Bridging Online/Onsite Experiences in Science Centers and Museums

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A presentation at the ASTC 2009 conference by Seth! Leary (NRG! Exhibits), Tamara Schwarz (Chabot Space & Science Center), Rob Semper (Exploratorium), and Nina Simon (Museum 2.0).

A presentation at the ASTC 2009 conference by Seth! Leary (NRG! Exhibits), Tamara Schwarz (Chabot Space & Science Center), Rob Semper (Exploratorium), and Nina Simon (Museum 2.0).

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  • 1. BRIDGING ONSITE AND ONLINE VISITOR EXPERIENCES Featuring Seth! Leary, Tamara Schwarz, Rob Semper, and Nina Simon
  • 2. we all live in a multi-platform world.
  • 3. some institutions have capitalized on this well... http://www.ushmm.org/genocide/take_action/
  • 4. some institutions have capitalized on this well... http://www.flickr.com/photos/getlincolnized/
  • 5. some institutions have capitalized on this well... http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
  • 6. but we aren’t always as creative as we could be. Aren’t there any OTHER doors in this place? PRE-VISIT VISIT POST-VISIT
  • 7. but we aren’t always as creative as we could be.
  • 8. how, as museum experience developers, can we bridge platforms effectively? local event social network museum visit text message educational program website
  • 9. OUR PLAN share quick case studies and provocations live brainstorming on a real project from the studio audience discussion punctuated by illustrative images
  • 10. ELECTRONIC GUIDEBOOK EXPERIMENTS A ten-year evolution (1999-2009) presented by Rob Semper, Exploratorium
  • 11. Electronic Guidebooks
  • 12. Experiments with the value of localization - 2000
  • 13. Experiments with onsite vs at-home relationships - 2004
  • 14. Experiments with real world technology - 2009
  • 15. SCULPTURAL TRAVEL BUGS A teen art project, involving art production and exhibition, plus community participation presented by Seth! Leary, NRG! Exhibits
  • 16. Green materials (ceramic, found objects, recycled materials, etc.) + Geocaching (GPS-based game) = Traveling sculptures
  • 17. Challenge One: Scale of project (a LOT of kids involved)
  • 18. Challenge Two: Scope of project (numerous desired outcomes)
  • 19. Successes: A LOT of kids involved Many community members participated and continue to participate Online record keeps the content/ experience available and in use Some teen participants chose to extend the experience on their own; change occurred
  • 20. BILL NYE’S CLIMATE LAB An integrated exhibit and website (still in development) presented by Tamara Schwarz, Chabot Space & Science Center
  • 21. Bill nye’s climate lab
  • 22. How & why do visitors move from one experience to another?
  • 23. Experiences in museum settings
  • 24. Same topic, different experience, comparable quality of interaction
  • 25. Science where it matters: applying it to our daily lives
  • 26. Track and reward accomplishments
  • 27. SEARCHING FOR SYMBIOSIS Making decisions about what to do where presented by Nina Simon, Museum 2.0
  • 28. Our Green Trail: real-world actions, virtual world rewards http://www.ourgreentrail.org/
  • 29. Our Green Trail: how we got there...
  • 30. Our Green Trail: how we got there...
  • 31. Giskin Anomaly: cellphone interactions in physical spaces http://www.flickr.com/photos/nathaninsandiego/3465762639/
  • 32. Giskin Anomaly: what we’re planning find the symbol call the number jump into the story (keep in touch online)
  • 33. LET’S DO IT.
  • 34. If you want to follow up with us... Seth! Leary - seth@nrg-exhibits.com Tamara Schwarz - tschwarz@chabotspace.org Rob Semper - rsemper@exploratorium.edu Nina Simon - nina@museumtwo.com slides are posted at http://bit.ly/astconline