Suppose you have been hired to re-
design the student lockers at a large
public high school. What PROCESS
would you use to...
Implement
Refine
Test
Propose
Develop
Analyze
Collect
• Observe students to see how they use the lockers
• Collect their i...
Collect
• Observe students to see how they use the lockers
• Collect their input on the lockers by asking
• Research on ex...
Analyze
• Analyze your data from observation and the ones from asking
• Compare with other approaches to lockers
• Mind ma...
Develop
• Synthesize collected input to generate solutions
• Brainstorm on unconventional, crazy solutions, challenge ever...
Propose
• Describe the locker prototype in a coherent model
• Provide a title and a description for the design
• Develop a...
Test
• Install the locker at a test location
• Collect input from usage by observing and interviewing
• Maybe install more...
Refine
• Re-visit your design and fix details that are problematic
• Choose one of the designs if you have more
• Re-think...
Implement
• Install the new lockers
• Promote the idea through your pitch and get people to use them
• Collect feedback co...
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Lockers2.0 - Assignment from course on design thinking

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This is a presentation of an assignment carried out in the Stanford University design thinking course

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Lockers2.0 - Assignment from course on design thinking

  1. 1. Suppose you have been hired to re- design the student lockers at a large public high school. What PROCESS would you use to tackle this project? Describe the most important steps.
  2. 2. Implement Refine Test Propose Develop Analyze Collect • Observe students to see how they use the lockers • Collect their input on the lockers by asking • Research on existing locker designs • Analyze your data from observation and the ones from asking • Compare with other approaches to lockers • Mind map everything using post-its / Big picture • Synthesize collected input to generate solutions • Brainstorm on unconventional, crazy solutions, challenge everything • Use materials to create your ideal version of a locker • Describe the locker prototype in a coherent model • Provide a title and a description for the design • Develop a short pitch that “sells” the idea • Install the locker at a test location • Collect input from usage by observing and interviewing • Maybe install more alternatives if more prototypes were created • Re-visit your design and fix details that are problematic • Choose one of the designs if you have more • Re-think your message/pitch • Install the new lockers • Promote the idea through your pitch and get people to use them • Collect feedback continuously to improve in a next round
  3. 3. Collect • Observe students to see how they use the lockers • Collect their input on the lockers by asking • Research on existing locker designs • Sit and observe the student work with lockers • Select a focus group and ask them about – What is good with the existing ones? – What’s bad – What would they like that they don’t have now • iPhone charger in the locker? – What would the propose • Involve them
  4. 4. Analyze • Analyze your data from observation and the ones from asking • Compare with other approaches to lockers • Mind map everything using post-its / Big picture • Document all the data on a space/sheet • Document other approaches to lockers using photos and information • Look at the big picture • Think of alternatives • Refine your input, add ideas
  5. 5. Develop • Synthesize collected input to generate solutions • Brainstorm on unconventional, crazy solutions, challenge everything • Use materials to create your ideal version of a locker • Once everything is collected, try to combine all the ideas to come up with innovative ideas • Go crazy, think unconventionally, challenge all given knowledge on lockers • Start building your ideal locker!
  6. 6. Propose • Describe the locker prototype in a coherent model • Provide a title and a description for the design • Develop a short pitch that “sells” the idea • Complete the locker prototype • Come up with a title for the project • Describe it shortly • Create a marketing message that explains why this locker is the best in the world! • Go back and see if your prototype does what the message promises
  7. 7. Test • Install the locker at a test location • Collect input from usage by observing and interviewing • Maybe install more alternatives if more prototypes were created • Install the prototype locker and ask students to test it for you • Again, observe, record the responses to your proposal and note down possible improvements • Possibility to add more than one prototypes and compare them
  8. 8. Refine • Re-visit your design and fix details that are problematic • Choose one of the designs if you have more • Re-think your message/pitch • Revisit design and correct problematic aspects • Decide on the design that will be implemented • Rethink of the message that will complement your design
  9. 9. Implement • Install the new lockers • Promote the idea through your pitch and get people to use them • Collect feedback continuously to improve in a next round • Install the new lockers on a large scale • Market the new design within the university that it will be deployed • Setup a feedback mechanism to collect input and revise the prototype at a later stage

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