscape 7
Slide 8: Pioneers and Settlers Pioneer -- discovery and innovation Explorer -- takes risks, tries new techniques Innovator -- seeks to define new methods Mitigates risk while trying new methods Settler -- successful operations Colonizes and maintains steady progress Stabilizing influence, assessment, analysis Manages risk using proven methods 8
Slide 9: Settlers or Pioneers? 9
Slide 10: Teaching Approaches Traditional Lecture Socratic discussion Sage on the stage Instructor-guided content Student-driven content Learners are passive Case Studies Student presentations Immersive roleplay Individual or panel Concepts & objectives Q&A sessions Applied Learning Activities Projects and portfolios Labs & Procedurals 10
Slide 11: NMC Teachers’ Buzz Meetings 11
Slide 12: Settler and Pioneer Styles Lecture Open Discourse Seated, raising hands Guided exploration Speaker control Everyone contributes Orderly, easy to read Great for brainstorming Cognitive Burden Focused discussion Constrains our ability to Models RL behavior think, reason & respond Some ideas are lost Distracting Some participants get Includes off-topic notes bored 12
Slide 13: CS 672 - 1st Day in SL 13
Slide 14: GlobalKids in Second Life 14
Slide 15: GlobalKids -- Take a Stand 15
Slide 16: English Composition in SL 16
Slide 17: Writing Assignments in SL 17
Slide 18: Virtual Classrooms 18
Slide 19: Slides and Streaming Video 19
Slide 20: Virtual and Real Campus 20
Slide 21: Teaching Activities in SL Create your identity Avatar Teach and mentor Classes, office hours Social networks Share ideas, meet Class projects Applied learning Roleplay Immersive learning Learning games Interactivities Blended reality Real-virtual meetings Exploration Visit, tour, study Build Create and customize 21
Slide 22: Teaching at NIU in Second Life 22
Slide 23: Ramapo in Second Life Ramapo in New York 400 8th Graders Suffern Middle School Peggy Sheehy Gus Woodward Second Life activities Classes & SL groups “Of Mice and Men” Language Arts Geo gallery Geometry Business sales Entrepreneurs Design and scripting Robotics Ellis Island History Inventions 23
Slide 24: Virtual World Class Rules 24
Slide 25: Imaginative Instruction 25
Slide 26: Ramapo’s Creative Spaces 26
Slide 27: Studying Immigration 27
Slide 28: Teens in the Courtroom 28
Slide 29: Modeling Geometric Problems 29
Slide 30: Student Conference Center 30
Slide 31: Biographies and Resumes 31
Slide 32: Coca Cola, Sony, Linden Labs 32
Slide 33: Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo 33
Slide 34: Facilitated Team Discussions Photos courtesy of Peggy Sheehy of Ramapo, Suffern Middle School in NY 34
Slide 35: Bridging Universities University of Queensboro University of Calif, Davis Voices and Perception Survey Instrument in SL 35
Slide 36: Mathematics Comes to Life Seifert Surface’s Research on Mathematics 36
Slide 37: Modeling the Problem 37
Slide 38: Inside the Model -- New Frontiers 38
Slide 39: Second Life CTU Classes Virtual Office Hours CS 641 - 17 students Underwater offices 13 Projects Amusement Park Island requirements CS 672 - 11 students Merry go round CS 382 - 12 students Radar system Tree that grows Game maze with traps, treasure, gadgets, and Water park and star capture the flag Basketball 39
Slide 40: Virtual Office Hours 40
Slide 41: Students Explore Without Fear 41
Slide 42: Challenging Safe Practices 42
Slide 43: Projects Grow Between Classes 43
Slide 44: Analogous Problems 44
Slide 45: Defining and Measuring Quality 45
Slide 46: Exams focus on applied and activity- based learning methods 46
Slide 47: Exam Feedback 47
Slide 48: Crossing Boundaries DART Dementasia Aerial Rapid Transit 48
Slide 49: Managing Innovation & Change 49
Slide 50: Modeling Behavioral Changes 50
Slide 51: Emergent Behavior Bridging CS 641 with CS 382 Software Design 51
Slide 52: Team Project - 12 Students 52
Slide 53: Enthusiastic Maze Game Design “I survived the Maze Game” shirts Traps and Scoreboard 53
Slide 54: Course Assessments Course objectives Projects and Activities Competency evaluation Successfully achieved the learning outcomes Valid use of Second Life Rubrics and grades Measurements Better understanding of Critical Analysis and requirements, concepts Synthesis and design issues Student-driven design Learner Independence 54
Slide 55: Legitimacy in the Academy 55
Slide 56: Assessing Education in SL 56
Slide 57: Next Steps Collaboration and Learning extends community beyond the classroom Extracurricular events Student services and blended reality events Music, dance, art Cultural venues Exploration and games Discovery New tools and technology Business and industry Career development 57
Slide 58: Art that Comes Alive 58
Slide 59: Testing the Boundaries Activities that map to Educational games, learning outcomes immersive activities Student-driven participation Planning, design and development Foster self-discovery Quests and interactivity History, literature, clinicals, Immersive learning & procedures environments Ephemeral - rendered and Temporary learning spaces removed quickly -- contextual environments 59
Slide 60: Settlers Build for Success Assessment Learning - grades Course - refinement Do you seek growth Degree - quality and new frontiers? Course Design Standards Are you focused on Proven methods maintaining a Accreditation successful program? Stability Planned growth 60
Slide 61: Blending Pioneers and Settlers 61
Slide 62: A View from Second Life’s Trenches Are you a Pioneer or a Settler? For more information, contact Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo calongne@pcisys.net 62




Add a comment on Slide 1
If you have a SlideShare account, login to comment; else you can comment as a guest- Favorites & Groups
Showing 1-50 of 15 (more)