BRIDGING ONSITE AND ONLINE
        VISITOR EXPERIENCES




Featuring Seth! Leary, Tamara Schwarz, Rob Semper, and Nina Sim...
we all live in a multi-platform world.
some institutions have capitalized on this well...




                                     http://www.ushmm.org/genocide/...
some institutions have capitalized on this well...




                                http://www.flickr.com/photos/getlinc...
some institutions have capitalized on this well...




                           http://www.vam.ac.uk/collections/textile...
but we aren’t always as creative as we could be.

                                      Aren’t there any
                 ...
but we aren’t always as creative as we could be.
how, as museum experience developers,
  can we bridge platforms effectively?

       local event

     social network

 mu...
OUR PLAN


share quick case studies and provocations

live brainstorming on a real project from the studio audience

discu...
ELECTRONIC GUIDEBOOK
    EXPERIMENTS
     A ten-year evolution (1999-2009)




  presented by Rob Semper, Exploratorium
Electronic Guidebooks
Experiments with the value of localization - 2000
Experiments with onsite vs at-home relationships - 2004
Experiments with real world technology - 2009
SCULPTURAL TRAVEL BUGS
A teen art project, involving art production and exhibition,
              plus community participa...
Green materials (ceramic, found objects, recycled materials, etc.)
+ Geocaching (GPS-based game) = Traveling sculptures
Challenge One: Scale of project (a LOT of kids involved)
Challenge Two: Scope of project (numerous desired outcomes)
Successes:
    A LOT of kids involved
    Many community members participated
   and continue to participate
    Online re...
BILL NYE’S CLIMATE LAB
   An integrated exhibit and website (still in development)




presented by Tamara Schwarz, Chabot...
Bill nye’s climate lab
How & why do visitors move from one experience to another?
Experiences in museum settings
Same topic, different experience,
comparable quality of interaction
Science where it matters: applying it to our daily lives
Track and reward accomplishments
SEARCHING FOR SYMBIOSIS
   Making decisions about what to do where




    presented by Nina Simon, Museum 2.0
Our Green Trail: real-world actions, virtual world rewards




                                                  http://ww...
Our Green Trail: how we got there...
Our Green Trail: how we got there...
Giskin Anomaly: cellphone interactions in physical spaces




                                             http://www.flick...
Giskin Anomaly: what we’re planning

          find the
          symbol


  call the
  number



  jump into
  the story

...
LET’S DO IT.
If you want to follow up with us...

 Seth! Leary - seth@nrg-exhibits.com

 Tamara Schwarz - tschwarz@chabotspace.org

 Ro...
Bridging Online/Onsite Experiences in Science Centers and Museums
Bridging Online/Onsite Experiences in Science Centers and Museums
Bridging Online/Onsite Experiences in Science Centers and Museums
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Bridging Online/Onsite Experiences in Science Centers and Museums

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A presentation at the ASTC 2009 conference by Seth! Leary (NRG! Exhibits), Tamara Schwarz (Chabot Space & Science Center), Rob Semper (Exploratorium), and Nina Simon (Museum 2.0).

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Bridging Online/Onsite Experiences in Science Centers and Museums

  1. 1. BRIDGING ONSITE AND ONLINE VISITOR EXPERIENCES Featuring Seth! Leary, Tamara Schwarz, Rob Semper, and Nina Simon
  2. 2. we all live in a multi-platform world.
  3. 3. some institutions have capitalized on this well... http://www.ushmm.org/genocide/take_action/
  4. 4. some institutions have capitalized on this well... http://www.flickr.com/photos/getlincolnized/
  5. 5. some institutions have capitalized on this well... http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
  6. 6. but we aren’t always as creative as we could be. Aren’t there any OTHER doors in this place? PRE-VISIT VISIT POST-VISIT
  7. 7. but we aren’t always as creative as we could be.
  8. 8. how, as museum experience developers, can we bridge platforms effectively? local event social network museum visit text message educational program website
  9. 9. OUR PLAN share quick case studies and provocations live brainstorming on a real project from the studio audience discussion punctuated by illustrative images
  10. 10. ELECTRONIC GUIDEBOOK EXPERIMENTS A ten-year evolution (1999-2009) presented by Rob Semper, Exploratorium
  11. 11. Electronic Guidebooks
  12. 12. Experiments with the value of localization - 2000
  13. 13. Experiments with onsite vs at-home relationships - 2004
  14. 14. Experiments with real world technology - 2009
  15. 15. SCULPTURAL TRAVEL BUGS A teen art project, involving art production and exhibition, plus community participation presented by Seth! Leary, NRG! Exhibits
  16. 16. Green materials (ceramic, found objects, recycled materials, etc.) + Geocaching (GPS-based game) = Traveling sculptures
  17. 17. Challenge One: Scale of project (a LOT of kids involved)
  18. 18. Challenge Two: Scope of project (numerous desired outcomes)
  19. 19. Successes: A LOT of kids involved Many community members participated and continue to participate Online record keeps the content/ experience available and in use Some teen participants chose to extend the experience on their own; change occurred
  20. 20. BILL NYE’S CLIMATE LAB An integrated exhibit and website (still in development) presented by Tamara Schwarz, Chabot Space & Science Center
  21. 21. Bill nye’s climate lab
  22. 22. How & why do visitors move from one experience to another?
  23. 23. Experiences in museum settings
  24. 24. Same topic, different experience, comparable quality of interaction
  25. 25. Science where it matters: applying it to our daily lives
  26. 26. Track and reward accomplishments
  27. 27. SEARCHING FOR SYMBIOSIS Making decisions about what to do where presented by Nina Simon, Museum 2.0
  28. 28. Our Green Trail: real-world actions, virtual world rewards http://www.ourgreentrail.org/
  29. 29. Our Green Trail: how we got there...
  30. 30. Our Green Trail: how we got there...
  31. 31. Giskin Anomaly: cellphone interactions in physical spaces http://www.flickr.com/photos/nathaninsandiego/3465762639/
  32. 32. Giskin Anomaly: what we’re planning find the symbol call the number jump into the story (keep in touch online)
  33. 33. LET’S DO IT.
  34. 34. If you want to follow up with us... Seth! Leary - seth@nrg-exhibits.com Tamara Schwarz - tschwarz@chabotspace.org Rob Semper - rsemper@exploratorium.edu Nina Simon - nina@museumtwo.com slides are posted at http://bit.ly/astconline
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