Vimal Divecha<br />Project Lead<br />
Strategy Games*<br />* All images are copyrights of their respective owners, I do not bear any responsibility whatsoever n...
Platform Contemplations<br />The usual<br />Screen Sizes – mobile device, actual available<br />Input Methods – touch, non...
Platform Contemplations<br />The not so usual<br />Interrupted usage due to call, message, etc<br />Readability in various...
Strategy for Mobile<br />Typical things to consider<br />Simple to understand<br />Shorter show time<br />Low on memory co...
Turn Based Strategy<br />Generally single point of focus<br />Low memory consumption<br />Medium user clicks<br />Unpredic...
Competitive Strategy<br />Several unit changing<br />Very high memory consumption<br />Very high click pressure<br />Mediu...
Real Time Strategy<br />Intermittent player focus<br />High memory consumption<br />High user clicks<br />Long show time<b...
Tactic Strategy<br />Generally slow with instances of frenzied actions<br />Medium memory consumption<br />Low user click<...
Real World Observations<br />Simplicity is the best policy<br />Humble toned dialogs will get new strategy players<br />Mu...
Ideas !!<br />Live Strategy Game <br />For example, Live GTA San Andreas* wherein the protagonist (in our case its the mob...
Q&A !!<br />Vimal Divecha<br />divecha.vimal@gmail.com<br />
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Strategy Games

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Strategy Games

  1. 1. Vimal Divecha<br />Project Lead<br />
  2. 2. Strategy Games*<br />* All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither legally not otherwise.<br />
  3. 3. Platform Contemplations<br />The usual<br />Screen Sizes – mobile device, actual available<br />Input Methods – touch, non-touch<br />Connectivity – not always connected<br />
  4. 4. Platform Contemplations<br />The not so usual<br />Interrupted usage due to call, message, etc<br />Readability in various backgrounds<br />Device auto brightness doesn’t help much<br />Bright, high contrast visuals work best<br />Binary sizes<br />~1 MB size limit over 2G<br />~20 MB size limit over 3G<br />Ability to restart anytime from the point where the game was left<br />Easy to learn<br />
  5. 5. Strategy for Mobile<br />Typical things to consider<br />Simple to understand<br />Shorter show time<br />Low on memory consumption<br />Low user clicks<br />
  6. 6. Turn Based Strategy<br />Generally single point of focus<br />Low memory consumption<br />Medium user clicks<br />Unpredictable show times<br />Moderate learning curve<br />
  7. 7. Competitive Strategy<br />Several unit changing<br />Very high memory consumption<br />Very high click pressure<br />Medium show times<br />Vertical learning curve<br />
  8. 8. Real Time Strategy<br />Intermittent player focus<br />High memory consumption<br />High user clicks<br />Long show time<br />Moderate learning curve<br />
  9. 9. Tactic Strategy<br />Generally slow with instances of frenzied actions<br />Medium memory consumption<br />Low user click<br />Medium show times<br />Thin learning curve<br />
  10. 10. Real World Observations<br />Simplicity is the best policy<br />Humble toned dialogs will get new strategy players<br />Multiplayer gaming has not yet clicked with people<br />Generally people do not pay more for premium game, especially in cost sensitive mobile app market like India<br />
  11. 11. Ideas !!<br />Live Strategy Game <br />For example, Live GTA San Andreas* wherein the protagonist (in our case its the mobile user) uses his mobile device camera, GPS, 3D maps and the real world objects like cars, buildings, etc to find the way through the game level.<br />Connected Gaming<br />For example, Allied Farmville* wherein a player on desktop plays against a player on Android* device, or a player on an iPad* plays against a player on PS3* / PSP* console. <br />* The games names are copyrights of their respective game production houses, I do not bear any responsibility whatsoever neither legally not otherwise.<br />
  12. 12. Q&A !!<br />Vimal Divecha<br />divecha.vimal@gmail.com<br />

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