Ten Tips for Museums in Thinking about Social Technology
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Ten Tips for Museums in Thinking about Social Technology

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A presentation explaining some of the what and how of integrating social technology into public-facing museum practice.

A presentation explaining some of the what and how of integrating social technology into public-facing museum practice.

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  • Very interesting presentations, am i impress with this slide.great job nice informations.

    I like your 'Brooklyn Museum' slide.

    our dinosaurs museums blog is http://dinosaurs-video.blogspot.com
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  • I have more interesting to collection of museums details. I found your 'Ten Tips for Museums in Thinking' slide. Great work and nice presentations. It is very helpful to me. I like this

    our archaeology museums blog is http://archaeologyexcavations.blogspot.com/
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  • Thanks for the upload and the extra info. I enjoyed your presentation in Amsterdam last friday. It gave a lot of answer for research on projects where the digital world and the physical somehow link to eatch other.
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  • Here are the projects referenced:

    Slide 3 - examples are: http://www.youtube.com, http://persistent.info/overplot/, and http://www.postsecret.com


    Slide 9 - Question exhibition at the Stanford Art Center, JustLetters at http://lunchtimers.com, RACE exhibition at the Science Museum of Minnesota, http://www.facebook.com

    Slide 14 - Space Toilet video from the Ontario Science Center http://www.youtube.com/watch?v=HUe2HcFUPSo, Playing with Science exhibition at the London Science Museum http://www.sciencemuseum.org.uk/visitmuseum/galleries/playing_with_science/ondisplay.aspx

    Slide 16 - http://www.howsociable.com, http://alerts.google.com, http://www.technorati.com

    Slide 17 - http://www.forrester.com/Groundswell/profile_tool.html

    Slide 20 - Utah Museum of Natural History

    Slide 22 - http://www.flickr.com, http://www.deviantart.com

    Slide 23 - http://delicious.com

    Slide 24 - http://voicethread.com/#u11683.b9973.i70225

    Slide 26 - http://apps.exploratorium.edu/blogs/

    Slide 27 - http://explainers.wordpress.com/2007/05/15/how-does-it-feel-to-talk-to-a-fish/

    Slide 32 - http://online.ushmm.org/lodzchildren/

    Slide 33 - http://museumtwo.blogspot.com/2008/06/community-exhibit-development-lessons.html

    Slide 35 - http://www.ghostsofachance.com

    Slide 36 - http://www.smm.org/buzz/, http://www.redshiftnow.ca

    Slide 37 - http://www.youtube.com/user/888torontomeetup

    Slide 38 - http://www.ilikemuseums.com

    Slide 40 - http://www.sfmoma.org/projects/artscope/index.html

    Slide 41 - http://museumtwo.blogspot.com/2008/08/sending-collections-on-road-geocaching.html

    Slide 43 - http://living-library.org
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  • 1. social technology and the participatory museum nina simon, museum 2.0
  • 2. the outline what is social technology why it works how to use it to revolutionize museums join the backchannel chat here: http://todaysmeet.com/komjeook
  • 3. what is social technology? tools that enable people to create, share, and connect with each other
  • 4. the Web isn’t necessary,
  • 5. the Web isn’t necessary, but it makes some things easier easier to publish easier to distribute
  • 6. the Web isn’t necessary, but it makes some things easier easier to access easier to track
  • 7. the Web isn’t necessary, but it makes some things easier zine blog radio show podcast group project wiki word of mouth ratings-enabled site address book social network
  • 8. and as things get easier, users can depend on each other old relationship new relationships Authority is content provider Authority is platform provider
  • 9. what does a participatory platform look like?
  • 10. how do the best ones work?
  • 11. so how can you do it well? be an authority be a participant (or do both)
  • 12. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 13. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 14. what kind of relationship do you want to have with your audience?
  • 15. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 16. find out where you are...
  • 17. find out where you are... and where your visitors are
  • 18. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 19. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 20. image sourcing on Flickr and deviantART
  • 21. link aggregating on Delicious
  • 22. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 23. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 24. don’t focus solely on creators... the vast majority of social media users are not creators
  • 25. Spectator Critic Creator
  • 26. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 27. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 28. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 29. ten tips for social technology 1. think relationships, not technologies 2. listen 3. start small with something that excites you 4. use internal projects to build competency 5. compose your team wisely 6. engage multiple kinds of users 7. respect your users 8. connect online and onsite experiences 9. don’t be a walled garden 10.be clever about physical metaphors
  • 30. dream real
  • 31. contact me anytime nina@museumtwo.com http://www.museumtwo.com Slides and related links are available here: http://www.slideshare.net/ninaksimon