A View from Second Life’s Trenches: Are you a Pioneer or a Settler

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  • + Aliandrews Aliandrews 2 years ago
    This classroom was developed by Ali Andrews and can be accessed on the NIU Glidden Campus in Second Life.

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A View from Second Life’s Trenches: Are you a Pioneer or a Settler - Presentation Transcript

  1. A View from Second Life’s Trenches Are you a Pioneer or a Settler? NMC Summer Conference Cynthia Calongne Colorado Technical University June 8, 2007
  2. Second Life
    • Philip Rosedale, Philip Linden in SL
        • Founder and CEO of Linden Labs
      • Every day - 120,000 people log into SL
      • They spend 4 hours at a time in world
      • The average user - 15 hours per week
  3. Blending Real and Virtual Meetings
  4. Growth in Second Life
    • June 2007 over 7 million accounts
    • March 2007 -- over 250 Universities and 2500 educators on SLED
    • Gartner projects 80% of Internet users will be in Second Life by 2011
  5. Exploring New Frontiers
  6. Second Life Statistics
      • 120 square miles >2x San Francisco
      • 10% of users stick with SL, similar to blogs
      • 40k simultaneous logins, >6500 servers
      • The user-to-user economy is >US $15 million/mo - land, clothes, jewelry furniture
  7. A Lush Landscape
  8. Pioneers and Settlers
    • Pioneer -- discovery and innovation
      • Explorer -- takes risks, tries new techniques
        • Innovator -- seeks to define new methods
        • Mitigates risk while trying new methods
    • Settler -- successful operations
      • Colonizes and maintains steady progress
        • Stabilizing influence, assessment, analysis
        • Manages risk using proven methods
  9. Settlers or Pioneers?
  10. Teaching Approaches
    • Traditional Lecture
      • Sage on the stage
      • Learners are passive
    • Student presentations
      • Individual or panel
      • Q&A sessions
    • Activities
      • Labs & Procedurals
    • Socratic discussion
      • Instructor-guided content Student-driven content
    • Case Studies
      • Immersive roleplay
      • Concepts & objectives
    • Applied Learning
      • Projects and portfolios
  11. NMC Teachers’ Buzz Meetings
  12. Settler and Pioneer Styles
    • Lecture
      • Seated, raising hands
      • Speaker control
      • Orderly, easy to read
    • Focused discussion
      • Models RL behavior
      • Some ideas are lost
      • Some participants get bored
    • Open Discourse
      • Guided exploration
      • Everyone contributes
      • Great for brainstorming
    • Cognitive Burden
      • Constrains our ability to think, reason & respond
      • Distracting
      • Includes off-topic notes
  13. CS 672 - 1st Day in SL
  14. GlobalKids in Second Life
  15. GlobalKids -- Take a Stand
  16. English Composition in SL
  17. Writing Assignments in SL
  18. Virtual Classrooms
  19. Slides and Streaming Video
  20. Virtual and Real Campus
  21. Teaching Activities in SL
    • Create your identity
    • Teach and mentor
    • Social networks
    • Class projects
    • Roleplay
    • Learning games
    • Blended reality
    • Exploration
    • Build
    • Avatar
    • Classes, office hours
    • Share ideas, meet
    • Applied learning
    • Immersive learning
    • Interactivities
    • Real-virtual meetings
    • Visit, tour, study
    • Create and customize
  22. Teaching at NIU in Second Life
  23. Ramapo in Second Life
    • Ramapo in New York
      • Suffern Middle School
    • Classes & SL groups
      • Language Arts
      • Geometry
      • Entrepreneurs
      • Robotics
      • History
    • 400 8th Graders
      • Peggy Sheehy
      • Gus Woodward
    • Second Life activities
      • “ Of Mice and Men”
      • Geo gallery
      • Business sales
      • Design and scripting
      • Ellis Island
      • Inventions
  24. Virtual World Class Rules
  25. Imaginative Instruction
  26. Ramapo’s Creative Spaces
  27. Studying Immigration
  28. Teens in the Courtroom
  29. Modeling Geometric Problems
  30. Student Conference Center
  31. Biographies and Resumes
  32. Coca Cola, Sony, Linden Labs
  33. Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo
  34. Facilitated Team Discussions Photos courtesy of Peggy Sheehy of Ramapo, Suffern Middle School in NY
  35. Bridging Universities University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  36. Mathematics Comes to Life Seifert Surface’s Research on Mathematics
  37. Modeling the Problem
  38. Inside the Model -- New Frontiers
  39. Second Life CTU Classes
    • Virtual Office Hours
      • Underwater offices
    • CS 672 - 11 students
      • Merry go round
      • Radar system
      • Tree that grows
      • Water park and star
      • Basketball
    • CS 641 - 17 students
      • 13 Projects
      • Amusement Park
      • Island requirements
    • CS 382 - 12 students
      • Game maze with traps, treasure, gadgets, and capture the flag
  40. Virtual Office Hours
  41. Students Explore Without Fear
  42. Challenging Safe Practices
  43. Projects Grow Between Classes
  44. Analogous Problems
  45. Defining and Measuring Quality
  46. Exams focus on applied and activity-based learning methods
  47. Exam Feedback
  48. Crossing Boundaries DART Dementasia Aerial Rapid Transit
  49. Managing Innovation & Change
  50. Modeling Behavioral Changes
  51. Emergent Behavior Bridging CS 641 with CS 382 Software Design
  52. Team Project - 12 Students
  53. Enthusiastic Maze Game Design “ I survived the Maze Game” shirts Traps and Scoreboard
  54. Course Assessments
    • Course objectives
    • Competency evaluation
      • Valid use of Second Life
    • Measurements
    • Critical Analysis and Synthesis
    • Learner Independence
    • Projects and Activities
    • Successfully achieved the learning outcomes
    • Rubrics and grades
    • Better understanding of requirements, concepts and design issues
    • Student-driven design
  55. Legitimacy in the Academy
  56. Assessing Education in SL
  57. Next Steps
    • Collaboration and community
      • Extracurricular events
      • Cultural venues
      • Discovery
      • Career development
    • Learning extends beyond the classroom
      • Student services and blended reality events
      • Music, dance, art
      • Exploration and games
      • New tools and technology
      • Business and industry
  58. Art that Comes Alive
  59. Testing the Boundaries
    • Activities that map to learning outcomes
    • Student-driven participation
    • Quests and interactivity
    • Immersive learning environments
    • Temporary learning spaces -- contextual environments
    • Educational games, immersive activities
    • Planning, design and development
    • Foster self-discovery
    • History, literature, clinicals, & procedures
    • Ephemeral - rendered and removed quickly
  60. Settlers Build for Success
    • Assessment
      • Learning - grades
      • Course - refinement
      • Degree - quality
    • Course Design
      • Standards
      • Proven methods
    • Accreditation
      • Stability
      • Planned growth
    • Do you seek growth and new frontiers?
    • Are you focused on maintaining a successful program?
  61. Blending Pioneers and Settlers
  62. A View from Second Life’s Trenches Are you a Pioneer or a Settler? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact

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