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A View from Second Life’s Trenches: Are you a Pioneer or a Settler
 

A View from Second Life’s Trenches: Are you a Pioneer or a Settler

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Cynthia Calongne's presentation at the 2007 NMC Summer Conference

Cynthia Calongne's presentation at the 2007 NMC Summer Conference

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    A View from Second Life’s Trenches: Are you a Pioneer or a Settler A View from Second Life’s Trenches: Are you a Pioneer or a Settler Presentation Transcript

    • A View from Second Life’s Trenches Are you a Pioneer or a Settler? NMC Summer Conference Cynthia Calongne Colorado Technical University June 8, 2007
    • Second Life
      • Philip Rosedale, Philip Linden in SL
          • Founder and CEO of Linden Labs
        • Every day - 120,000 people log into SL
        • They spend 4 hours at a time in world
        • The average user - 15 hours per week
    • Blending Real and Virtual Meetings
    • Growth in Second Life
      • June 2007 over 7 million accounts
      • March 2007 -- over 250 Universities and 2500 educators on SLED
      • Gartner projects 80% of Internet users will be in Second Life by 2011
    • Exploring New Frontiers
    • Second Life Statistics
        • 120 square miles >2x San Francisco
        • 10% of users stick with SL, similar to blogs
        • 40k simultaneous logins, >6500 servers
        • The user-to-user economy is >US $15 million/mo - land, clothes, jewelry furniture
    • A Lush Landscape
    • Pioneers and Settlers
      • Pioneer -- discovery and innovation
        • Explorer -- takes risks, tries new techniques
          • Innovator -- seeks to define new methods
          • Mitigates risk while trying new methods
      • Settler -- successful operations
        • Colonizes and maintains steady progress
          • Stabilizing influence, assessment, analysis
          • Manages risk using proven methods
    • Settlers or Pioneers?
    • Teaching Approaches
      • Traditional Lecture
        • Sage on the stage
        • Learners are passive
      • Student presentations
        • Individual or panel
        • Q&A sessions
      • Activities
        • Labs & Procedurals
      • Socratic discussion
        • Instructor-guided content Student-driven content
      • Case Studies
        • Immersive roleplay
        • Concepts & objectives
      • Applied Learning
        • Projects and portfolios
    • NMC Teachers’ Buzz Meetings
    • Settler and Pioneer Styles
      • Lecture
        • Seated, raising hands
        • Speaker control
        • Orderly, easy to read
      • Focused discussion
        • Models RL behavior
        • Some ideas are lost
        • Some participants get bored
      • Open Discourse
        • Guided exploration
        • Everyone contributes
        • Great for brainstorming
      • Cognitive Burden
        • Constrains our ability to think, reason & respond
        • Distracting
        • Includes off-topic notes
    • CS 672 - 1st Day in SL
    • GlobalKids in Second Life
    • GlobalKids -- Take a Stand
    • English Composition in SL
    • Writing Assignments in SL
    • Virtual Classrooms
    • Slides and Streaming Video
    • Virtual and Real Campus
    • Teaching Activities in SL
      • Create your identity
      • Teach and mentor
      • Social networks
      • Class projects
      • Roleplay
      • Learning games
      • Blended reality
      • Exploration
      • Build
      • Avatar
      • Classes, office hours
      • Share ideas, meet
      • Applied learning
      • Immersive learning
      • Interactivities
      • Real-virtual meetings
      • Visit, tour, study
      • Create and customize
    • Teaching at NIU in Second Life
    • Ramapo in Second Life
      • Ramapo in New York
        • Suffern Middle School
      • Classes & SL groups
        • Language Arts
        • Geometry
        • Entrepreneurs
        • Robotics
        • History
      • 400 8th Graders
        • Peggy Sheehy
        • Gus Woodward
      • Second Life activities
        • “ Of Mice and Men”
        • Geo gallery
        • Business sales
        • Design and scripting
        • Ellis Island
        • Inventions
    • Virtual World Class Rules
    • Imaginative Instruction
    • Ramapo’s Creative Spaces
    • Studying Immigration
    • Teens in the Courtroom
    • Modeling Geometric Problems
    • Student Conference Center
    • Biographies and Resumes
    • Coca Cola, Sony, Linden Labs
    • Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo
    • Facilitated Team Discussions Photos courtesy of Peggy Sheehy of Ramapo, Suffern Middle School in NY
    • Bridging Universities University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
    • Mathematics Comes to Life Seifert Surface’s Research on Mathematics
    • Modeling the Problem
    • Inside the Model -- New Frontiers
    • Second Life CTU Classes
      • Virtual Office Hours
        • Underwater offices
      • CS 672 - 11 students
        • Merry go round
        • Radar system
        • Tree that grows
        • Water park and star
        • Basketball
      • CS 641 - 17 students
        • 13 Projects
        • Amusement Park
        • Island requirements
      • CS 382 - 12 students
        • Game maze with traps, treasure, gadgets, and capture the flag
    • Virtual Office Hours
    • Students Explore Without Fear
    • Challenging Safe Practices
    • Projects Grow Between Classes
    • Analogous Problems
    • Defining and Measuring Quality
    • Exams focus on applied and activity-based learning methods
    • Exam Feedback
    • Crossing Boundaries DART Dementasia Aerial Rapid Transit
    • Managing Innovation & Change
    • Modeling Behavioral Changes
    • Emergent Behavior Bridging CS 641 with CS 382 Software Design
    • Team Project - 12 Students
    • Enthusiastic Maze Game Design “ I survived the Maze Game” shirts Traps and Scoreboard
    • Course Assessments
      • Course objectives
      • Competency evaluation
        • Valid use of Second Life
      • Measurements
      • Critical Analysis and Synthesis
      • Learner Independence
      • Projects and Activities
      • Successfully achieved the learning outcomes
      • Rubrics and grades
      • Better understanding of requirements, concepts and design issues
      • Student-driven design
    • Legitimacy in the Academy
    • Assessing Education in SL
    • Next Steps
      • Collaboration and community
        • Extracurricular events
        • Cultural venues
        • Discovery
        • Career development
      • Learning extends beyond the classroom
        • Student services and blended reality events
        • Music, dance, art
        • Exploration and games
        • New tools and technology
        • Business and industry
    • Art that Comes Alive
    • Testing the Boundaries
      • Activities that map to learning outcomes
      • Student-driven participation
      • Quests and interactivity
      • Immersive learning environments
      • Temporary learning spaces -- contextual environments
      • Educational games, immersive activities
      • Planning, design and development
      • Foster self-discovery
      • History, literature, clinicals, & procedures
      • Ephemeral - rendered and removed quickly
    • Settlers Build for Success
      • Assessment
        • Learning - grades
        • Course - refinement
        • Degree - quality
      • Course Design
        • Standards
        • Proven methods
      • Accreditation
        • Stability
        • Planned growth
      • Do you seek growth and new frontiers?
      • Are you focused on maintaining a successful program?
    • Blending Pioneers and Settlers
    • A View from Second Life’s Trenches Are you a Pioneer or a Settler? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact