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Strategy Games

Strategy Games






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    Strategy Games Strategy Games Presentation Transcript

    • Vimal Divecha
      Project Lead
    • Strategy Games*
      * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither legally not otherwise.
    • Platform Contemplations
      The usual
      Screen Sizes – mobile device, actual available
      Input Methods – touch, non-touch
      Connectivity – not always connected
    • Platform Contemplations
      The not so usual
      Interrupted usage due to call, message, etc
      Readability in various backgrounds
      Device auto brightness doesn’t help much
      Bright, high contrast visuals work best
      Binary sizes
      ~1 MB size limit over 2G
      ~20 MB size limit over 3G
      Ability to restart anytime from the point where the game was left
      Easy to learn
    • Strategy for Mobile
      Typical things to consider
      Simple to understand
      Shorter show time
      Low on memory consumption
      Low user clicks
    • Turn Based Strategy
      Generally single point of focus
      Low memory consumption
      Medium user clicks
      Unpredictable show times
      Moderate learning curve
    • Competitive Strategy
      Several unit changing
      Very high memory consumption
      Very high click pressure
      Medium show times
      Vertical learning curve
    • Real Time Strategy
      Intermittent player focus
      High memory consumption
      High user clicks
      Long show time
      Moderate learning curve
    • Tactic Strategy
      Generally slow with instances of frenzied actions
      Medium memory consumption
      Low user click
      Medium show times
      Thin learning curve
    • Real World Observations
      Simplicity is the best policy
      Humble toned dialogs will get new strategy players
      Multiplayer gaming has not yet clicked with people
      Generally people do not pay more for premium game, especially in cost sensitive mobile app market like India
    • Ideas !!
      Live Strategy Game
      For example, Live GTA San Andreas* wherein the protagonist (in our case its the mobile user) uses his mobile device camera, GPS, 3D maps and the real world objects like cars, buildings, etc to find the way through the game level.
      Connected Gaming
      For example, Allied Farmville* wherein a player on desktop plays against a player on Android* device, or a player on an iPad* plays against a player on PS3* / PSP* console.
      * The games names are copyrights of their respective game production houses, I do not bear any responsibility whatsoever neither legally not otherwise.
    • Q&A !!
      Vimal Divecha