Charismatic people? They are liked by everyone and their life is easy!
Has different definitions but we’ll take the one by Daniel gilbertYou-know-what-I-mean type of feelingSubjective. Everyone has a differentWhat exactly is happiness?Is it feeling?Can we believe we are feeling something we aren’t?
doesn’t exist. Good or Bad experience onlyWe do not remember our exact feelings, when referring back, what we do remember is whether it was a good moment or bad (banana cake vs. coconut cake example)
Definition is wellWhat about the state? Is it always a Constanta?
What makes them happy NOW? What can make them potentially happy? What do they want now??All depends on their past experienceDon’t target what made them feel good in the past but try to project and see what similar to that feeling is? And can it be progressed over time? Be more joyful more pleasurable?
Happiness is a mean to achieve satisfaction
Make people feel Good (Satisfied) is the final state
How to make them happy? How to make them satisfied?Topic of Nature vs. nurture
And driven by self interestsBut you cannot tell that to the organizations, because they don’t want to hear it (especially charity ones)Self-interest in charity functions is not big. You give and get nothing in return. BUT you can!
Game DesignBehavioural Economics
Through Behavioural Gamification we can make people happy
Behavioural Gamification influencesHappiness doesn’t have a state it progressesAs soon as our one needs are satisfied we require anotherHappiness is everywhere and nowhereSatisfaction is the key = good experience
Happiness in Behavioural Gamification
WHAT MAKES PEOPLE LIKE YOU
1.What makes people like you?
2.What is Behavioural Gamification?
3.How can Behavioural Gamification help?
Find out what
• Who are your audience?
• What is their current psychological state?
• What makes them happy?
happy & satisfied
• Choose the actions/factors/motivators that would
make your audience happy
• Plan the progression of ‘happiness’
happier & more
• Analyse the results
• Analyse the behaviour
• Improve/Adjust chosen actions/factors/motivators