Motion#1

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    Motion#1 - Presentation Transcript

    1. Chapter 2 Motion in One Dimension
    2. Mechanics
      • The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts
      • Kinematics is a part of mechanics that studies motion in relationship to time.
        • In kinematics, you are interested in the description of motion
        • Not concerned with the cause of the motion (Dynamics)
    3. Quantities in Motion
      • Any motion involves three concepts
        • Displacement
        • Velocity
        • Acceleration
      • These concepts can be used to study objects in motion and called the parameters of the motion.
    4. Brief History of Motion
      • Sumaria and Egypt
        • Mainly motion of heavenly bodies
      • Greeks
        • Also to understand the motion of heavenly bodies
        • Systematic and detailed studies
        • Geocentric model
    5. “Modern” Ideas of Motion
      • Copernicus
        • Developed the heliocentric system
      • Galileo
        • Made astronomical observations with a telescope
        • Experimental evidence for description of motion
        • Quantitative study of motion
    6. Position
      • Defined in terms of a frame of reference
        • One dimensional, so generally the x- or y-axis
        • Defines a starting point for the motion
    7. Displacement
      • Defined as the change in position
          • f stands for final and i stands for initial
        • May be represented as  y if vertical
        • Units are meters (m) in SI, centimeters (cm) in cgs.
    8. Displacements
    9. Vector and Scalar Quantities
      • Vector quantities need both magnitude (size) and direction to completely describe them
        • Generally denoted by boldfaced type and an arrow over the letter
        • + or – sign is also used in vector representation.
      • Scalar quantities are completely described by magnitude only
    10. Displacement Isn’t Distance
      • The displacement of an object is not the same as the distance it travels
        • Example: Throw a ball straight up and then catch it at the same point you released it
          • The distance is twice the height
          • The displacement is zero
    11. Speed
      • The average speed of an object is defined as the total distance traveled divided by the total time elapsed
        • Speed is a scalar quantity
    12. Speed, cont
      • Average speed totally ignores any variations in the object’s actual motion during the trip
      • The total distance and the total time are all that is important
      • SI units are m/s or m.s -1
    13. Velocity
      • It takes time for an object to undergo a displacement
      • The average velocity is rate at which the displacement occurs
      • generally use a time interval, so let t i = 0
    14. Velocity continued
      • Direction will be the same as the direction of the displacement (time interval is always positive)
        • + or - is sufficient
      • Units of velocity are m.s -1 (SI) or cm/s (cgs)
        • Other units may be given in a problem, but generally will need to be converted to these like km/h
    15. Speed vs. Velocity
      • Cars on both paths have the same average velocity since they had the same displacement in the same time interval
      • The car on the blue path will have a greater average speed since the distance it traveled is larger
    16. Graphical Interpretation of Velocity
      • Velocity can be determined from a position-time graph
      • Average velocity equals the slope of the line joining the initial and final positions
      • An object moving with a constant velocity will have a graph that is a straight line
    17. Average Velocity, Constant
      • The straight line indicates constant velocity
      • The slope of the line is the value of the average velocity
    18. Average Velocity, Non Constant
      • The motion is non-constant velocity
      • The average velocity is the slope of the blue line joining two points
    19. Instantaneous Velocity
      • The limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero
      • The instantaneous velocity indicates what is happening at every point of time
    20. Instantaneous Velocity on a Graph
      • The slope of the line tangent to the position-vs.-time graph is defined to be the instantaneous velocity at that time
        • The instantaneous speed is defined as the magnitude of the instantaneous velocity
    21. Uniform Velocity
      • Uniform velocity is constant velocity
      • The instantaneous velocities are always the same
        • All the instantaneous velocities will also equal the average velocity
    22. Acceleration
      • Changing velocity (non-uniform) means an acceleration is present
      • Acceleration is the rate of change of the velocity
      • Units are ms-² (SI), cm/s² (cgs),
    23. Relationship Between Acceleration and Velocity
      • Uniform velocity (shown by red arrows maintaining the same size)
      • Acceleration equals zero
    24. Relationship Between Velocity and Acceleration
      • Velocity and acceleration are in the same direction
      • Acceleration is uniform (blue arrows maintain the same length)
      • Velocity is increasing (red arrows are getting longer)
      • Positive velocity and positive acceleration, thus Accelerated motion. va>0
    25. Relationship Between Velocity and Acceleration
      • Acceleration and velocity are in opposite directions
      • Acceleration is uniform (blue arrows maintain the same length)
      • Velocity is decreasing (red arrows are getting shorter)
      • Velocity is positive and acceleration is negative, thus decelerated motion. va<0
    26. Kinematic Equations
      • Used in situations with uniform acceleration
    27. Notes on the equations
      • Gives displacement as a function of velocity and time.
