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presentation at rewire - 4th international media art histories conference in Liverpool, September 28th - 30th, 2011

presentation at rewire - 4th international media art histories conference in Liverpool, September 28th - 30th, 2011

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Rewire presentation heartbreak_zombie_fin Rewire presentation heartbreak_zombie_fin Presentation Transcript

  • ( he)artbreaking to the core. zombie data and the arts of re/de/transcoding nina.wenhart interface cukltures lab, art university linz, .AT
  • failure as a truly digital aesthetic
    • I'm going to focus on that part of my paper that describes using failure as an aesthetic expression that creates one of the few truly digital aesthetics. This aesthetic results from a mix of processes and effects such as
    • - techniques of ostranenie (making things strange)
    • - various forms of hacking
    • - strategies of creative abuse
  • artistic and theoretical base
    • I am building these theories on works of artists such as
    • JODI, Sven Koenig, Rosa Menkman, Melissa Barron, Jeff Donaldson, Eva and Franco Mattes
    • … and on the theories of Florian Cramer, Tilman Baumgärtel, Viktor Shklovsky
    View slide
  • suorce coed as materila
    • JODI
    View slide
  • creative abuse
    • - code as material
    • - New Language of New Media, full of references and relations, ruptures and departures
    • - Media Art as a process, not as a product.
  • creative abuse
    • pre-digital pre-decessors
    • appropriation art, readymades, détournement, sampling, cut-up, remixing, bricolage
    • vs
    • digital
    • -> impact on operability
    • Signal processing is de-&reconstruction in its original architectural sense: it reworks the very statics of code.
  • the great refusal
    • “ Whether ritualized or not, art contains the rationality of negation. In its advanced positions, it is the   – the protest against that which is. The modes in which men and things are made to appear, to sing and sound and speak, are modes of refuting, breaking, and recreating their factual existence.”
    • Herbert Marcu s e , One-Dimensional Man
  • this approach is...
    • … “ critical and ironic, disrespectful and deconstructivist.
    • The artists do not take technological dispositives for granted, but rather manipulate and abuse, circumvent and modify”
    • Tilm a n Ba U mgärtel
  • hacking
    • Tilm a n Ba U mgärtel says “customizing or even redesigning digital code” as a form of hacking. Hacker culture has become a role model for artistic political disobedience, critique and aesthetics. Out of a “lack of respect for technological givens”
    • B a zon Brock says “ laughing terror ”
    • Noam Cho M sky says 
  • hacker ethics+aesthetics
    • f L orian cr a mer
    • intentional crudeness as an alternative computer aesthetics that in and of itself conforms w “classical philosophical notions of the sublime as the opposite of beauty”
    • til m an baumg Ä rtel
    • “ [hacker ethics are] at the core of all creative use and more importantly the creative abuse of computer technology.”
  • ostranenie
    • Viktor Shklovsky
    • defamiliarization, “Verfremdungseffekt” (alienation effect -> Brecht) live from making known things appear strange, thereby creating confusion in the audience.
    • confusion bec we become estranged from what sth used to mean, meaning is not negotiated yet
  • ostranenie
    • -> “ failure” as a temporal, temposurreal, temposensitive form only exists as long as it can escape semantical negotiation
    • -> failure is a magic creature
    • “ i stare at the glitch as a
    • void of knowledge”
    • r 0 sa menkma n
  • making things strange
    • Language Games, Ludwig Wi11g3nst3in …....... ….............::....:::::::...:::...:::...::::::::....:::::::....:::..::..:..:..:..................... rule-following …............. = ............. play the same game. …..................... ////// ...................................................... ////// ................................................................ artistic code interventions -> rule-following itself is perverted, resulting in ostranenie..........................................................................................................game of renegotiating meaning as battle/play//ground on code and meta code levels ............ ........................................................ ////////// .......
  • making things strange
    • Poetic Language must appear strange and wonderful
    • ---------------------------------------------------------------------------------- ----------------------------------------------------- ------------------------ ---------------- --------------------------- ---------------------------------------- --------------- viktor shklovsky ------------------ --------------------------- --------------------- --------------------------- --------------- ---------- ------- ------------------- The End -
  •