Design for Participation
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Design for Participation

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A presentation on participatory design techniques for museum practitioners, given by Nina Simon, Kathleen McLean, Dan Spock, Kris Morrissey, and Mark Allen at the 2010 AAM annual meeting in Los ...

A presentation on participatory design techniques for museum practitioners, given by Nina Simon, Kathleen McLean, Dan Spock, Kris Morrissey, and Mark Allen at the 2010 AAM annual meeting in Los Angeles.

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    Design for Participation Design for Participation Presentation Transcript

    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for SLIDES: http://bit.ly/aamdesign
    • thank you, sara roberts.
    • participation = interactivity participation = immersion
    • participation = interactivity participation = immersion participation = visitor-agnostic
    • participation = responsive participation = shared work participation = radical trust
    • this is a session about how, not why.
    • and of course, we invite you to participate.
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for SLIDES: http://bit.ly/aamdesign
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for
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    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for
    • 1
    • 2.
    • pump up the volume on visitor and community engagement
    • vote
    • create
    • contribute
    • add data
    • create
    • co-design
    • respond
    • contribute
    • create and design
    • respond
    • communicate
    • guess
    • participate
    • contribute
    • add data
    • vote
    • engage in dialogue
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for
    • THREE SURPRISING THINGS I’VE LEARNED ABOUT DESIGN FOR PARTICIPATION
    • LESSON 1: MORE SCAFFOLDING! MORE CONSTRAINTS!
    • Denver Art Museum
    • Denver Art Museum 90,000 visitors, 37,000 posters made average time spent making a poster: 25 minutes
    • GoMA
    • Find someone about your height to help you with this exhibit GoMA
    • Find someone aboutyour gender to help you with this exhibit Ask a stranger of your height do this activity with you GoMA
    • LESSON 2: PEOPLE CONTRIBUTE DIFFERENT THINGS WHEN GIVEN DIFFERENT PROMPTS & INPUT MECHANISMS.
    • “The percentage of ‘unrelated’ responses decreased from 58% (white cards) to 40% (blue cards), and ‘specific’ responses nearly doubled, from 28% (white) to 50% (blue).” http://www.participatorymuseum.org/ref3-16/
    • LESSON 3: RESPONSIVENESS IS MORE IMPORTANT THAN ANYTHING ELSE.
    • HOW CAN VISITORS MAKE THIS PROJECT BETTER?
    • “At first, I wasn't sure whether or not my responses were useful to anybody. It took a long time for any feedback to filter through. When it did come I really appreciated Nina's thanks and encouragement. That's what kept me coming back to the site.” http://museumtwo.blogspot.com/2010/03/participatory-museum-process-part-2.html
    • HOW CAN VISITORS MAKE THIS PROJECT BETTER?
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for
    • Kris Morrissey
    • Areas For Research
    • Content
    • Facilitation
    • Institutional Change
    • learning sciences
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN for
    • Welcome to Machine Project
    • Kristen StJohn
    • Thank You!
    • DAN SPOCK KATHLEEN McLEAN design NINA SIMON KRIS MORRISSEY MARK ALLEN YOU for SLIDES: http://bit.ly/aamdesign