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A View from Second Life’s Trenches: Are you a Pioneer or a Settler

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Cynthia Calongne's presentation at the 2007 NMC Summer Conference

Cynthia Calongne's presentation at the 2007 NMC Summer Conference

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  • 1. A View from Second Life’s Trenches Are you a Pioneer or a Settler? NMC Summer Conference Cynthia Calongne Colorado Technical University June 8, 2007
  • 2. Second Life
    • Philip Rosedale, Philip Linden in SL
        • Founder and CEO of Linden Labs
      • Every day - 120,000 people log into SL
      • They spend 4 hours at a time in world
      • The average user - 15 hours per week
  • 3. Blending Real and Virtual Meetings
  • 4. Growth in Second Life
    • June 2007 over 7 million accounts
    • March 2007 -- over 250 Universities and 2500 educators on SLED
    • Gartner projects 80% of Internet users will be in Second Life by 2011
  • 5. Exploring New Frontiers
  • 6. Second Life Statistics
      • 120 square miles >2x San Francisco
      • 10% of users stick with SL, similar to blogs
      • 40k simultaneous logins, >6500 servers
      • The user-to-user economy is >US $15 million/mo - land, clothes, jewelry furniture
  • 7. A Lush Landscape
  • 8. Pioneers and Settlers
    • Pioneer -- discovery and innovation
      • Explorer -- takes risks, tries new techniques
        • Innovator -- seeks to define new methods
        • Mitigates risk while trying new methods
    • Settler -- successful operations
      • Colonizes and maintains steady progress
        • Stabilizing influence, assessment, analysis
        • Manages risk using proven methods
  • 9. Settlers or Pioneers?
  • 10. Teaching Approaches
    • Traditional Lecture
      • Sage on the stage
      • Learners are passive
    • Student presentations
      • Individual or panel
      • Q&A sessions
    • Activities
      • Labs & Procedurals
    • Socratic discussion
      • Instructor-guided content Student-driven content
    • Case Studies
      • Immersive roleplay
      • Concepts & objectives
    • Applied Learning
      • Projects and portfolios
  • 11. NMC Teachers’ Buzz Meetings
  • 12. Settler and Pioneer Styles
    • Lecture
      • Seated, raising hands
      • Speaker control
      • Orderly, easy to read
    • Focused discussion
      • Models RL behavior
      • Some ideas are lost
      • Some participants get bored
    • Open Discourse
      • Guided exploration
      • Everyone contributes
      • Great for brainstorming
    • Cognitive Burden
      • Constrains our ability to think, reason & respond
      • Distracting
      • Includes off-topic notes
  • 13. CS 672 - 1st Day in SL
  • 14. GlobalKids in Second Life
  • 15. GlobalKids -- Take a Stand
  • 16. English Composition in SL
  • 17. Writing Assignments in SL
  • 18. Virtual Classrooms
  • 19. Slides and Streaming Video
  • 20. Virtual and Real Campus
  • 21. Teaching Activities in SL
    • Create your identity
    • Teach and mentor
    • Social networks
    • Class projects
    • Roleplay
    • Learning games
    • Blended reality
    • Exploration
    • Build
    • Avatar
    • Classes, office hours
    • Share ideas, meet
    • Applied learning
    • Immersive learning
    • Interactivities
    • Real-virtual meetings
    • Visit, tour, study
    • Create and customize
  • 22. Teaching at NIU in Second Life
  • 23. Ramapo in Second Life
    • Ramapo in New York
      • Suffern Middle School
    • Classes & SL groups
      • Language Arts
      • Geometry
      • Entrepreneurs
      • Robotics
      • History
    • 400 8th Graders
      • Peggy Sheehy
      • Gus Woodward
    • Second Life activities
      • “ Of Mice and Men”
      • Geo gallery
      • Business sales
      • Design and scripting
      • Ellis Island
      • Inventions
  • 24. Virtual World Class Rules
  • 25. Imaginative Instruction
  • 26. Ramapo’s Creative Spaces
  • 27. Studying Immigration
  • 28. Teens in the Courtroom
  • 29. Modeling Geometric Problems
  • 30. Student Conference Center
  • 31. Biographies and Resumes
  • 32. Coca Cola, Sony, Linden Labs
  • 33. Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo
  • 34. Facilitated Team Discussions Photos courtesy of Peggy Sheehy of Ramapo, Suffern Middle School in NY
  • 35. Bridging Universities University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  • 36. Mathematics Comes to Life Seifert Surface’s Research on Mathematics
  • 37. Modeling the Problem
  • 38. Inside the Model -- New Frontiers
  • 39. Second Life CTU Classes
    • Virtual Office Hours
      • Underwater offices
    • CS 672 - 11 students
      • Merry go round
      • Radar system
      • Tree that grows
      • Water park and star
      • Basketball
    • CS 641 - 17 students
      • 13 Projects
      • Amusement Park
      • Island requirements
    • CS 382 - 12 students
      • Game maze with traps, treasure, gadgets, and capture the flag
  • 40. Virtual Office Hours
  • 41. Students Explore Without Fear
  • 42. Challenging Safe Practices
  • 43. Projects Grow Between Classes
  • 44. Analogous Problems
  • 45. Defining and Measuring Quality
  • 46. Exams focus on applied and activity-based learning methods
  • 47. Exam Feedback
  • 48. Crossing Boundaries DART Dementasia Aerial Rapid Transit
  • 49. Managing Innovation & Change
  • 50. Modeling Behavioral Changes
  • 51. Emergent Behavior Bridging CS 641 with CS 382 Software Design
  • 52. Team Project - 12 Students
  • 53. Enthusiastic Maze Game Design “ I survived the Maze Game” shirts Traps and Scoreboard
  • 54. Course Assessments
    • Course objectives
    • Competency evaluation
      • Valid use of Second Life
    • Measurements
    • Critical Analysis and Synthesis
    • Learner Independence
    • Projects and Activities
    • Successfully achieved the learning outcomes
    • Rubrics and grades
    • Better understanding of requirements, concepts and design issues
    • Student-driven design
  • 55. Legitimacy in the Academy
  • 56. Assessing Education in SL
  • 57. Next Steps
    • Collaboration and community
      • Extracurricular events
      • Cultural venues
      • Discovery
      • Career development
    • Learning extends beyond the classroom
      • Student services and blended reality events
      • Music, dance, art
      • Exploration and games
      • New tools and technology
      • Business and industry
  • 58. Art that Comes Alive
  • 59. Testing the Boundaries
    • Activities that map to learning outcomes
    • Student-driven participation
    • Quests and interactivity
    • Immersive learning environments
    • Temporary learning spaces -- contextual environments
    • Educational games, immersive activities
    • Planning, design and development
    • Foster self-discovery
    • History, literature, clinicals, & procedures
    • Ephemeral - rendered and removed quickly
  • 60. Settlers Build for Success
    • Assessment
      • Learning - grades
      • Course - refinement
      • Degree - quality
    • Course Design
      • Standards
      • Proven methods
    • Accreditation
      • Stability
      • Planned growth
    • Do you seek growth and new frontiers?
    • Are you focused on maintaining a successful program?
  • 61. Blending Pioneers and Settlers
  • 62. A View from Second Life’s Trenches Are you a Pioneer or a Settler? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact