VIACOM IN $ 1BLN COPYRIGHT SUIT VS YOUTUBE –
YOU ARE A SORE LOSER
…AND TEENS WILL
HATE YOU FOR THIS
YOU DON‘T UNDERSTAND
YOUTH CULTURE ANYMORE
EXHIBITIONISM
VOYEURISM
EXCHANGE
YOU ARE LOOSING YOUR HERITAGE
… AND YOU DON‘T UNDERSTAND
YOUR BUSINESS ANYMORE
YOU ARE BUILDING
COMMUNITY BRANDS (HUBS)…
…AND MANAGE COMMUNITIES
…OTHERS ARE CURRENTLY DOING IT BETTER
INTEGRATING
th
…EVEN COKE IS DOING IT BETTER!!!
THE MYSPACE PARADOXON
…MYSPACE DEPENDS ON YOU AND
YOU DON‘T SEE IT
…AND YOU ARE PUSHING
THE BETTER ONES - *tststs*
…ITS TIME TO WAKE UP!
IT‘S THE END OF PURE VERTICAL INFLUENCE
Transaction Marketing Relationship Marketing Interactional Marketing
C
B C B C B
C
Functional Productbenefit Emotional Productbenefit Social Productbenefit
+ Functional Productbenefit + Emotional Productbenefit
+ Functional Productbenefit
The Social Network Community Industry
Global Trends 2007+!
Visual Communication
Crowd Sourcing
Open Innovation
Geostreaming Mediafragmentation Live-Research
Word-of-Mouth
Geo-Communities
Ethnic-Communities Marketing
50+Flocks/GreyCommunities Villaging Local Customization
Wifi-Communities
Social Brand Politics Consumer Generated Media
Glocalisation
TivO CrossMobile
Social Bookmarking
Jetrosexual
Parasite Kids/Singles
Mobile Widgets
Third Place
Product-Kits
Second Life
(Mobile-) Tagging
s
P2P
Gameplacement
RFID Social Gaming
Embedded Branding
Planned Spontaneity Earthmarketing
Self-Reliance
Disruption YouTube-
Mobile Communities Web 2.0
Social-Branding
Research
Dynamic Pricing
Mobile Blogging Geo-Gaming
Consumer-Control
Location Based Services 2.0
Sceptizism Geo-Blogging
Info-Overload
Mobile-Cocooning 2.0 Business Blurring and Convergence
Search for Meaning
Brandtainment Retro-Obsolescence
Brandience
Scienfotainment Dynamic Search
Source: Brand Science Institute/ N=1136
Engine Marketing
everything
Challenges
LOT‘S OF FISH IN THE SEA
SHRINKING
COOLNESS
LONGER
COMMUNITY
GROWTH
CYCLES
Quelle: Northeastern University
INNOVATION GAP
FOR 3-4 YEARS
ANTHROPOLGY
vs.
TECHNOLOGY
DANGER OF PARA-SOCIAL
ABER!
GROUP BEHAVIOR
CULTURAL
DIFFERENCES
RESEARCH?
ADVERTISING?
PR?
MARKETING?
Opportunities
Social Network Community „Ad“ Spending
$95
2006
$350
$205
2007
$865
$710 $70 $780
2010
$2150 $90 $2240
Note: Definitions includes general social network sites where social networking is the primary activity, social network offerings,
vertical social network devoted to a specific hobby or interest, and social networks created by a marketer that are either stand-alone
sites or part of a larger marketer site. In all case, figures include online advertising spending as well as fees paid to social networking
ventures for site or profile page development
Europe
US
Convergence Budgets Source: Emarketer/Komjuniti
TOP ADVERTISERS
SHIFTING
BUDGETS INTO
SOCIAL NETWORK
COMMUNITIES
NEW
ADVERTISING
MODELS
NETWORK BASED ADVERTISING CONTEXT
AWAKING
EUROPEAN
COMMUNITY
I CLUSTERS
V
III
IV
P
P S
V TLR
L
II
STICKINESS OF
COMPETITORS TO
COMMUNITY MODELS
How did we help the industry lately?
EBAY
WORLDSHOPPING
NIKE
GEO-GAMING
COCA-COLA
ENTERTAINMENT
NOKIA
MOBILEBLOGGING
MACY‘S TAXI
COMMUNITY
MTV
SHAZAM
Puuhh - We are
This isn‘t the sort of producing content
not social networks
thing we show our
senior management…
We have already got
send-to-a-friend e-cards
and MTV Overdrive
More community members everyday….
„The Changing Paradigma“
ons
the reas
at a re
…wh
Consumers Learn
Source: Spiegel
DECENTRALIZATION
LOW COST
COMPLEXITY
CONSUMERS ARE FREE OF
BIAS BORN OF THE DESIRE
FOR A SALE – THEY
BELIEVE MORE IN WHAT
OTHER CONSUMERS SAY!
…what are social network communities?
A community usually refers to a group of
people who interact and share certain
things as a group, in which intent, belief,
resources, preferences, needs, risks and
a number of other conditions may be
present and common, affecting the
identity of the participants and their
degree of adhesion.
…main factors?
LUCK?
…let me ring up God knows what we
Sumner Redstone... are going to do with
MySpace… (July 2006)
This thing may be worth
$6 billion! (Nov 2006)
MONEY?
No!
Community
Members/ Shared Interest/ Space of
Interaction
Networks Motivation Interaction
…what is interaction?
ONLY ONE-TO-ONE
OR FACE-TO-FACE
INTERACTION?
No!
COMMUNICATION IN
ONLINE AND OFFLINE
ENVIRONMENTS
OBSERVATION
OF OTHERS
…how do social network communities grow?
…a little bit of history!
SELF-REPORT
15% of all conversations involve brands and products 1-DAY PROXIMITY
40% of all conversations are about media
Quelle: MIT Media Lab
1.004.727.825 Conversations
INNER OUTER
Quelle: Northeastern University
G0 G1 G2 G3+
18x 1.7x ??
Quelle: Northeastern University
2 CRITERIA OF NETWORKS ARE IMPORTANT FOR THE FLOW OF INFORMATION!
„sparse“ network
„dense“ network
TIE STRENGTH DENSITY
THE STRENGTH
OF WEAK TIES
Quelle: Hufnagel 2004; Granovetter 1973
LUCY‘S MOTIVATION TO INTERACT?
PURPOSIVE
VALUE?
ALTRUISM?
SELF-DISCOVERY?
ENJOY TALKING?
SOCIAL
ENHANCEMENT?
ENTERTAINMENT?
...what are people really talking about?
SURPRISE
SECRETS
SHOCK
...what could we learn?
Interaction
Interaction Motives Marketing Management
Target Groups
Purposive Waste of money
Altruism Best of luck
Self-Discovery Low product/brand involvement
Enjoy Talking Difficult to control and stimulate
(self-assurance)
Social Enhancement Potentially powerful
(emotional/cognitive)
Entertainment
(information incongruence) Hard to conceptualize
The ultimate question:
WILL OUR INFORMATION REALLY
MAKE LUCY LOOK GOOD?
…the space of interaction?
MOBILE ONLINE OFFLINE
…any preferences?
+
+
Coverage
s Media 1.0
lo s
g
e rin
t
at e
Sc ag
i tr
A rb Web 2.0
Mob 2.0
Time of informational spread +
…key community success factors?
ORGANIC over AMPLIFIED
CONVERSATION over ANNOUNCEMENT
IDEAS over INVESTMENT
LONG TAIL over MASS AUDIENCE
SHARE over PROTECT
PRESENT over SUBSCRIBE
EARLY AVAILBILITY over CORRECTNESS
SELECT BY CROWD over EDITOR
HONEST VOICE over CORPORATE SPEAK
EXPERIENCE over PUBLICATION
LINK over PRODUCT
…most important…
MITWIRKUNGSEFFEKT –
HAWTHORNE EFFECT
Top myths about social network communities
INVITE EVERBODY
& ANYBODY
No!
CONCENTRATE
ON YOUR
ADVOCATES
BLOGS =
COMMUNITY
No!
COMMUNITY =
PEOPLE
BUILDING COMMUNITIES
WITH NEW CUSTOMERS?
No!
CONCENTRATE ON
LIGHT-LOYALS
CORPORATE BRANDS ARE
THE MAIN DRIVERS FOR
COMMUNITY BUILDING?
No!
CONSUMERS TAKE PART AS
COMMUNITY MEMBERS OF
THEIR BELOVED SUB-BRANDS
COMMODITIES COULD
NEVER BECOME
COMMUNITIES
No!
SURE, COMMODITIES CAN
BECOME COMMUNITIES
community
experience
service
good
commodity
OBVIOUS NORMS ARE A
SIGNAL FOR HEALTHY
COMMUNITIES?
No!
NORMS OFTEN RESULT IN
PRESSURE AND REACTANCE
OF COMMUNITY MEMBERS!
COMPANIES SHOULD
SUPPORT COMMUNITIES
ACTIVELY AND VISIBLY?
No!
BE THE SMART MODERATOR-
LEAD THE CONVERSATION
THERE IS ONLY SPACE FOR
JUST ONE BIG COMMUNITY
IN THE INDUSTRY?
No!
COMMUNITY COMPETITION
HELPS CONSUMERS TO
MAKE DISTINCT DECISIONS
COMMUNITIES ARE
STRONG AND LAST
FOREVER
No!
STICKINESS TO THE
SYSTEM COULD ERODE
THE COMMUNITY IN THE
LONG RUN
COMMUNITY
BASHING IS
DANGEROUS
No!
COMMUNITY MEMBERS
FIGHT AGAINST
BASHING AND KICK
INTRUDERS OUT
…hmmm
As long as we can
delete the negative
As long as we can
Regulatory issues stuff!?!?!
delete the negative
won‘t let us do this!!! stuff!?!?!
They are not like us
STILL FEAR OF
THE UNKNOWN?
…OR TOO SLOW?
…ok, learn from the bad!
…ok, learn from the bad!
– YOU ARE TOO LATE FOR THIS
…got it?
Space of Interaction
Shared Interest
Brand Related Values
Interaction
Member/Benefits
Does this give us
the same ROI as
How do we know our
advertising?
community is working?
What‘s our reach
with communities?
Show me the money!
SHOW ME
THE MONEY!
…first off all we show you what you get!
…constantly control!
OUR COMMUNITY
CONTROL
CENTER
… some measures we use and invented!
Net Promoter ™ Scoring
NET PROMTER
“How likely are you to recommend to a friend or
colleague in the future?”
SCORE
Extremely Extremely
Likely Unlikely
10 9 8 7 6 5 4 3 2 1 0
Promoters Passively Detractors
Satisfied
• Median Net Promoter™ Score, all industries: 16
• Median Komjuniti Net Promoter™ Score: 31
0 comments
Post a comment