      • Use when you don’t know and aren’t asked for the acceleration.
    28. Notes on the equations
      • Shows velocity as a function of acceleration and time
      • Use when you don’t know and aren’t asked to find the displacement
    29. Graphical Interpretation of the Equation u u
    30. Notes on the equations
      • Gives displacement as a function of time, velocity and acceleration
      • Use when you don’t know and aren’t asked to find the final velocity
    31. Notes on the equations
      • Gives velocity as a function of acceleration and displacement
      • Use when you don’t know and aren’t asked for the time
    32. Graphical interpretation revisited
      • The area under the velocity-time graph represents the displacement.
      • Note: the area above the time axis is positive displacement where as the one below the axis is negative.
      • The area under the acceleration-time graph represents the change in velocity.
    33. Problem-Solving Hints
      • Read the problem
      • Draw a diagram
        • Choose a coordinate system, label initial and final points, indicate a positive direction for velocities and accelerations
      • Label all quantities, be sure all the units are consistent
        • Convert if necessary
      • Specify the type of motion according to a.
      • Choose the appropriate kinematic equation
    34. Problem-Solving Hints, cont
      • Solve for the unknowns
        • You may have to solve two equations for two unknowns
      • Check your results
        • Estimate and compare
        • Check units
    35. Galileo Galilei
      • 1564 - 1642
      • Galileo formulated the laws that govern the motion of objects in free fall
      • Also looked at:
        • Inclined planes
        • Relative motion
        • Thermometers
        • Pendulum
    36. Free Fall
      • All objects moving under the influence of gravity only are said to be in free fall
        • Free fall does not depend on the object’s original motion
      • All objects falling near the earth’s surface fall with a constant acceleration
      • The acceleration is called the acceleration due to gravity, and indicated by g
    37. Laws of free fall
      • First law: in vacuum and in the same place, all bodies, dense or light obey the same law of fall.
      • Second law: the trajectory followed by a freely falling object is the vertical, directed towards the center of the earth.
      • The motion of a freely falling object is uniformly accelerated of acceleration g.
    38. Motion in air
      • Consequence: In air and in the same place, dense bodies only and at the beginning of their fall obey the same law of fall as in vacuum.
      • When an object falls in air it is subjected to friction with air particles and to an opposing force called air resistance R.
      • R=kSV 2
      • (go to the following slide)
    39. Air resistance cont.
      • R = kSV 2
      • R is air resistance
      • k is the aerodynamic constant depending on the shape of the object.
      • S is cross-sectional area of object.
      • V is velocity of object.
    40. Aerodynamic shape and k. For each shape there is a different k. The last shape F has the least k so that air resistance is minimal thus this shape is recommended for the use in airplanes and it is called the aerodynamic shape. Note: the object is moving to the left.
    41. Terminal velocity
      • When the air resistance reaches a value that balances the weight of the object then
      • Ksv 2 =mg
      • This velocity is called the terminal velocity with which the object continues falling and it is constant.
    42. Acceleration due to Gravity
      • Symbolized by g
      • g = 9.80 ms-²
        • When estimating, use g  10 m.s- 2
      • g is always directed downward
        • toward the center of the earth
      • Ignoring air resistance and assuming g doesn’t vary with altitude over short vertical distances, free fall is constantly accelerated motion
    43. Free Fall – an object dropped
      • Initial velocity is zero
      • Let up be positive
      • Use the kinematic equations
        • Generally use y instead of x since vertical
      • Acceleration is g = -9.80 m.s- 2
      u= 0 a = g
    44. Free Fall – an object thrown downward
      • a = g = -9.80 m.s- 2
      • Initial velocity  0
        • With upward being positive, initial velocity will be negative
    45. Free Fall -- object thrown upward
      • Initial velocity is upward, so positive
      • The instantaneous velocity at the maximum height is zero
      • a = g = -9.80 m.s- 2 everywhere in the motion
      u = 0
    46. Thrown upward, cont.
      • The motion may be symmetrical
        • Then t up = t down
        • Then v = -u
      • The motion may not be symmetrical
        • You can break the motion into various parts to understand but it is recommendable that you don’t do this and stick to one system of axes with specified directions that don’t change with the motion of the object.
          • Generally in initial direction of motion of the object.
    47. Non-symmetrical Free Fall
      • No need to divide the motion into segments
      • Object thrown up:
        • Vertical axis directed upwards
        • Horizontal axis through projection point O.
        • Above O, displacement is positive
        • Below O, displacement is negative.
    48. Combination Motions
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